975
edits
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!witdh=25% colspan=2|Special moves | !witdh=25% colspan=2|Special moves | ||
|- | |- | ||
!rowspan=5 |[[File:BrawlMario. | !rowspan=5 |[[File:BrawlMario.png|120px]] | ||
!rowspan=5 |[[Mario | !rowspan=5 |[[Mario]] | ||
|rowspan=5 |Mario has always been a balanced character. His strength is mid-tier, and he has medium weight and speed. He is not difficult to KO, yet he's not easy to KO either. He is one of the most popular characters in the video game franchise. | |rowspan=5 |Mario has always been a balanced character. His strength is mid-tier, and he has medium weight and speed. He is not difficult to KO, yet he's not easy to KO either. He is one of the most popular characters in the video game franchise. | ||
|Standard || [[Fireball]] | |Standard || [[Fireball]] | ||
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|Final Smash || [[Mario Finale]] | |Final Smash || [[Mario Finale]] | ||
|- | |- | ||
!rowspan=5 |[[File: | !rowspan=5 |[[File:BrawlLink.jpg|120px]] | ||
!rowspan=5 |[[Link | !rowspan=5 |[[Link]] | ||
|rowspan=5 |For Link's stature, his power is a little low for the middle-heavy weight that he is. He is also slightly sluggish, but his shield is able to reflect projectiles. | |rowspan=5 |For Link's stature, his power is a little low for the middle-heavy weight that he is. He is also slightly sluggish, but his shield is able to reflect projectiles. | ||
|Standard || [[Bow (move)|Hero's Bow]] | |Standard || [[Bow (move)|Hero's Bow]] | ||
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|Final Smash || [[Triforce Slash]] | |Final Smash || [[Triforce Slash]] | ||
|- | |- | ||
!rowspan=5 |[[File: | !rowspan=5 |[[File:BrawlKirby.jpg|120px]] | ||
!rowspan=5 |[[Kirby | !rowspan=5 |[[Kirby]] | ||
|rowspan=5 |Kirby is one of the odd characters. He may be one of the lightest characters in the game, but he is one of the stronger characters. His running speed is great, but his attacks will slow him down. | |rowspan=5 |Kirby is one of the odd characters. He may be one of the lightest characters in the game, but he is one of the stronger characters. His running speed is great, but his attacks will slow him down. | ||
|Standard || [[ | |Standard || [[Inhale]] | ||
|- | |- | ||
|Side || [[Hammer (Kirby)|Hammer]] | |Side || [[Hammer (Kirby)|Hammer]] | ||
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|Final Smash || [[Cook Kirby]] | |Final Smash || [[Cook Kirby]] | ||
|- | |- | ||
!rowspan=5 |[[File: | !rowspan=5 |[[File:BrawlPikachu.jpg|120px]] | ||
!rowspan=5 |[[Pikachu | !rowspan=5 |[[Pikachu]] | ||
|rowspan=5 |Pikachu may be one of the light characters, but he does have good attacks and he is one of the fastest characters in the game. He also has great recovery. | |rowspan=5 |Pikachu may be one of the light characters, but he does have good attacks and he is one of the fastest characters in the game. He also has great recovery. | ||
|Standard || [[Thunder Jolt]] | |Standard || [[Thunder Jolt]] | ||
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|Up || [[Quick Attack]] | |Up || [[Quick Attack]] | ||
|- | |- | ||
|Down || [[ | |Down || [[Thunder (Pokémon move)|Thunder]] | ||
|- | |- | ||
|Final Smash || [[Volt Tackle]] | |Final Smash || [[Volt Tackle]] | ||
|- | |- | ||
!rowspan=5 |[[File: | !rowspan=5 |[[File:BrawlFox.jpg|120px]] | ||
!rowspan=5 |[[Fox McCloud|Fox | !rowspan=5 |[[Fox McCloud|Fox]] | ||
|rowspan=5 | Fox is a very fast character in attack speed and running speed, and he has average strength. On the downside, he is very light. | |rowspan=5 | Fox is a very fast character in attack speed and running speed, and he has average strength. On the downside, he is very light. | ||
|Standard || [[ | |Standard || [[Blaster]] | ||
|- | |- | ||
|Side || [[Fox Illusion]] | |Side || [[Fox Illusion]] | ||
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|Final Smash || [[Landmaster]] | |Final Smash || [[Landmaster]] | ||
|- | |- | ||
!rowspan=5 |[[File: | !rowspan=5 |[[File:BrawlSamus.jpg|120px]] | ||
!rowspan=5 |[[Samus Aran|Samus | !rowspan=5 |[[Samus Aran|Samus]] | ||
|rowspan=5 |Samus has a relatively slow pace, but she is also very floaty. She has great projectiles and heavy weight, but she is also weak. After using her Zero Laser, she loses her suit and becomes Zero Suit Samus. | |rowspan=5 |Samus has a relatively slow pace, but she is also very floaty. She has great projectiles and heavy weight, but she is also weak. After using her Zero Laser, she loses her suit and becomes Zero Suit Samus. | ||
|Standard || [[Charge Shot]] | |Standard || [[Charge Shot]] | ||
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|- | |- | ||
!rowspan=5 |[[File:Brawl_ZeroSuitSamus.jpg|120px]] | !rowspan=5 |[[File:Brawl_ZeroSuitSamus.jpg|120px]] | ||
!rowspan=5 |[[Zero Suit Samus | !rowspan=5 |[[Zero Suit Samus]] | ||
|rowspan=5 |Zero Suit Samus enters battle after Samus uses her Zero Laser. She is lighter and faster than without her Power Suit, but has weaker attacks. Her Final Smash transforms her back into Samus. | |rowspan=5 |Zero Suit Samus enters battle after Samus uses her Zero Laser. She is lighter and faster than without her Power Suit, but has weaker attacks. Her Final Smash transforms her back into Samus. | ||
|Standard || [[Paralyzer]] | |Standard || [[Paralyzer]] | ||
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|- | |- | ||
!rowspan=5 |[[File:BrawlZelda.jpg|120px]] | !rowspan=5 |[[File:BrawlZelda.jpg|120px]] | ||
!rowspan=5 |[[Zelda | !rowspan=5 |[[Zelda]] | ||
|rowspan=5 |Zelda is a light-weight, and has average speed. Zelda uses magical attacks that are hard to control, but do much damage when used successfully. If these attacks are not controlled, she will be weak in battle. | |rowspan=5 |Zelda is a light-weight, and has average speed. Zelda uses magical attacks that are hard to control, but do much damage when used successfully. If these attacks are not controlled, she will be weak in battle. | ||
