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{{rewrite|needs present tense}}{{construction}}
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{{Game infobox|
{{Game infobox
title=Super Smash Bros. Brawl
|image=[[File:SSBB cover.jpg|240px]]
|image=[[Image:SSBB_Cover.jpeg|240px]]
|developer=[[Sora Ltd.]]<ref name="noe">[http://www.nintendo.co.uk/NOE/en_GB/games/wii/super_smash_bros_brawl_2785.html Super Smash Bros. Brawl at Nintendo of Europe], accessed 2008-05-17.</ref>
|developer=[[Sora Ltd.]]<ref name="noe">[http://www.nintendo.co.uk/NOE/en_GB/games/wii/super_smash_bros_brawl_2785.html Super Smash Bros. Brawl at Nintendo of Europe], accessed 2008-05-17.</ref>
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released={{releasedate|Japan|January 31, 2008|USA|March 9, 2008|Australia|June 26, 2008|Europe|June 27, 2008<ref name="eu">[http://www.nintendo.co.uk/NOE/en_GB/news/2008/nintendo_announces_q2_release_schedule_7920.html Nintendo announces Q2 release schedule], UK Nintendo official site, accessed April 24, 2008</ref>|South Korea|April 29, 2010}}
|released={{release|Japan|January 31, 2008|USA|March 9, 2008|Australia|June 26, 2008|Europe|June 27, 2008|South Korea|April 29, 2010}}
|genre=Fighting
|genre=Fighting
|modes=Single player, 1-4 players simultaneous, multiplayer online
|modes=Single player, 1-4 players simultaneous, multiplayer online
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|platforms=[[Wii]]
|platforms=[[Wii]]
|media=Wii Double-Layer Disk<ref name="disk">[http://www.nintendo.co.jp/wii/rsbj/info.html Press Release on the Error Message on the Japanese Official Nintendo Website (in Japanese)], published 2008-2-1.</ref>
|media=Wii Double-Layer Disk<ref name="disk">[http://www.nintendo.co.jp/wii/rsbj/info.html Press Release on the Error Message on the Japanese Official Nintendo Website (in Japanese)], published 2008-2-1.</ref>
|input=[[Wii Remote]], [[Nunchuk Attachment]], [[Wii Classic Controller]], [[Nintendo GameCube Controller]]
|input=[[Wii Remote]], [[Nunchuk]], [[Wii Classic Controller]], [[Nintendo GameCube Controller]]
}}
}}
'''''Super Smash Bros. Brawl''''', known in Japan as '''''Dairantō Smash Brothers X''''' (大乱闘スマッシュブラザーズX, lit. "Great Melee Smash Brothers X"), is a fighting game for the [[Wii]]. It is the third game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], preceded by ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. The game was designed by [[Masahiro Sakurai]], who also created the preceeding ''Super Smash Bros.'' games, and developed by a team especially created for it. The game uses a game engine called Havok that mainly focuses on the game physics.<ref>[http://gonintendo.com/?p=34360 Super Smash Bros. Brawl: Havok engine confrimed - GoNintendo], published 2008-1-28.</ref>
'''''Super Smash Bros. Brawl''''', known in Japan as '''''Dairantō Smash Brothers X''''' (大乱闘スマッシュブラザーズX, lit. "Great Melee Smash Brothers X"), is a fighting game for the [[Wii]]. It is the third game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], preceded by ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. The game was designed by [[Masahiro Sakurai]], who also created the preceeding ''Super Smash Bros.'' games, and developed by a team especially created for it. The game uses a game engine called Havok that mainly focuses on the game physics.<ref>[http://gonintendo.com/?p=34360 Super Smash Bros. Brawl: Havok engine confrimed - GoNintendo], published 2008-1-28.</ref>


After a planned release date of December 3rd, 2007 in North America, all regions had their release dates pushed back. It was then slated for release on February 10, 2008 in North America, and January 24, 2008 for Japan. However on January 15, 2008, it was then delayed to January 31, 2008 for Japan<ref>[http://www.nintendo.co.jp/corporate/release/2008/080115.html Press Release on the Release Date on the Japanese Official Nintendo Website (in Japanese)], published 2008-1-15.</ref> and March 9, 2008 for North America.<ref>[http://www.smashbros.com/en_us/index.html Smash Bros. DOJO!! - American English Edition], published 2008-1-15.</ref> It was released in Australia on June 26, 2008 and in Europe on June 27, 2008.<ref name="eu"/>
After a planned release date of December 3rd, 2007 in North America, all regions had their release dates pushed back. It was then slated for release on February 10, 2008 in North America, and January 24, 2008 for Japan. However on January 15, 2008, it was then delayed to January 31, 2008 for Japan<ref>[http://www.nintendo.co.jp/corporate/release/2008/080115.html Press Release on the Release Date on the Japanese Official Nintendo Website (in Japanese)], published 2008-1-15.</ref> and March 9, 2008 for North America.<ref>[http://www.smashbros.com/en_us/index.html Smash Bros. DOJO!! - American English Edition], published 2008-1-15.</ref> It was released in Australia on June 26, 2008 and in Europe on June 27, 2008.


Following the release of the game in Japan, a bug was discovered in the game which displays an error message every time it starts,<ref>[http://www.smashbros.com/jp/smashbrosx_notice.pdf Document on the Japanese Smash Bros. DOJO!! explaining the Error '''(PDF)'''], accessed 2008-1-4.</ref> though players are able to close it and play the game as usual. There has been a replacement program.<ref name="disk"/> The game requires 128 blocks of Wii internal memory.<ref>"Also, for those of you who haven't seen this already, as previously confirmed, Brawl will be using the Havoc engine and it seems that it will take up 128 blocks of memory to save. Don't forget to add replays, snapshots, stages, ect to that amount since it seems this is only the base amount of memory for records, SSE, and other pre-made features!" - [http://www.brawlcentral.com/news.php?y=2008&m=1 Brawl Central News Archive], accessed 2008-2-4.</ref>  Also, the game data can't be copied, so players are not able to transfer the data onto another Wii, but players can still send replays, snapshots, and custom stages onto other Wii systems.