|Standard || [[Nayru's Love]] | |Standard || [[Nayru's Love]] | ||
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|Down || [[Transform]] | |Down || [[Transform]] | ||
|- | |- | ||
|Final Smash || [[ | |Final Smash || [[Light Arrow]] | ||
|- | |- | ||
!rowspan=5 |[[File:BrawlSheik. | !rowspan=5 |[[File:BrawlSheik.png|120px]] | ||
!rowspan=5 |[[Sheik | !rowspan=5 |[[Sheik]] | ||
|rowspan=5 |Sheik returns as | |rowspan=5 |Sheik returns as Zelda's transformation after she uses [[Transform]]. Sheik specializes in swift movement, not power, unlike Zelda. | ||
|Standard || [[Needle Storm]] | |Standard || [[Needle Storm]] | ||
|- | |- | ||
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|Down || [[Transform]] | |Down || [[Transform]] | ||
|- | |- | ||
|Final Smash || [[ | |Final Smash || [[Light Arrow]] | ||
|- | |- | ||
!rowspan=5 |[[File:BrawlBowser.jpg|120px]] | !rowspan=5 |[[File:BrawlBowser.jpg|120px]] | ||
!rowspan=5 |[[Bowser | !rowspan=5 |[[Bowser]] | ||
|rowspan=5 |Bowser is the heaviest and largest character. He also has very powerful, slow attacks. If you overcome his speed issues, you can attack quite easily. | |rowspan=5 |Bowser is the heaviest and largest character. He also has very powerful, slow attacks. If you overcome his speed issues, you can attack quite easily. | ||
|Standard || [[Fire Breath]] | |Standard || [[Fire Breath]] | ||
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|Final Smash || [[Giga Bowser Transformation]] | |Final Smash || [[Giga Bowser Transformation]] | ||
|- | |- | ||
!rowspan=5 |[[File:BrawlDK. | !rowspan=5 |[[File:BrawlDK.jpg|120px]] | ||
!rowspan=5 |[[Donkey Kong | !rowspan=5 |[[Donkey Kong]] | ||
|rowspan=5 |Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to capture characters with him for a short distance. He has powerful attacks and surprisingly good speed for a heavyweight. | |rowspan=5 |Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to capture characters with him for a short distance. He has powerful attacks and surprisingly good speed for a heavyweight. | ||
|Standard || [[Giant Punch]] | |Standard || [[Giant Punch]] | ||
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|Final Smash || [[Konga Beat]] | |Final Smash || [[Konga Beat]] | ||
|- | |- | ||
!rowspan=5 |[[File:BrawlYoshi. | !rowspan=5 |[[File:BrawlYoshi.png|120px]] | ||
!rowspan=5 |[[Yoshi | !rowspan=5 |[[Yoshi]] | ||
|rowspan=5 |Yoshi is a fast, small heavyweight. On the downside, he has poor strength with only average attack speed. | |rowspan=5 |Yoshi is a fast, small heavyweight. On the downside, he has poor strength with only average attack speed. | ||
|Standard || [[Egg Lay]] | |Standard || [[Egg Lay]] | ||
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|- | |- | ||
!rowspan=5 |[[File:BrawlPeach.jpg|120px]] | !rowspan=5 |[[File:BrawlPeach.jpg|120px]] | ||
!rowspan=5 |[[Princess Peach|Peach | !rowspan=5 |[[Princess Peach|Peach]] | ||
|rowspan=5 |Peach returns with a new outfit design based on her more recent appearances. She has excellent aerial techniques, good horizontal recovery, and high priority attacks. However, she is light and one of the weak characters. | |rowspan=5 |Peach returns with a new outfit design based on her more recent appearances. She has excellent aerial techniques, good horizontal recovery, and high priority attacks. However, she is light and one of the weak characters. | ||
|Standard || [[Toad (move)|Toad]] | |Standard || [[Toad (move)|Toad]] | ||
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|- | |- | ||
!rowspan=5 |[[File:BrawlIceClimbers.jpg|120px]] | !rowspan=5 |[[File:BrawlIceClimbers.jpg|120px]] | ||
!rowspan=5 |[[Ice Climbers | !rowspan=5 |[[Ice Climbers]] | ||
|rowspan=5 |The Ice Climbers, Popo and Nana, return from ''Super Smash Bros. Melee'', with an updated appearance. Like always, the player controls either Nana or Popo, while a CPU controls the other. They may have a good attack range, but they are also weak and light. | |rowspan=5 |The Ice Climbers, Popo and Nana, return from ''Super Smash Bros. Melee'', with an updated appearance. Like always, the player controls either Nana or Popo, while a CPU controls the other. They may have a good attack range, but they are also weak and light. | ||
|Standard || [[Ice Shot]] | |Standard || [[Ice Shot]] | ||
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|Final Smash || [[Iceberg]] | |Final Smash || [[Iceberg]] | ||
|- | |- | ||
!rowspan=5 |[[File: | !rowspan=5 |[[File:SSBB Pit.jpg|120px]] | ||
!rowspan=5 |[[Pit | !rowspan=5 |[[Pit (character)|Pit]] | ||
|rowspan=5 |Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for brawl battles. He attacks with very fast slash moves in the air and on the ground. He may have good projectile and good weight, but he is somewhat weak. | |rowspan=5 |Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for brawl battles. He attacks with very fast slash moves in the air and on the ground. He may have good projectile and good weight, but he is somewhat weak. | ||
|Standard || [[Palutena Arrow]] | |Standard || [[Palutena Arrow]] | ||
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|- | |- | ||
!rowspan=5 |[[File:BrawlWario.jpg|120px]] | !rowspan=5 |[[File:BrawlWario.jpg|120px]] | ||
!rowspan=5 |[[Wario | !rowspan=5 |[[Wario]] | ||
|rowspan=5 |Wario is a very strange character. He is a small heavyweight with great aerial game and recovery, but he has poor range and somewhat slow attacks. He also has his overalls as an alternate attire. For a heavyweight, he only has average strength. | |rowspan=5 |Wario is a very strange character. He is a small heavyweight with great aerial game and recovery, but he has poor range and somewhat slow attacks. He also has his overalls as an alternate attire. For a heavyweight, he only has average strength. | ||