Following the release of the game in Japan, a bug was discovered in the game which displays an error message every time it starts,<ref>[http://www.smashbros.com/jp/smashbrosx_notice.pdf Document on the Japanese Smash Bros. DOJO!! explaining the Error '''(PDF)'''], accessed 2008-1-4.</ref> though players are able to close it and play the game as usual. There has been a replacement program.<ref name="disk"/> The game requires 128 blocks of Wii internal memory.<ref>"Also, for those of you who haven't seen this already, as previously confirmed, Brawl will be using the Havoc engine and it seems that it will take up 128 blocks of memory to save. Don't forget to add replays, snapshots, stages, ect to that amount since it seems this is only the base amount of memory for records, SSE, and other pre-made features!" - [http://www.brawlcentral.com/news.php?y=2008&m=1 Brawl Central News Archive], accessed 2008-2-4.</ref>  Also, the game data can't be copied, so players are not able to transfer the data onto another Wii, but players can still send replays, snapshots, and custom stages onto other Wii systems.
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The game can be controlled with one of the four controlling methods:
The game can be controlled with one of the four controlling methods:
{| align=center border=1 cellspaing=0 cellpadding=3 style="border-collapse:collapse; textalign:center"
{| class=table style="text-align:center:margin:auto"
|-
|-
|[[Image:DefaultWiiRemote.jpg|260px]]
|[[File:DefaultWiiRemote.jpg|260px]]
|[[Image:DefaultNunchuk.jpg|260px]]
|[[File:DefaultNunchuk.jpg|260px]]
|-
|-
! [[Wii Remote]] (turned on its side)
! [[Wii Remote]] (turned on its side)
! [[Wii Remote]] + [[Nunchuk Attachment]]
! [[Wii Remote]] + [[Nunchuk Attachment]]
|-
|-
|[[Image:DefaultClassic.jpg|260px]]
|[[File:DefaultClassic.jpg|260px]]
|[[Image:DefaultGameCube.jpg|260px]]
|[[File:DefaultGameCube.jpg|260px]]
|-
|-
! [[Wii Classic Controller]]
! [[Wii Classic Controller]]
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Players are able to set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take them to a friend's and play with one's own button configuration there. The [[Player]] is able to insert names, up to five letters, as in ''Super Smash Bros. Melee''. While previously names were only a gimmick, they now also save the player's controlling options to avoid having to select the control method again each time.
Players are able to set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take them to a friend's and play with one's own button configuration there. The [[Player]] is able to insert names, up to five letters, as in ''Super Smash Bros. Melee''. While previously names were only a gimmick, they now also save the player's controlling options to avoid having to select the control method again each time.


==Playable Characters==
==Playable fighters==
[[Image:SSBBfullcast.png|thumbnail|left|The entire cast.]]
[[File:SSBBfullcast.png|thumbnail|left|The entire cast.]]
With 35 playable characters, ''Super Smash Bros. Brawl'' has ten more characters than the previous installment. 21 characters are available from the start, while the other fourteen need to be unlocked to become playable. Only five of the characters from the previous game aren't playable in this game which is [[Pichu]], [[Dr. Mario]], [[Mewtwo]], [[Young Link]] and [[Roy (Super Smash Bros. Melee)|Roy]]. Additionally, ''Super Smash Bros. Brawl'' is the first game to feature third-party characters as playable characters: [[Sonic]] and [[Solid Snake]]. The Special Moves and Final Smash for each character are listed on the right-side column.  
With 35 playable characters, ''Super Smash Bros. Brawl'' has ten more characters than the previous installment. 21 characters are available from the start, while the other fourteen need to be unlocked to become playable. Only five of the characters from the previous game aren't playable in this game which is [[Pichu]], [[Dr. Mario]], [[Mewtwo]], [[Young Link]] and [[Roy (Super Smash Bros. Melee)|Roy]]. Additionally, ''Super Smash Bros. Brawl'' is the first game to feature third-party characters as playable characters: [[Sonic]] and [[Solid Snake]]. The Special Moves and Final Smash for each character are listed on the right-side column.  


 
===Default===
 
{| class="table" style="width:100%; font-family:Arial"
 
!width=12%|Image
===Default Characters===
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
|-
!width=12%|
!width=15%|Name
!width=15%|Name
!width=40%|Description
!width=40%|Description
!witdh=25%|Special Moves
!witdh=25%|Special moves
|-
|-
!rowspan=5 |[[Image:BrawlMario.jpg|120px]]
!rowspan=5 |[[File:BrawlMario.jpg|120px]]
!rowspan=5 |[[Mario]] [[Image:Mario_Bros._Emblem.gif|20px]]  
!rowspan=5 |[[Mario]] [[File:Mario_Bros._Emblem.gif|20px]]  
|rowspan=5 |Mario has always been a balanced character. His strength is mid-tier, and he has medium weight and speed. He is not difficult to KO, yet he's not easy to KO either. He is one of the most popular characters in the video game franchise.
|rowspan=5 |Mario has always been a balanced character. His strength is mid-tier, and he has medium weight and speed. He is not difficult to KO, yet he's not easy to KO either. He is one of the most popular characters in the video game franchise.
|Standard || [[Fireball]]
|Standard || [[Fireball]]
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|Final Smash || [[Mario Finale]]
|Final Smash || [[Mario Finale]]
|-
|-
!rowspan=5 |[[Image:571px-Brawlink.jpg|120px]]
!rowspan=5 |[[File:571px-Brawlink.jpg|120px]]
!rowspan=5 |[[Link]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
!rowspan=5 |[[Link]] [[File:Legend_of_Zelda_Emblem.gif|20px]]
|rowspan=5 |For Link's stature, his power is a little low for the middle-heavy weight that he is. He is also slightly sluggish, but his shield is able to reflect projectiles.
|rowspan=5 |For Link's stature, his power is a little low for the middle-heavy weight that he is. He is also slightly sluggish, but his shield is able to reflect projectiles.