|Standard || [[Chomp (Super Smash Bros. series)|Chomp]] | |Standard || [[Chomp (Super Smash Bros. series)|Chomp]] | ||
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|- | |- | ||
!rowspan=5 |[[File:BrawlIke.jpg|120px]] | !rowspan=5 |[[File:BrawlIke.jpg|120px]] | ||
!rowspan=5 |[[Ike | !rowspan=5 |[[Ike]] | ||
|rowspan=5 |Ike uses his two-handed blade, Ragnell, in battle. He can wield this sword with only one hand, despite its weight. His attacks are some of the strongest and longest ranged in the game, but they are also very slow. He is also slow himself. | |rowspan=5 |Ike uses his two-handed blade, Ragnell, in battle. He can wield this sword with only one hand, despite its weight. His attacks are some of the strongest and longest ranged in the game, but they are also very slow. He is also slow himself. | ||
|Standard || [[Eruption]] | |Standard || [[Eruption]] | ||
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|Up || [[Aether]] | |Up || [[Aether]] | ||
|- | |- | ||
|Down || [[ | |Down || [[Counter]] | ||
|- | |- | ||
|Final Smash || [[Great Aether]] | |Final Smash || [[Great Aether]] | ||
|- | |- | ||
|rowspan=14 |[[File:BrawlPokemonTrainer.jpg|120px]] | |rowspan=14 |[[File:BrawlPokemonTrainer.jpg|120px]] | ||
!rowspan=14 |[[Pokémon Trainer | !rowspan=14 |[[Pokémon Trainer]] | ||
|rowspan=14 |The Pokémon Trainer uses [[Squirtle]], [[Ivysaur]] and [[Charizard]] to fight for him, rather than actually fight by himself. He stands on a floating platform in the background on stages with little solid ground. While the Down move is shared, the other special moves are unique to each of the Pokémon, giving 11 different moves, including the Final Smash. | |rowspan=14 |The Pokémon Trainer uses [[Squirtle]], [[Ivysaur]] and [[Charizard]] to fight for him, rather than actually fight by himself. He stands on a floating platform in the background on stages with little solid ground. While the Down move is shared, the other special moves are unique to each of the Pokémon, giving 11 different moves, including the Final Smash. | ||
|Down || [[Pokémon Change]] | |Down || [[Pokémon Change]] | ||
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|Side || [[Rock Smash]] | |Side || [[Rock Smash]] | ||
|- | |- | ||
|Up || [[Fly (Pokémon | |Up || [[Fly (Pokémon move)|Fly]] | ||
|- | |- | ||
!rowspan=5 |[[File:BrawlDiddyKong.jpg|120px]] | !rowspan=5 |[[File:BrawlDiddyKong.jpg|120px]] | ||
!rowspan=5 |[[Diddy Kong | !rowspan=5 |[[Diddy Kong]] | ||
|rowspan=5 |Diddy Kong is fast, light, and abundant in unique attacks. However, he is one of the weaker characters. | |rowspan=5 |Diddy Kong is fast, light, and abundant in unique attacks. However, he is one of the weaker characters. | ||
|Standard || [[Peanut Popgun]] | |Standard || [[Peanut Popgun]] | ||
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|Up || [[Rocketbarrel Boost]] | |Up || [[Rocketbarrel Boost]] | ||
|- | |- | ||
|Down || [[Banana Peel ( | |Down || [[Banana Peel (move)|Banana Peel]] | ||
|- | |- | ||
|Final Smash || [[Rocketbarrel Barrage]] | |Final Smash || [[Rocketbarrel Barrage]] | ||
|- | |- | ||
!rowspan=5 |[[File:BrawlMetaKnight.jpg|120px]] | !rowspan=5 |[[File:BrawlMetaKnight.jpg|120px]] | ||
!rowspan=5 |[[Meta Knight | !rowspan=5 |[[Meta Knight]] | ||
|rowspan=5 |Meta Knight can multi-jump in the air and glide for a short time. He has a very fast combo attack. His standard attack (A button), can render foes helpless for a short while. On the negative side, he is light and is not very strong. | |rowspan=5 |Meta Knight can multi-jump in the air and glide for a short time. He has a very fast combo attack. His standard attack (A button), can render foes helpless for a short while. On the negative side, he is light and is not very strong. | ||
|Standard || [[Mach Tornado]] | |Standard || [[Mach Tornado]] | ||
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|- | |- | ||
!rowspan=5 |[[File:BrawlLucas.jpg|120px]] | !rowspan=5 |[[File:BrawlLucas.jpg|120px]] | ||
!rowspan=5 |[[Lucas | !rowspan=5 |[[Lucas]] | ||
|rowspan=5 |A PK user, Lucas has a Special Moveset similar to that of [[Ness]], and a unique Normal Moveset. He is on the stronger side, despite being small. | |rowspan=5 |A PK user, Lucas has a Special Moveset similar to that of [[Ness]], and a unique Normal Moveset. He is on the stronger side, despite being small. | ||
|Standard || [[PK Freeze]] | |Standard || [[PK Freeze]] | ||
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|Down || [[PSI Magnet]] | |Down || [[PSI Magnet]] | ||
|- | |- | ||
|Final Smash || [[ | |Final Smash || [[PK Starstorm]] | ||
|- | |- | ||
!rowspan=5 |[[File:BrawlKingDedede.jpg|120px]] | !rowspan=5 |[[File:BrawlKingDedede.jpg|120px]] | ||
!rowspan=5 |[[King Dedede | !rowspan=5 |[[King Dedede]] | ||
|rowspan=5 |King Dedede is a heavy character, similar to powerhouses Bowser and Donkey Kong. He often uses his hammer in attacks, and rely on [[Waddle Dee]]s to damage his opponents from afar. Although he can inhale his foes like [[Kirby]], he does not get their abilities. Like most heavyweights, Dedede is very strong, very big, and very slow. | |rowspan=5 |King Dedede is a heavy character, similar to powerhouses Bowser and Donkey Kong. He often uses his hammer in attacks, and rely on [[Waddle Dee]]s to damage his opponents from afar. Although he can inhale his foes like [[Kirby]], he does not get their abilities. Like most heavyweights, Dedede is very strong, very big, and very slow. | ||
|Standard || [[ | |Standard || [[Inhale]] | ||
|- | |- | ||
|Side || [[Waddle Dee Toss]] | |Side || [[Waddle Dee Toss]] | ||
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|- | |- | ||
!rowspan=5 |[[File:BrawlOlimar.jpg|120px]] | !rowspan=5 |[[File:BrawlOlimar.jpg|120px]] | ||
!rowspan=5 |[[Captain Olimar|Olimar | !rowspan=5 |[[Captain Olimar|Olimar]] | ||