|Standard || [[Bow (move)|Hero's Bow]]
|Standard || [[Bow (move)|Hero's Bow]]
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|Side || [[Gale Boomerang]]
|Side || [[Gale Boomerang]]
|-
|-
|Up ||  [[Spin Attack (SSB attack)|Spin Attack]]
|Up ||  [[Spin Attack (The Legend of Zelda franchise)|Spin Attack]]
|-
|-
|Down || [[Bomb (SSB attack)|Bomb]]
|Down || [[Bomb (The Legend of Zelda franchise)|Bomb]]
|-
|-
|Final Smash || [[Triforce Slash]]
|Final Smash || [[Triforce Slash]]
|-
|-
!rowspan=5 |[[Image:Brawlrkirby.jpg|120px]]
!rowspan=5 |[[File:Brawlrkirby.jpg|120px]]
!rowspan=5 |[[Kirby]] [[Image:Kirby_Emblem.gif|20px]]
!rowspan=5 |[[Kirby]] [[File:Kirby_Emblem.gif|20px]]
|rowspan=5 |Kirby is one of the odd characters. He may be one of the lightest characters in the game, but he is one of the stronger characters. His running speed is great, but his attacks will slow him down.
|rowspan=5 |Kirby is one of the odd characters. He may be one of the lightest characters in the game, but he is one of the stronger characters. His running speed is great, but his attacks will slow him down.
|Standard || [[Kirby#Inhale|Inhale]]
|Standard || [[Kirby#Inhale|Inhale]]
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|Final Smash || [[Cook Kirby]]
|Final Smash || [[Cook Kirby]]
|-
|-
!rowspan=5 |[[Image:Brawlpikachu.jpg|120px]]
!rowspan=5 |[[File:Brawlpikachu.jpg|120px]]
!rowspan=5 |[[Pikachu]] [[Image:Pokémon_Emblem.gif|20px]]
!rowspan=5 |[[Pikachu]] [[File:Pokémon_Emblem.gif|20px]]
|rowspan=5 |Pikachu may be one of the light characters, but he does have good attacks and he is one of the fastest characters in the game. He also has great recovery.
|rowspan=5 |Pikachu may be one of the light characters, but he does have good attacks and he is one of the fastest characters in the game. He also has great recovery.
|Standard || [[Thunder Jolt]]
|Standard || [[Thunder Jolt]]
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|Final Smash || [[Volt Tackle]]
|Final Smash || [[Volt Tackle]]
|-
|-
!rowspan=5 |[[Image:Foxsmnas.jpg|120px]]
!rowspan=5 |[[File:Foxsmnas.jpg|120px]]
!rowspan=5 |[[Fox McCloud|Fox]] [[Image:Star_Fox_Emblem.gif|20px]]
!rowspan=5 |[[Fox McCloud|Fox]] [[File:Star_Fox_Emblem.gif|20px]]
|rowspan=5 | Fox is a very fast character in attack speed and running speed, and he has average strength. On the downside, he is very light.
|rowspan=5 | Fox is a very fast character in attack speed and running speed, and he has average strength. On the downside, he is very light.
|Standard || [[Fox McCloud#Blaster|Blaster]]
|Standard || [[Fox McCloud#Blaster|Blaster]]
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|Final Smash || [[Landmaster]]
|Final Smash || [[Landmaster]]
|-
|-
!rowspan=5 |[[Image:Brawlrsamus.jpg|120px]]
!rowspan=5 |[[File:Brawlrsamus.jpg|120px]]
!rowspan=5 |[[Samus Aran|Samus]] [[Image:Metroid_Emblem.gif|20px]]
!rowspan=5 |[[Samus Aran|Samus]] [[File:Metroid_Emblem.gif|20px]]
|rowspan=5 |Samus has a relatively slow pace, but she is also very floaty. She has great projectiles and heavy weight, but she is also weak. After using her Zero Laser, she loses her suit and becomes Zero Suit Samus.  
|rowspan=5 |Samus has a relatively slow pace, but she is also very floaty. She has great projectiles and heavy weight, but she is also weak. After using her Zero Laser, she loses her suit and becomes Zero Suit Samus.  
|Standard || [[Charge Shot]]
|Standard || [[Charge Shot]]
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|Up || [[Screw Attack (move)|Screw Attack]]
|Up || [[Screw Attack (move)|Screw Attack]]
|-  
|-  
|Down || [[Bomb (SSB attack)|Bomb]]
|Down || [[Bomb (Metroid franchise)|Bomb]]
|-
|-
|Final Smash || [[Zero Laser]]
|Final Smash || [[Zero Laser]]
|-
|-
!rowspan=5 |[[Image:Brawl_ZeroSuitSamus.jpg|120px]]
!rowspan=5 |[[File:Brawl_ZeroSuitSamus.jpg|120px]]
!rowspan=5 |[[Zero Suit Samus]] [[Image:Metroid_Emblem.gif|20px]]
!rowspan=5 |[[Zero Suit Samus]] [[File:Metroid_Emblem.gif|20px]]
|rowspan=5 |Zero Suit Samus enters battle after Samus uses her Zero Laser. She is lighter and faster than without her Power Suit, but has weaker attacks. Her Final Smash transforms her back into Samus.  
|rowspan=5 |Zero Suit Samus enters battle after Samus uses her Zero Laser. She is lighter and faster than without her Power Suit, but has weaker attacks. Her Final Smash transforms her back into Samus.  
|Standard || [[Paralyzer]]
|Standard || [[Paralyzer]]
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|Final Smash || [[Power Suit Samus]]
|Final Smash || [[Power Suit Samus]]
|-
|-
!rowspan=5 |[[Image:BrawlZelda.jpg|120px]]
!rowspan=5 |[[File:BrawlZelda.jpg|120px]]
!rowspan=5 |[[Zelda]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
!rowspan=5 |[[Zelda]] [[File:Legend_of_Zelda_Emblem.gif|20px]]
|rowspan=5 |Zelda is a light-weight, and has average speed. Zelda uses magical attacks that are hard to control, but do much damage when used successfully. If these attacks are not controlled, she will be weak in battle.
|rowspan=5 |Zelda is a light-weight, and has average speed. Zelda uses magical attacks that are hard to control, but do much damage when used successfully. If these attacks are not controlled, she will be weak in battle.
|Standard || [[Nayru's Love]]
|Standard || [[Nayru's Love]]
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|Final Smash || [[Zelda#Light Arrow|Light Arrow]]
|Final Smash || [[Zelda#Light Arrow|Light Arrow]]
|-
|-
!rowspan=5 |[[Image:BrawlSheik.jpg|120px]]
!rowspan=5 |[[File:BrawlSheik.jpg|120px]]
!rowspan=5 |[[Sheik]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
!rowspan=5 |[[Sheik]] [[File:Legend_of_Zelda_Emblem.gif|20px]]
|rowspan=5 |Sheik returns as [[Zelda|Zelda's]] transformation after she uses [[Transform]]. Contrary to her counterpart Zelda, Sheik specializes in swift movement, not power.
|rowspan=5 |Sheik returns as [[Zelda|Zelda's]] transformation after she uses [[Transform]]. Contrary to her counterpart Zelda, Sheik specializes in swift movement, not power.
|Standard || [[Needle Storm]]
|Standard || [[Needle Storm]]
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|Final Smash || [[Sheik#Light Arrow|Light Arrow]]
|Final Smash || [[Sheik#Light Arrow|Light Arrow]]
|-
|-
!rowspan=5 |[[Image:BrawlBowser.jpg|120px]]
!rowspan=5 |[[File:BrawlBowser.jpg|120px]]
!rowspan=5 |[[Bowser]] [[Image:Mario_Bros._Emblem.gif|20px]]  
!rowspan=5 |[[Bowser]] [[File:Mario_Bros._Emblem.gif|20px]]  
|rowspan=5 |Bowser is the heaviest and largest character.  He also has very powerful, slow attacks. If you overcome his speed issues, you can attack quite easily.
|rowspan=5 |Bowser is the heaviest and largest character.  He also has very powerful, slow attacks. If you overcome his speed issues, you can attack quite easily.
|Standard || [[Fire Breath]]
|Standard || [[Fire Breath]]
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|Final Smash || [[Giga Bowser Transformation]]
|Final Smash || [[Giga Bowser Transformation]]
|-
|-
!rowspan=5 |[[Image:BrawlDK.JPG|120px]]
!rowspan=5 |[[File:BrawlDK.JPG|120px]]
!rowspan=5 |[[Donkey Kong]] [[Image:Donkey_Kong_Emblem.gif|20px]]
!rowspan=5 |[[Donkey Kong]] [[File:Donkey_Kong_Emblem.gif|20px]]
|rowspan=5 |Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to capture characters with him for a short distance. He has powerful attacks and surprisingly good speed for a heavyweight.
|rowspan=5 |Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to capture characters with him for a short distance. He has powerful attacks and surprisingly good speed for a heavyweight.
|Standard || [[Giant Punch]]
|Standard || [[Giant Punch]]
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|Final Smash || [[Konga Beat]]
|Final Smash || [[Konga Beat]]
|-
|-
!rowspan=5 |[[Image:BrawlYoshi.PNG|120px]]
!rowspan=5 |[[File:BrawlYoshi.PNG|120px]]
!rowspan=5 |[[Yoshi]] [[Image:Yoshi_Emblem.gif|20px]]
!rowspan=5 |[[Yoshi]] [[File:Yoshi_Emblem.gif|20px]]
|rowspan=5 |Yoshi is a fast, small heavyweight. On the downside, he has poor strength with only average attack speed.
|rowspan=5 |Yoshi is a fast, small heavyweight. On the downside, he has poor strength with only average attack speed.
|Standard || [[Egg Lay]]
|Standard || [[Egg Lay]]
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|Final Smash || [[Super Dragon]]
|Final Smash || [[Super Dragon]]
|-
|-
!rowspan=5 |[[Image:BrawlPeach.jpg|120px]]
!rowspan=5 |[[File:BrawlPeach.jpg|120px]]
!rowspan=5 |[[Princess Peach|Peach]] [[Image:Mario_Bros._Emblem.gif|20px]]
!rowspan=5 |[[Princess Peach|Peach]] [[File:Mario_Bros._Emblem.gif|20px]]
|rowspan=5 |Peach returns with a new outfit design based on her more recent appearances. She has excellent aerial techniques, good horizontal recovery, and high priority attacks. However, she is light and one of the weak characters.   
|rowspan=5 |Peach returns with a new outfit design based on her more recent appearances. She has excellent aerial techniques, good horizontal recovery, and high priority attacks. However, she is light and one of the weak characters.   
|Standard || [[Toad (SSB attack)|Toad]]
|Standard || [[Toad (move)|Toad]]
|-
|-
|Side || [[Peach Bomber]]
|Side || [[Peach Bomber]]
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|Final Smash || [[Peach Blossom]]
|Final Smash || [[Peach Blossom]]
|-
|-
!rowspan=5 |[[Image:BrawlIceClimbers.jpg|120px]]
!rowspan=5 |[[File:BrawlIceClimbers.jpg|120px]]
!rowspan=5 |[[Ice Climbers]] [[Image:Ice_Climber_Emblem.gif|20px]]
!rowspan=5 |[[Ice Climbers]] [[File:Ice_Climber_Emblem.gif|20px]]
|rowspan=5 |The Ice Climbers, Popo and Nana, return from ''Super Smash Bros. Melee'', with an updated appearance. Like always, the player controls either Nana or Popo, while a CPU controls the other. They may have a good attack range, but they are also weak and light.
|rowspan=5 |The Ice Climbers, Popo and Nana, return from ''Super Smash Bros. Melee'', with an updated appearance. Like always, the player controls either Nana or Popo, while a CPU controls the other. They may have a good attack range, but they are also weak and light.
|Standard || [[Ice Shot]]
|Standard || [[Ice Shot]]
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|Up ||  [[Belay]]
|Up ||  [[Belay]]
|-
|-
|Down || [[Blizzard (SSB attack)|Blizzard]]
|Down || [[Blizzard (move)|Blizzard]]
|-
|-
|Final Smash || [[Iceberg]]
|Final Smash || [[Iceberg]]
|-
|-
!rowspan=5 |[[Image:Pitart.jpg|120px]]
!rowspan=5 |[[File:Pitart.jpg|120px]]
!rowspan=5 |[[Pit]] [[Image:Kid_Icarus_Emblem.gif|20px]]
!rowspan=5 |[[Pit]] [[File:Kid_Icarus_Emblem.gif|20px]]
|rowspan=5 |Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for brawl battles. He attacks with very fast slash moves in the air and on the ground. He may have good projectile and good weight, but he is somewhat weak.