|rowspan=5 |Captain Olimar of the ''Pikmin'' series enters with the handicap of being nearly helpless without the [[Pikmin]]. Pikmin must be plucked from the ground, using his standard special move, in order to attack with Olimar. Olimar can still attack without any Pikmin, though only with certain attacks. When he attacks with the Pikmin, they each have different effects: | |rowspan=5 |Captain Olimar of the ''Pikmin'' series enters with the handicap of being nearly helpless without the [[Pikmin]]. Pikmin must be plucked from the ground, using his standard special move, in order to attack with Olimar. Olimar can still attack without any Pikmin, though only with certain attacks. When he attacks with the Pikmin, they each have different effects: | ||
*Blue- stronger and doesn't die on water | *Blue- stronger and doesn't die on water | ||
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! witdh=25% colspan=2 | Special Moves | ! witdh=25% colspan=2 | Special Moves | ||
|- | |- | ||
! rowspan=5 |[[File:BrawlNess. | ! rowspan=5 |[[File:BrawlNess.png|120px]] | ||
! rowspan=5 |[[Ness | ! rowspan=5 |[[Ness]] | ||
| rowspan=5 |Ness | | rowspan=5 |Ness is an unlockable character. His moveset is similar to [[Lucas]], but differs slightly. Despite being slightly light, he has adequate strength. He is unlocked by: | ||
*Playing 5 VS. Matches | *Playing 5 VS. Matches | ||
*Reflecting 10 projectiles | *Reflecting 10 projectiles | ||
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| Down || [[PSI Magnet]] | | Down || [[PSI Magnet]] | ||
|- | |- | ||
| Final Smash || [[ | | Final Smash || [[PK Starstorm]] | ||
|- | |- | ||
! rowspan=5 |[[File:MarthBrawl. | ! rowspan=5 |[[File:MarthBrawl.png|120px]] | ||
! rowspan=5 |[[Marth | ! rowspan=5 |[[Marth]] | ||
| rowspan=5 |Marth chooses speed over raw power, specializing in strategic offensive and defensive play. Marth is unlocked by: | | rowspan=5 |Marth chooses speed over raw power, specializing in strategic offensive and defensive play. Marth is unlocked by: | ||
*Playing 10 VS. Matches | *Playing 10 VS. Matches | ||
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| Up || [[Dolphin Slash]] | | Up || [[Dolphin Slash]] | ||
|- | |- | ||
| Down || [[ | | Down || [[Counter]] | ||
|- | |- | ||
| Final Smash || [[Critical Hit]] | | Final Smash || [[Critical Hit]] | ||
|- | |- | ||
! rowspan=5 |[[File:BrawlLuigi. | ! rowspan=5 |[[File:BrawlLuigi.png|120px]] | ||
! rowspan=5 |[[Luigi | ! rowspan=5 |[[Luigi]] | ||
| rowspan=5 |Luigi returns with a somewhat similar moveset to Mario. Luigi can jump higher than Mario and is slower, but he has a good wavedash and is strong. Luigi is unlocked by: | | rowspan=5 |Luigi returns with a somewhat similar moveset to Mario. Luigi can jump higher than Mario and is slower, but he has a good wavedash and is strong. Luigi is unlocked by: | ||
*Playing 22 VS. Matches | *Playing 22 VS. Matches | ||
*Completing Classic Mode with no continues | *Completing Classic Mode with no continues | ||
*Meeting Luigi in The Subspace Emissary. | *Meeting Luigi in The Subspace Emissary. | ||
| Standard || [[Fireball]] | | Standard || [[Green Fireball]] | ||
|- | |- | ||
| Side || [[Green Missile]] | | Side || [[Green Missile]] | ||
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| Final Smash || [[Negative Zone]] | | Final Smash || [[Negative Zone]] | ||
|- | |- | ||
! rowspan=5 |[[File: | ! rowspan=5 |[[File:Falco SSBB.jpg|130px]] | ||
! rowspan=5 |[[Falco Lombardi|Falco | ! rowspan=5 |[[Falco Lombardi|Falco]] | ||
| rowspan=5 |Falco Lombardi returns in ''Super Smash Bros. Brawl'' with a similar [[Special Moves|move set]] of [[Fox McCloud|Fox]], but several differences. He has the highest initial jump of any character, and is very good at aerial combat. However, he is very light. Falco is unlocked by: | | rowspan=5 |Falco Lombardi returns in ''Super Smash Bros. Brawl'' with a similar [[Special Moves|move set]] of [[Fox McCloud|Fox]], but several differences. He has the highest initial jump of any character, and is very good at aerial combat. However, he is very light. Falco is unlocked by: | ||
*Playing 50 VS. matches | *Playing 50 VS. matches | ||
*Completing the 100-Man Brawl, | *Completing the 100-Man Brawl, | ||
*Meeting Falco in The Subspace Emissary. | *Meeting Falco in The Subspace Emissary. | ||
| Standard || [[ | | Standard || [[Blaster]] | ||
|- | |- | ||
| Side || [[Falco Phantasm]] | | Side || [[Falco Phantasm]] | ||
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|- | |- | ||
! rowspan=5 |[[File:BrawlCaptainFalcon.jpg|130px]] | ! rowspan=5 |[[File:BrawlCaptainFalcon.jpg|130px]] | ||
! rowspan=5 |[[Captain Falcon | ! rowspan=5 |[[Captain Falcon]] | ||
| rowspan=5 |Captain Falcon returns as the second fastest player in the game. His attacks are strong in terms of knockback and damage, but they are also slow and short-ranged. Captain Falcon is unlocked by: | | rowspan=5 |Captain Falcon returns as the second fastest player in the game. His attacks are strong in terms of knockback and damage, but they are also slow and short-ranged. Captain Falcon is unlocked by: | ||
*Playing 70 VS. Matches | *Playing 70 VS. Matches | ||
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|- | |- | ||
! rowspan=5 |[[File:BrawlLucario.jpg|130px]] | ! rowspan=5 |[[File:BrawlLucario.jpg|130px]] | ||
! rowspan=5 |[[Lucario | ! rowspan=5 |[[Lucario]] | ||
| rowspan=5 | Lucario has average speed,and he can get a good range, but overall, doesn't have much power, unless his power increases the more damage he's taken, maxing out at 200%. He uses his aura for most attacks. Lucario can be unlocked by: | | rowspan=5 | Lucario has average speed,and he can get a good range, but overall, doesn't have much power, unless his power increases the more damage he's taken, maxing out at 200%. He uses his aura for most attacks. Lucario can be unlocked by: | ||
*Playing 100 Vs. matches | *Playing 100 Vs. matches | ||
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|- | |- | ||