|rowspan=5 |Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for brawl battles. He attacks with very fast slash moves in the air and on the ground. He may have good projectile and good weight, but he is somewhat weak.
|Standard || [[Palutena Arrow]]
|Standard || [[Palutena Arrow]]
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|Final Smash || [[Palutena's Army]]
|Final Smash || [[Palutena's Army]]
|-
|-
!rowspan=5 |[[Image:BrawlWario.jpg|120px]]
!rowspan=5 |[[File:BrawlWario.jpg|120px]]
!rowspan=5 |[[Wario]] [[Image:Wario_Emblem.gif|20px]]
!rowspan=5 |[[Wario]] [[File:Wario_Emblem.gif|20px]]
|rowspan=5 |Wario is a very strange character. He is a small heavyweight with great aerial game and recovery, but he has poor range and somewhat slow attacks. He also has his overalls as an alternate attire. For a heavyweight, he only has average strength.
|rowspan=5 |Wario is a very strange character. He is a small heavyweight with great aerial game and recovery, but he has poor range and somewhat slow attacks. He also has his overalls as an alternate attire. For a heavyweight, he only has average strength.
|Standard || [[Chomp (SSB attack)|Chomp]]
|Standard || [[Chomp (Super Smash Bros. series)|Chomp]]
|-
|-
|Side || [[Wario Bike]]
|Side || [[Wario Bike]]
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|Final Smash || [[Wario-Man]]
|Final Smash || [[Wario-Man]]
|-
|-
!rowspan=5 |[[Image:BrawlIke.jpg|120px]]
!rowspan=5 |[[File:BrawlIke.jpg|120px]]
!rowspan=5 |[[Ike]] [[Image:Fire_Emblem_Emblem.gif|20px]]
!rowspan=5 |[[Ike]] [[File:Fire_Emblem_Emblem.gif|20px]]
|rowspan=5 |Ike uses his two-handed blade, Ragnell, in battle. He can wield this sword with only one hand, despite its weight. His attacks are some of the strongest and longest ranged in the game, but they are also very slow. He is also slow himself.
|rowspan=5 |Ike uses his two-handed blade, Ragnell, in battle. He can wield this sword with only one hand, despite its weight. His attacks are some of the strongest and longest ranged in the game, but they are also very slow. He is also slow himself.
|Standard || [[Eruption]]
|Standard || [[Eruption]]
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|Final Smash || [[Great Aether]]
|Final Smash || [[Great Aether]]
|-
|-
|rowspan=14 |[[Image:BrawlPokemonTrainer.jpg|120px]]
|rowspan=14 |[[File:BrawlPokemonTrainer.jpg|120px]]
!rowspan=14 |[[Pokémon Trainer]] [[Image:Pokémon_Emblem.gif|20px]]
!rowspan=14 |[[Pokémon Trainer]] [[File:Pokémon_Emblem.gif|20px]]
|rowspan=14 |The Pokémon Trainer uses [[Squirtle]], [[Ivysaur]] and [[Charizard]] to fight for him, rather than actually fight by himself. He stands on a floating platform in the background on stages with little solid ground. While the Down move is shared, the other special moves are unique to each of the Pokémon, giving 11 different moves, including the Final Smash.
|rowspan=14 |The Pokémon Trainer uses [[Squirtle]], [[Ivysaur]] and [[Charizard]] to fight for him, rather than actually fight by himself. He stands on a floating platform in the background on stages with little solid ground. While the Down move is shared, the other special moves are unique to each of the Pokémon, giving 11 different moves, including the Final Smash.
|Down || [[Pokémon Change]]
|Down || [[Pokémon Change]]
Line 313: Line 308:
!colspan=2 | [[Charizard]]
!colspan=2 | [[Charizard]]
|-
|-
|Standard || [[Flamethrower (SSB attack)|Flamethrower]]
|Standard || [[Flamethrower (move)|Flamethrower]]
|-
|-
|Side || [[Rock Smash]]
|Side || [[Rock Smash]]
|-
|-
|Up || [[Fly (SSB Attack)|Fly]]
|Up || [[Fly (Pokémon franchise)|Fly]]
|-
|-
!rowspan=5 |[[Image:BrawlDiddyKong.jpg|120px]]
!rowspan=5 |[[File:BrawlDiddyKong.jpg|120px]]
!rowspan=5 |[[Diddy Kong]] [[Image:Donkey_Kong_Emblem.gif|20px]]
!rowspan=5 |[[Diddy Kong]] [[File:Donkey_Kong_Emblem.gif|20px]]
|rowspan=5 |Diddy Kong is fast, light, and abundant in unique attacks. However, he is one of the weaker characters.
|rowspan=5 |Diddy Kong is fast, light, and abundant in unique attacks. However, he is one of the weaker characters.
|Standard || [[Peanut Popgun]]
|Standard || [[Peanut Popgun]]
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|Final Smash || [[Rocketbarrel Barrage]]
|Final Smash || [[Rocketbarrel Barrage]]
|-
|-
!rowspan=5 |[[Image:BrawlMetaKnight.jpg|120px]]
!rowspan=5 |[[File:BrawlMetaKnight.jpg|120px]]
!rowspan=5 |[[Meta Knight]] [[Image:Kirby_Emblem.gif|20px]]
!rowspan=5 |[[Meta Knight]] [[File:Kirby_Emblem.gif|20px]]
|rowspan=5 |Meta Knight can multi-jump in the air and glide for a short time. He has a very fast combo attack. His standard attack (A button), can render foes helpless for a short while. On the negative side, he is light and is not very strong.  
|rowspan=5 |Meta Knight can multi-jump in the air and glide for a short time. He has a very fast combo attack. His standard attack (A button), can render foes helpless for a short while. On the negative side, he is light and is not very strong.  