! rowspan=5 |[[File:BrawlROB.jpg|130px]] | ! rowspan=5 |[[File:BrawlROB.jpg|130px]] | ||
! rowspan=5 |[[R.O.B. | ! rowspan=5 |[[R.O.B.]] | ||
| rowspan=5 |R.O.B. is a heavyweight, and despite being heavy, he is also weak. R.O.B. can be unlocked by: | | rowspan=5 |R.O.B. is a heavyweight, and despite being heavy, he is also weak. R.O.B. can be unlocked by: | ||
*Playing 160 Vs. matches | *Playing 160 Vs. matches | ||
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| Final Smash || [[Diffusion Beam]] | | Final Smash || [[Diffusion Beam]] | ||
|- | |- | ||
! rowspan=5 |[[File:GanondorfBrawl. | ! rowspan=5 |[[File:GanondorfBrawl.png|130px]] | ||
! rowspan=5 |[[Ganondorf | ! rowspan=5 |[[Ganondorf]] | ||
| rowspan=5 |Ganondorf returns with extremely powerful, yet extremely slow attacks (comparable to Ike). He is also very heavy and large. Ganondorf is unlocked by: | | rowspan=5 |Ganondorf returns with extremely powerful, yet extremely slow attacks (comparable to Ike). He is also very heavy and large. Ganondorf is unlocked by: | ||
*Beating classic mode with Link or Zelda on Hard difficulty or higher, | *Beating classic mode with Link or Zelda on Hard difficulty or higher, | ||
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| Final Smash || [[Beast Ganon]] | | Final Smash || [[Beast Ganon]] | ||
|- | |- | ||
! rowspan=5 |[[File: | ! rowspan=5 |[[File:Mr GaW SSBB.png|130px]] | ||
! rowspan=5 |[[Mr. Game & Watch | ! rowspan=5 |[[Mr. Game & Watch]] | ||
| rowspan=5 |Mr. Game & Watch appears in a completely 2-D physical appearance, with his moves being references to old [[Game & Watch]] titles. He has good offense due his fast, powerful attacks, but poor defense due his light weight. Mr. Game & Watch is unlocked by: | | rowspan=5 |Mr. Game & Watch appears in a completely 2-D physical appearance, with his moves being references to old [[Game & Watch]] titles. He has good offense due his fast, powerful attacks, but poor defense due his light weight. Mr. Game & Watch is unlocked by: | ||
*Playing 250 VS. Matches | *Playing 250 VS. Matches | ||
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| Final Smash || [[Octopus (Final Smash)|Octopus]] | | Final Smash || [[Octopus (Final Smash)|Octopus]] | ||
|- | |- | ||
! rowspan=5 |[[File:Jigglypuff in Brawl. | ! rowspan=5 |[[File:Jigglypuff in Brawl.png|130px]] | ||
! rowspan=5 |[[Jigglypuff | ! rowspan=5 |[[Jigglypuff]] | ||
| rowspan=5 | | | rowspan=5 | | ||
Jigglypuff is a character of extremes. It has the slowest falling speed, the second-fastest air speed, the slowest dash speed, and the lightest weight. It also, despite being light, has quite good strength. To unlock Jigglypuff: | Jigglypuff is a character of extremes. It has the slowest falling speed, the second-fastest air speed, the slowest dash speed, and the lightest weight. It also, despite being light, has quite good strength. To unlock Jigglypuff: | ||
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| Final Smash || [[Puff Up]] | | Final Smash || [[Puff Up]] | ||
|- | |- | ||
! rowspan=5 |[[File:Brawl Toon Link. | ! rowspan=5 |[[File:Brawl Toon Link.png|120px]] | ||
! rowspan=5 |[[Toon Link | ! rowspan=5 |[[Toon Link]] | ||
| rowspan=5 |Toon Link is almost exactly like [[Link]] but quicker, floatier, and more cel-shaded. Toon Link can be unlocked by: | | rowspan=5 |Toon Link is almost exactly like [[Link]] but quicker, floatier, and more cel-shaded. Toon Link can be unlocked by: | ||
*Going to [[The Forest]] level in the first door in the air after the player beats The Subspace Emissary; | *Going to [[The Forest]] level in the first door in the air after the player beats The Subspace Emissary; | ||
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| Final Smash || [[Triforce Slash]] | | Final Smash || [[Triforce Slash]] | ||
|- | |- | ||
! rowspan=5 |[[File: | ! rowspan=5 |[[File:Wolf SSBB.png|130px]] | ||
! rowspan=5 |[[Wolf O'Donnell|Wolf | ! rowspan=5 |[[Wolf O'Donnell|Wolf]] | ||
| rowspan=5 |Wolf O'Donnell may be on the heavier side, but he is very weak and slightly slow. He has very poor recovery. To unlock Wolf: | | rowspan=5 |Wolf O'Donnell may be on the heavier side, but he is very weak and slightly slow. He has very poor recovery. To unlock Wolf: | ||
*In the stage [[The Ruins]] , the player must skip the first door he/she passes when being lowered into the pit. Instead, enter the second door at the bottom. Then, defeat him afterward. | *In the stage [[The Ruins]] , the player must skip the first door he/she passes when being lowered into the pit. Instead, enter the second door at the bottom. Then, defeat him afterward. | ||
*Play 450 VS matches. Then, defeat him afterward. | *Play 450 VS matches. Then, defeat him afterward. | ||
*With Boss Mode unlocked, finish Boss Mode as Fox or Falco. | *With Boss Mode unlocked, finish Boss Mode as Fox or Falco. | ||
| Standard || [[ | | Standard || [[Blaster]] | ||
|- | |- | ||
| Side || [[Wolf Flash]] | | Side || [[Wolf Flash]] | ||
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|- | |- | ||
! rowspan=5 |[[File:BrawlSolidSnake.jpg|120px]] | ! rowspan=5 |[[File:BrawlSolidSnake.jpg|120px]] | ||
! rowspan=5 |[[Solid Snake|Snake | ! rowspan=5 |[[Solid Snake|Snake]] | ||
| rowspan=5 |Snake uses a variety of explosives and weapons in battle, as well as a rifle. He is also very heavy and strong. Snake can be unlocked by, | | rowspan=5 |Snake uses a variety of explosives and weapons in battle, as well as a rifle. He is also very heavy and strong. Snake can be unlocked by, | ||
*Playing 15 VS. Matches on [[Shadow Moses Island]] | *Playing 15 VS. Matches on [[Shadow Moses Island]] | ||
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|- | |- | ||
! rowspan=5 |[[File:BrawlSonic.jpg|120px]] | ! rowspan=5 |[[File:BrawlSonic.jpg|120px]] | ||
! rowspan=5 |[[Sonic the Hedgehog|Sonic | ! rowspan=5 |[[Sonic the Hedgehog|Sonic]] | ||
| rowspan=5 |Sonic is the fastest character in the game. He also has a good bit of strength and is a middle-weight. Sonic is unlocked by one of four methods: | | rowspan=5 |Sonic is the fastest character in the game. He also has a good bit of strength and is a middle-weight. Sonic is unlocked by one of four methods: | ||
*Complete the Subspace Emissary | *Complete the Subspace Emissary | ||
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! width=28% | Songs | ! width=28% | Songs | ||
|- | |- | ||
! [[File: | ! [[File:Battlefield SSBB.png|100px]] | ||
| align=center | [[Battlefield|Super Smash Bros. Brawl: Battlefield | | align=center | [[Battlefield (Super Smash Bros. Brawl)|Super Smash Bros. Brawl: Battlefield]] | ||
| Returning from ''Super Smash Bros. Melee'', the stage is now set in a green landscape and features different times of day. A valley can be seen in the background of the stage. | | Returning from ''Super Smash Bros. Melee'', the stage is now set in a green landscape and features different times of day. A valley can be seen in the background of the stage. | ||
| | | | ||
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|- | |- | ||
! [[File:BrawlFinalDestination.jpg|100px]] | ! [[File:BrawlFinalDestination.jpg|100px]] | ||
| align=center | [[Final Destination|Super Smash Bros. Brawl: Final Destination | | align=center | [[Final Destination (Super Smash Bros. Brawl)|Super Smash Bros. Brawl: Final Destination]] | ||
| A wide, flat stage, with no gimmicks. Master Hand and Crazy Hand are also fought at Final Destiantion. | | A wide, flat stage, with no gimmicks. Master Hand and Crazy Hand are also fought at Final Destiantion. | ||
| | | | ||
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*Giga Bowser | *Giga Bowser | ||
|- | |- | ||
! [[File: | ! [[File:Delfino Plaza stage.jpg|100px]] | ||
| align=center | [[Delfino Plaza|Super Mario Sunshine: Delfino Plaza | | align=center | [[Delfino Plaza|Super Mario Sunshine: Delfino Plaza]] | ||
| A moving stage, comparable to [[Mute City]] from ''Super Smash Bros. Melee''. It features a flying moving platform that takes the characters to various locations in Delfino Plaza. | | A moving stage, comparable to [[Mute City]] from ''Super Smash Bros. Melee''. It features a flying moving platform that takes the characters to various locations in Delfino Plaza. | ||
| | | | ||
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*Main Theme (Super Mario 64) | *Main Theme (Super Mario 64) | ||
|- | |- | ||
! [[File: | ! [[File:Mushroomy Kingdom.jpg|100px]]<br>[[File:Mushroomy Kingdom 2.jpg|100px]] | ||
| align=center | [[Mushroomy Kingdom|Super Mario Bros.: Mushroomy Kingdom | | align=center | [[Mushroomy Kingdom|Super Mario Bros.: Mushroomy Kingdom]] | ||
| Based from the original ''[[Super Mario Bros.]]''. The stage has blocks arranged in the same formation as level 1-1 from the said game. Occasionally, World 1-2 will load instead of World 1-1. It is also samely arranged. | | Based from the original ''[[Super Mario Bros.]]''. The stage has blocks arranged in the same formation as level 1-1 from the said game. Occasionally, World 1-2 will load instead of World 1-1. It is also samely arranged. | ||
| Ground: | | Ground: | ||
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*Underground Theme (Super Mario Land) | *Underground Theme (Super Mario Land) | ||
|- | |- | ||
! [[File: | ! [[File:Mario Circuit SSBB.jpg|100px]] | ||
| align=center | [[Mario Circuit|Mario Kart: Mario Circuit | | align=center | [[Mario Circuit|Mario Kart: Mario Circuit]] | ||
| The stage takes place on a figure-8 circuit's intersection, with [[Shy Guy]]s driving in from behind (hits the lower level) or the sides (hits the upper level). | | The stage takes place on a figure-8 circuit's intersection, with [[Shy Guy]]s driving in from behind (hits the lower level) or the sides (hits the upper level). | ||
| | | | ||
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*Title (3D Hot Rally) | *Title (3D Hot Rally) | ||
|- | |- | ||
! [[File: | ! [[File:Rumble Falls SSBB.png|100px]] | ||
| align=center | [[Rumble Falls|Donkey Kong Jungle Beat: Rumble Falls | | align=center | [[Rumble Falls (stage)|Donkey Kong Jungle Beat: Rumble Falls]] | ||
| A Donkey Kong stage similar to [[Icicle Mountain]]. It has numerous obstacles, switches and ladders on the way up. | | A Donkey Kong stage similar to [[Icicle Mountain]]. It has numerous obstacles, switches and ladders on the way up. | ||
| | | | ||
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*[[Bramble Blast]] | *[[Bramble Blast]] | ||
|- | |- | ||
! [[File: | ! [[File:Bridge of Eldin.jpg|100px]] | ||
| align=center | [[Bridge of Eldin|The Legend of Zelda: Twilight Princess: Bridge of Eldin | | align=center | [[Bridge of Eldin (stage)|The Legend of Zelda: Twilight Princess: Bridge of Eldin]] | ||
| A flat stage. [[King Bulblin and Lord Bullbo]] occasionally destroys the bridge, forcing the battle to not be fought in the middle of the stage. | | A flat stage. [[King Bulblin and Lord Bullbo]] occasionally destroys the bridge, forcing the battle to not be fought in the middle of the stage. | ||
| | | | ||
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|- | |- | ||
! [[File:Norfair.jpg|100px]] | ! [[File:Norfair.jpg|100px]] | ||
| align=center | [[Norfair|Metroid: Norfair | | align=center | [[Norfair|Metroid: Norfair]] | ||
| A stage that takes place inside [[Planet Zebes]], similar to [[Brinstar Depths]] from ''Super Smash Bros. Melee''. Lava occasionally rises from the bottom of the stage, as well as from the sides, and even from the back of the stage. Players must enter a capsule when the latter occurs. | | A stage that takes place inside [[Planet Zebes]], similar to [[Brinstar Depths]] from ''Super Smash Bros. Melee''. Lava occasionally rises from the bottom of the stage, as well as from the sides, and even from the back of the stage. Players must enter a capsule when the latter occurs. | ||