|Standard || [[Mach Tornado]]
|Standard || [[Mach Tornado]]
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|Final Smash || [[Galaxia Darkness]]
|Final Smash || [[Galaxia Darkness]]
|-
|-
!rowspan=5 |[[Image:BrawlLucas.jpg|120px]]
!rowspan=5 |[[File:BrawlLucas.jpg|120px]]
!rowspan=5 |[[Lucas]] [[Image:Earthbound_Emblem.gif|20px]]
!rowspan=5 |[[Lucas]] [[File:Earthbound_Emblem.gif|20px]]
|rowspan=5 |A PK user, Lucas has a Special Moveset similar to that of [[Ness]], and a unique Normal Moveset. He is on the stronger side, despite being small.
|rowspan=5 |A PK user, Lucas has a Special Moveset similar to that of [[Ness]], and a unique Normal Moveset. He is on the stronger side, despite being small.
|Standard || [[PK Freeze]]
|Standard || [[PK Freeze]]
Line 358: Line 353:
|Final Smash || [[Lucas#Final_Smash:_PK_Starstorm|PK Starstorm]]
|Final Smash || [[Lucas#Final_Smash:_PK_Starstorm|PK Starstorm]]
|-
|-
!rowspan=5 |[[Image:BrawlKingDedede.jpg|120px]]
!rowspan=5 |[[File:BrawlKingDedede.jpg|120px]]
!rowspan=5 |[[King Dedede]] [[Image:Kirby_Emblem.gif|20px]]
!rowspan=5 |[[King Dedede]] [[File:Kirby_Emblem.gif|20px]]
|rowspan=5 |King Dedede is a heavy character, similar to powerhouses Bowser and Donkey Kong. He often uses his hammer in attacks, and rely on [[Waddle Dee]]s to damage his opponents from afar. Although he can inhale his foes like [[Kirby]], he does not get their abilities. Like most heavyweights, Dedede is very strong, very big, and very slow.
|rowspan=5 |King Dedede is a heavy character, similar to powerhouses Bowser and Donkey Kong. He often uses his hammer in attacks, and rely on [[Waddle Dee]]s to damage his opponents from afar. Although he can inhale his foes like [[Kirby]], he does not get their abilities. Like most heavyweights, Dedede is very strong, very big, and very slow.
|Standard || [[Kirby#Inhale|Inhale]]
|Standard || [[Kirby#Inhale|Inhale]]
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|Final Smash || [[Waddle Dee Army]]
|Final Smash || [[Waddle Dee Army]]
|-
|-
!rowspan=5 |[[Image:BrawlOlimar.jpg|120px]]
!rowspan=5 |[[File:BrawlOlimar.jpg|120px]]
!rowspan=5 |[[Captain Olimar|Olimar]] [[Image:Pikmin_Emblem.gif|20px]]
!rowspan=5 |[[Captain Olimar|Olimar]] [[File:Pikmin_Emblem.gif|20px]]
|rowspan=5 |Captain Olimar of the ''Pikmin'' series enters with the handicap of being nearly helpless without the [[Pikmin]]. Pikmin must be plucked from the ground, using his standard special move, in order to attack with Olimar. Olimar can still attack without any Pikmin, though only with certain attacks. When he attacks with the Pikmin, they each have different effects:
|rowspan=5 |Captain Olimar of the ''Pikmin'' series enters with the handicap of being nearly helpless without the [[Pikmin]]. Pikmin must be plucked from the ground, using his standard special move, in order to attack with Olimar. Olimar can still attack without any Pikmin, though only with certain attacks. When he attacks with the Pikmin, they each have different effects:
*Blue- stronger and doesn't die on water
*Blue- stronger and doesn't die on water
Line 389: Line 384:
|Final Smash || [[End of Day]]
|Final Smash || [[End of Day]]
|}
|}
{{spoiler}}


===Unlockable Characters===
===Unlockable===
In addition to the characters listed above, the following characters can be unlocked when certain requirements are met.  
In addition to the characters listed above, the following characters can be unlocked when certain requirements are met.  


{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
{| class="table" style="width:100%; font-family:Arial"
|-
! width=12% | Image
! width=12% |
! width=15% | Name
! width=15% | Name
! width=40% | Description
! width=40% | Description
! witdh=25% colspan=2 | Special Moves
! witdh=25% colspan=2 | Special Moves
|-
|-
! rowspan=5 |[[Image:BrawlNess.jpg|120px]]
! rowspan=5 |[[File:BrawlNess.jpg|120px]]
! rowspan=5 |[[Ness]] [[Image:Earthbound_Emblem.gif|20px]]
! rowspan=5 |[[Ness]] [[File:Earthbound_Emblem.gif|20px]]
| rowspan=5 |Ness appears in ''Super Smash Bros. Brawl'' as an unlockable character. His moveset is similar to [[Lucas]], but differs slightly. Despite being slightly light, he has adequate strength. He is unlocked by:  
| rowspan=5 |Ness appears in ''Super Smash Bros. Brawl'' as an unlockable character. His moveset is similar to [[Lucas]], but differs slightly. Despite being slightly light, he has adequate strength. He is unlocked by:  
*Playing 5 VS. Matches  
*Playing 5 VS. Matches  
Line 417: Line 410:
| Final Smash || [[Ness#Final Smash: PK Starstorm|PK Starstorm]]
| Final Smash || [[Ness#Final Smash: PK Starstorm|PK Starstorm]]
|-
|-
! rowspan=5 |[[Image:MarthBrawl.jpg|120px]]
! rowspan=5 |[[File:MarthBrawl.jpg|120px]]
! rowspan=5 |[[Marth]] [[Image:Fire_Emblem_Emblem.gif|20px]]
! rowspan=5 |[[Marth]] [[File:Fire_Emblem_Emblem.gif|20px]]
| rowspan=5 |Marth chooses speed over raw power, specializing in strategic offensive and defensive play. Marth is unlocked by:
| rowspan=5 |Marth chooses speed over raw power, specializing in strategic offensive and defensive play. Marth is unlocked by:
*Playing 10 VS. Matches
*Playing 10 VS. Matches
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| Final Smash || [[Critical Hit]]
| Final Smash || [[Critical Hit]]
|-
|-
! rowspan=5 |[[Image:BrawlLuigi.jpg|120px]]
! rowspan=5 |[[File:BrawlLuigi.jpg|120px]]
! rowspan=5 |[[Luigi]] [[Image:Mario_Bros._Emblem.gif|20px]]
! rowspan=5 |[[Luigi]] [[File:Mario_Bros._Emblem.gif|20px]]
| rowspan=5 |Luigi returns with a somewhat similar moveset to Mario. Luigi can jump higher than Mario and is slower, but he has a good wavedash and is strong. Luigi is unlocked by:  
| rowspan=5 |Luigi returns with a somewhat similar moveset to Mario. Luigi can jump higher than Mario and is slower, but he has a good wavedash and is strong. Luigi is unlocked by:  
*Playing 22 VS. Matches  
*Playing 22 VS. Matches  
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| Final Smash || [[Negative Zone]]
| Final Smash || [[Negative Zone]]
|-
|-
! rowspan=5 |[[Image:Falco_Lombardi_Brawl.jpg|130px]]
! rowspan=5 |[[File:Falco_Lombardi_Brawl.jpg|130px]]
! rowspan=5 |[[Falco Lombardi|Falco]] [[Image:Star_Fox_Emblem.gif|20px]]
! rowspan=5 |[[Falco Lombardi|Falco]] [[File:Star_Fox_Emblem.gif|20px]]
| rowspan=5 |Falco Lombardi returns in  ''Super Smash Bros. Brawl'' with a similar [[Special Moves|move set]] of [[Fox McCloud|Fox]], but several differences. He has the highest initial jump of any character, and is very good at aerial combat. However, he is very light. Falco is unlocked by:
| rowspan=5 |Falco Lombardi returns in  ''Super Smash Bros. Brawl'' with a similar [[Special Moves|move set]] of [[Fox McCloud|Fox]], but several differences. He has the highest initial jump of any character, and is very good at aerial combat. However, he is very light. Falco is unlocked by:
*Playing 50 VS. matches
*Playing 50 VS. matches
Line 465: Line 458:
| Final Smash || [[Landmaster]]
| Final Smash || [[Landmaster]]
|-
|-
! rowspan=5 |[[Image:BrawlCaptainFalcon.jpg|130px]]
! rowspan=5 |[[File:BrawlCaptainFalcon.jpg|130px]]
! rowspan=5 |[[Captain Falcon]] [[Image:F-Zero_Emblem.gif|20px]]  
! rowspan=5 |[[Captain Falcon]] [[File:F-Zero_Emblem.gif|20px]]  
| rowspan=5 |Captain Falcon returns as the second fastest player in the game. His attacks are strong in terms of knockback and damage, but they are also slow and short-ranged. Captain Falcon is unlocked by:
| rowspan=5 |Captain Falcon returns as the second fastest player in the game. His attacks are strong in terms of knockback and damage, but they are also slow and short-ranged. Captain Falcon is unlocked by:
*Playing 70 VS. Matches
*Playing 70 VS. Matches
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| Final Smash || [[Blue Falcon]]
| Final Smash || [[Blue Falcon]]
|-
|-
! rowspan=5 |[[Image:BrawlLucario.jpg|130px]]
! rowspan=5 |[[File:BrawlLucario.jpg|130px]]
! rowspan=5 |[[Lucario]] [[Image:Pokémon_Emblem.gif|20px]]  
! rowspan=5 |[[Lucario]] [[File:Pokémon_Emblem.gif|20px]]  
| rowspan=5 | Lucario has average speed,and he can get a good range, but overall, doesn't have much power, unless his power increases the more damage he's taken, maxing out at 200%. He uses his aura for most attacks. Lucario can be unlocked by:
| rowspan=5 | Lucario has average speed,and he can get a good range, but overall, doesn't have much power, unless his power increases the more damage he's taken, maxing out at 200%. He uses his aura for most attacks. Lucario can be unlocked by:
*Playing 100 Vs. matches
*Playing 100 Vs. matches
Line 497: Line 490:
| Final Smash || [[Aura Storm]]
| Final Smash || [[Aura Storm]]
|-
|-
! rowspan=5 |[[Image:BrawlROB.jpg|130px]]
! rowspan=5 |[[File:BrawlROB.jpg|130px]]
! rowspan=5 |[[R.O.B.]] [[Image:ROB_Emblem.gif|20px]]
! rowspan=5 |[[R.O.B.]] [[File:ROB_Emblem.gif|20px]]
| rowspan=5 |R.O.B. is a heavyweight, and despite being heavy, he is also weak. R.O.B. can be unlocked by:
| rowspan=5 |R.O.B. is a heavyweight, and despite being heavy, he is also weak. R.O.B. can be unlocked by:
*Playing 160 Vs. matches
*Playing 160 Vs. matches
Line 513: Line 506:
| Final Smash || [[Diffusion Beam]]
| Final Smash || [[Diffusion Beam]]
|-
|-
! rowspan=5 |[[Image:GanondorfBrawl.jpg|130px]]
! rowspan=5 |[[File:GanondorfBrawl.jpg|130px]]
! rowspan=5 |[[Ganondorf]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
! rowspan=5 |[[Ganondorf]] [[File:Legend_of_Zelda_Emblem.gif|20px]]
| rowspan=5 |Ganondorf returns with extremely powerful, yet extremely slow attacks (comparable to Ike).  He is also very heavy and large. Ganondorf is unlocked by:
| rowspan=5 |Ganondorf returns with extremely powerful, yet extremely slow attacks (comparable to Ike).  He is also very heavy and large. Ganondorf is unlocked by:
*Beating classic mode with Link or Zelda on Hard difficulty or higher,  
*Beating classic mode with Link or Zelda on Hard difficulty or higher,  
Line 529: Line 522:
| Final Smash || [[Beast Ganon]]
| Final Smash || [[Beast Ganon]]
|-
|-
! rowspan=5 |[[Image:GameandWatch.jpg|130px]]
! rowspan=5 |[[File:GameandWatch.jpg|130px]]
! rowspan=5 |[[Mr. Game & Watch]] [[Image:BrawlGandW.gif|20px]]