| | | | ||
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*Norfair | *Norfair | ||
|- | |- | ||
! [[File: | ! [[File:Frigate Orpheon.jpg|100px]] | ||
| align=center | [[Frigate Orpheon|Metroid Prime: Frigate Orpheon | | align=center | [[Frigate Orpheon|Metroid Prime: Frigate Orpheon]] | ||
| From the game, ''Metroid Prime'', Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on. | | From the game, ''Metroid Prime'', Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on. | ||
| | | | ||
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*Vs. Parasite Queen | *Vs. Parasite Queen | ||
|- | |- | ||
! [[File:Yoshi' | ! [[File:Yoshi's Island Stage 1.png|100px]] | ||
| align=center | [[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island: Yoshi's Island | | align=center | [[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island: Yoshi's Island]] | ||
| Yoshi's Island is based on its appearance in ''[[Yoshi's Island DS]]''. It changes seasons as the Brawl progresses. | | Yoshi's Island is based on its appearance in ''[[Yoshi's Island DS]]''. It changes seasons as the Brawl progresses. | ||
| | | | ||
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|- | |- | ||
! [[File:BattleshipHalberd.jpg|100px]] | ! [[File:BattleshipHalberd.jpg|100px]] | ||
| align=center | [[Halberd|Kirby: Halberd]] | | align=center | [[Halberd|Kirby: Halberd]] | ||
| Meta Knight's ship. Takes place on a [[Battlefield]]-like platform, then lands on the Halberd itself, which has a double-barreled battery in the background, which attacks the players. | | Meta Knight's ship. Takes place on a [[Battlefield]]-like platform, then lands on the Halberd itself, which has a double-barreled battery in the background, which attacks the players. | ||
| | | | ||
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*O² Battle | *O² Battle | ||
|- | |- | ||
! [[File: | ! [[File:Lylat Cruise.jpg|100px]] | ||
| align=center | [[Lylat Cruise|Star Fox: Lylat Cruise | | align=center | [[Lylat Cruise|Star Fox: Lylat Cruise]] | ||
| A stage that moves through the Lylat System. Very similar to [[Corneria]] and [[Venom]]. | | A stage that moves through the Lylat System. Very similar to [[Corneria]] and [[Venom]]. | ||
| | | | ||
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*[http://www.smashbros.com/en_us/music/music16.html Tunnel Scene (X)] | *[http://www.smashbros.com/en_us/music/music16.html Tunnel Scene (X)] | ||
|- | |- | ||
! [[File: | ! [[File:Pokemon Stadium 2.jpg|100px]] | ||
| align=center | [[Pokémon Stadium 2|Pokémon: Pokémon Stadium 2]] | | align=center | [[Pokémon Stadium 2|Pokémon: Pokémon Stadium 2]] | ||
| An exact copy of the Pokémon Stadium from ''Super Smash Bros. Melee'' (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It changes into one of four terrains as time passes. They are Ice, Electric, Ground, and Flying. | | An exact copy of the Pokémon Stadium from ''Super Smash Bros. Melee'' (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It changes into one of four terrains as time passes. They are Ice, Electric, Ground, and Flying. | ||
| | | | ||
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*Road to Viridian City (From Pallet Town / Pewter City) | *Road to Viridian City (From Pallet Town / Pewter City) | ||
|- | |- | ||
! [[File: | ! [[File:Port Town.jpg|100px]] | ||
| align=center | [[Port Town Aero Dive|F-Zero: Port Town Aero Dive | | align=center | [[Port Town Aero Dive|F-Zero: Port Town Aero Dive]] | ||
| Similar to [[Mute City]] from ''[[Super Smash Bros. Melee]]'', the stage takes place on a group of platforms that hover along a race track, stopping on occasion. | | Similar to [[Mute City]] from ''[[Super Smash Bros. Melee]]'', the stage takes place on a group of platforms that hover along a race track, stopping on occasion. | ||
| | | | ||
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*Shotgun Kiss | *Shotgun Kiss | ||
|- | |- | ||
! [[File: | ! [[File:Castle Siege.png|100px]] | ||
| align=center | [[Castle Siege|Fire Emblem: Castle Siege | | align=center | [[Castle Siege|Fire Emblem: Castle Siege]] | ||
| Taking place on a castle, this stage | | Taking place on a castle, this stage incorporates elements of various ''Fire Emblem'' games. | ||
| | | | ||
*[http://www.smashbros.com/en_us/music/music13.html Fire Emblem Theme] | *[http://www.smashbros.com/en_us/music/music13.html Fire Emblem Theme] | ||
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*Victory Is Near | *Victory Is Near | ||
|- | |- | ||
! [[File:WarioWare.jpg|100px]] | ! [[File:WarioWare stage.jpg|100px]] | ||
| align=center | [[WarioWare, Inc. (stage)|WarioWare: WarioWare, Inc. | | align=center | [[WarioWare, Inc. (stage)|WarioWare: WarioWare, Inc.]] | ||
| The players are sent through random [[Microgame]]s. Players start on a simplistic stage, with a few platforms. | | The players are sent through random [[Microgame]]s. Players start on a simplistic stage, with a few platforms. | ||
| | | | ||
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*Mike's Song (JP) | *Mike's Song (JP) | ||
|- | |- | ||
! [[File: | ! [[File:Distant Planet.jpg|100px]] | ||
| align=center | [[Distant Planet|Pikmin: Distant Planet | | align=center | [[Distant Planet|Pikmin: Distant Planet]] | ||
| A stage set on branches and vines, it is filled with many gimmicks that can either assist or hinder the player. | | A stage set on branches and vines, it is filled with many gimmicks that can either assist or hinder the player. | ||
| | | | ||
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*Title (Big Brain Academy) | *Title (Big Brain Academy) | ||
|- | |- | ||
! [[File: | ! [[File:Smashville.jpg|100px]] | ||
| align=center | [[Smashville|Animal Crossing: Wild World: Smashville | | align=center | [[Smashville|Animal Crossing: Wild World: Smashville]] | ||
| The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M. | | The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M. | ||
| | | | ||
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*2:00 am. | *2:00 am. | ||
|- | |- | ||
! [[File: | ! [[File:New Pork City.jpg|100px]] | ||
| align=center | [[New Pork City|EarthBound: New Pork City | | align=center | [[New Pork City|EarthBound: New Pork City]] | ||
| A stage comparable to [[Temple]] from ''Super Smash Bros. Melee''; it is a very large and spacy stage. The [[Ultimate Chimera]] may appear, and will damage any player it hits, and will instantly KO any player it chomps on. | | A stage comparable to [[Temple]] from ''Super Smash Bros. Melee''; it is a very large and spacy stage. The [[Ultimate Chimera]] may appear, and will damage any player it hits, and will instantly KO any player it chomps on. | ||
| | | | ||
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*Snowman | *Snowman | ||
|- | |- | ||
! [[File: | ! [[File:Summit.jpg|100px]] | ||
| align=center | [[Summit|Ice Climber: Summit | | align=center | [[Summit|Ice Climber: Summit]] | ||
| A stage that takes place on a moving glacier. The ice stage moves around constantly. | | A stage that takes place on a moving glacier. The ice stage moves around constantly. | ||
| | | | ||
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*[[Icicle Mountain]] (Melee) | *[[Icicle Mountain]] (Melee) | ||
|- | |- | ||
! [[File: | ! [[File:Skyworld.jpg|100px]] | ||
| align=center | [[Skyworld|Kid Icarus: Skyworld | | align=center | [[Skyworld|Kid Icarus: Skyworld]] | ||
| Pit's homeland. It consists of several breakable platforms. | | Pit's homeland. It consists of several breakable platforms. | ||
| | | | ||
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|- | |- | ||
! [[File:PictoChat.jpg|100px]] | ! [[File:PictoChat.jpg|100px]] | ||
| align=center | [[PictoChat|Nintendo DS: PictoChat | | align=center | [[PictoChat|Nintendo DS: PictoChat]] | ||
| Comparable to [[Flat Zone]] from ''Super Smash Bros. Melee''; as it is done in a typical black and white setting. Random sketches appear on the stage, acting as added gimmicks on the stage. | | Comparable to [[Flat Zone]] from ''Super Smash Bros. Melee''; as it is done in a typical black and white setting. Random sketches appear on the stage, acting as added gimmicks on the stage. | ||
| | | | ||
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*[http://www.smashbros.com/jp/characters/kirby.html#3rd Shaberu! DS Cooking Navi] | *[http://www.smashbros.com/jp/characters/kirby.html#3rd Shaberu! DS Cooking Navi] | ||
|- | |- | ||
! [[File: | ! [[File:Shadow Moses Island.jpg|100px]] | ||
| align=center | [[Shadow Moses Island|Metal Gear Solid: Shadow Moses Island | | align=center | [[Shadow Moses Island|Metal Gear Solid: Shadow Moses Island]] | ||
| A stage that takes place just outside a helipad. The walls on the sides can be broken, and sometimes, a [[Metal Gear]] will appear in the background. | | A stage that takes place just outside a helipad. The walls on the sides can be broken, and sometimes, a [[Metal Gear]] will appear in the background. | ||
| | | | ||
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|- | |- | ||
! [[File:BrawlTemple.jpg|100px]] | ! [[File:BrawlTemple.jpg|100px]] | ||
| align=center | [[Temple|The Legend of Zelda: Hyrule Temple | | align=center | [[Temple|The Legend of Zelda: Hyrule Temple]] | ||
| Coming back from ''[[Super Smash Bros. Melee]]'', the Temple is exactly the same as it was in the previous game, with a remix of the old background music. | | Coming back from ''[[Super Smash Bros. Melee]]'', the Temple is exactly the same as it was in the previous game, with a remix of the old background music. | ||
| | | | ||
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*Temple (Melee) | *Temple (Melee) | ||
|- | |- | ||
! [[File:Yoshi' | ! [[File:Yoshi's Island Melee SSBB.jpg|100px]] | ||
| align=center | [[Yoshi's Island (Super Smash Bros. Melee)|Super Mario World: Yoshi's Island | | align=center | [[Yoshi's Island (Super Smash Bros. Melee)|Super Mario World: Yoshi's Island]] | ||
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. | | An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. | ||
| | | | ||
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*Super Mario Bros. 3 (Melee) | *Super Mario Bros. 3 (Melee) | ||
|- | |- | ||
! [[File: | ! [[File:Onett Brawl.jpg|100px]] | ||
| align=center | [[Onett|EarthBound: Onett | | align=center | [[Onett|EarthBound: Onett]] | ||
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. | | An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. | ||
| | | | ||
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*Mother 2 (Melee) | *Mother 2 (Melee) | ||
|- | |- | ||
! [[File: | ! [[File:Corneria Brawl.jpg|100px]] | ||
| align=center | [[Corneria|Star Fox: Corneria | | align=center | [[Corneria|Star Fox: Corneria]] | ||
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. | | An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. | ||
| | | | ||
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*Venom (Melee) | *Venom (Melee) | ||
|- | |- | ||
! [[File: | ! [[File:Rainbow Cruise Brawl.jpg|100px]] | ||
| align=center | [[Rainbow Cruise|Super Mario 64: Rainbow Cruise | | align=center | [[Rainbow Cruise|Super Mario 64: Rainbow Cruise]] | ||
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. | | An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. | ||
| | | | ||
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*Princess Peach's Castle (Melee) | *Princess Peach's Castle (Melee) | ||
|- | |- | ||
! [[File: | ! [[File:Brinstar Brawl.jpg|100px]] | ||
| align=center | [[Brinstar|Metroid: Brinstar | | align=center | [[Brinstar|Metroid: Brinstar]] | ||
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. | | An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. | ||
| | | |