! rowspan=5 |[[Mr. Game & Watch]] [[File:BrawlGandW.gif|20px]]
| rowspan=5 |Mr. Game & Watch appears in a completely 2-D physical appearance, with his moves being references to old [[Game & Watch]] titles. He has good offense due his fast, powerful attacks, but poor defense due his light weight. Mr. Game & Watch is unlocked by:  
| rowspan=5 |Mr. Game & Watch appears in a completely 2-D physical appearance, with his moves being references to old [[Game & Watch]] titles. He has good offense due his fast, powerful attacks, but poor defense due his light weight. Mr. Game & Watch is unlocked by:  
*Playing 250 VS. Matches
*Playing 250 VS. Matches
Line 545: Line 538:
| Final Smash || [[Octopus (Final Smash)|Octopus]]
| Final Smash || [[Octopus (Final Smash)|Octopus]]
|-
|-
! rowspan=5 |[[Image:Jigglypuff in Brawl.jpg|130px]]
! rowspan=5 |[[File:Jigglypuff in Brawl.jpg|130px]]
! rowspan=5 |[[Jigglypuff]] [[Image:Pokémon_Emblem.gif|20px]]  
! rowspan=5 |[[Jigglypuff]] [[File:Pokémon_Emblem.gif|20px]]  
| rowspan=5 |
| rowspan=5 |
Jigglypuff is a character of extremes. It has the slowest falling speed, the second-fastest air speed, the slowest dash speed, and the lightest weight. It also, despite being light, has quite good strength. To unlock Jigglypuff:
Jigglypuff is a character of extremes. It has the slowest falling speed, the second-fastest air speed, the slowest dash speed, and the lightest weight. It also, despite being light, has quite good strength. To unlock Jigglypuff:
Line 562: Line 555:
| Final Smash || [[Puff Up]]
| Final Smash || [[Puff Up]]
|-
|-
! rowspan=5 |[[Image:Brawl Toon Link.jpg|120px]]
! rowspan=5 |[[File:Brawl Toon Link.jpg|120px]]
! rowspan=5 |[[Toon Link]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
! rowspan=5 |[[Toon Link]] [[File:Legend_of_Zelda_Emblem.gif|20px]]
| rowspan=5 |Toon Link is almost exactly like [[Link]] but quicker, floatier, and more cel-shaded. Toon Link can be unlocked by:
| rowspan=5 |Toon Link is almost exactly like [[Link]] but quicker, floatier, and more cel-shaded. Toon Link can be unlocked by:
*Going to [[The Forest]] level in the first door in the air after the player beats The Subspace Emissary;
*Going to [[The Forest]] level in the first door in the air after the player beats The Subspace Emissary;
Line 570: Line 563:
| Standard || [[Hero's Bow]]
| Standard || [[Hero's Bow]]
|-
|-
| Side || [[Boomerang (SSB attack)|Boomerang]]
| Side || [[Boomerang (The Legend of Zelda franchise)|Boomerang]]
|-
|-
| Up || [[Spin Attack (SSB attack)|Spin Attack]]
| Up || [[Spin Attack (The Legend of Zelda franchise)|Spin Attack]]
|-
|-
| Down || [[Bomb (SSB attack)|Bomb]]
| Down || [[Bomb (The Legend of Zelda franchise)|Bomb]]
|-
|-
| Final Smash || [[Triforce Slash]]
| Final Smash || [[Triforce Slash]]
|-
|-
! rowspan=5 |[[image:Wolf_Brawl_Art.jpg|130px]]
! rowspan=5 |[[File:Wolf_Brawl_Art.jpg|130px]]
! rowspan=5 |[[Wolf O'Donnell|Wolf]] [[image:Star_Fox_Emblem.gif|20px]]
! rowspan=5 |[[Wolf O'Donnell|Wolf]] [[File:Star_Fox_Emblem.gif|20px]]
| rowspan=5 |Wolf O'Donnell may be on the heavier side, but he is very weak and slightly slow. He has very poor recovery. To unlock Wolf:
| rowspan=5 |Wolf O'Donnell may be on the heavier side, but he is very weak and slightly slow. He has very poor recovery. To unlock Wolf:
*In the stage [[The Ruins]] , the player must skip the first door he/she passes when being lowered into the pit. Instead, enter the second door at the bottom. Then, defeat him afterward.
*In the stage [[The Ruins]] , the player must skip the first door he/she passes when being lowered into the pit. Instead, enter the second door at the bottom. Then, defeat him afterward.
Line 594: Line 587:
| Final Smash || [[Landmaster]]
| Final Smash || [[Landmaster]]
|-
|-
! rowspan=5 |[[Image:BrawlSolidSnake.jpg|120px]]
! rowspan=5 |[[File:BrawlSolidSnake.jpg|120px]]
! rowspan=5 |[[Solid Snake|Snake]] [[Image:Metal_Gear_Emblem.gif|20px]]
! rowspan=5 |[[Solid Snake|Snake]] [[File:Metal_Gear_Emblem.gif|20px]]
| rowspan=5 |Snake uses a variety of explosives and weapons in battle, as well as a rifle. He is also very heavy and strong. Snake can be unlocked by,
| rowspan=5 |Snake uses a variety of explosives and weapons in battle, as well as a rifle. He is also very heavy and strong. Snake can be unlocked by,
*Playing 15 VS. Matches on [[Shadow Moses Island]]  
*Playing 15 VS. Matches on [[Shadow Moses Island]]  
Line 610: Line 603:
| Final Smash || [[Grenade Launcher]]
| Final Smash || [[Grenade Launcher]]
|-
|-
! rowspan=5 |[[Image:BrawlSonic.jpg|120px]]
! rowspan=5 |[[File:BrawlSonic.jpg|120px]]
! rowspan=5 |[[Sonic the Hedgehog|Sonic]] [[Image:Sonic_Emblem.gif|20px]]
! rowspan=5 |[[Sonic the Hedgehog|Sonic]] [[File:Sonic_Emblem.gif|20px]]
| rowspan=5 |Sonic is the fastest character in the game. He also has a good bit of strength and is a middle-weight. Sonic is unlocked by one of four methods:  
| rowspan=5 |Sonic is the fastest character in the game. He also has a good bit of strength and is a middle-weight. Sonic is unlocked by one of four methods:  
*Complete the Subspace Emissary
*Complete the Subspace Emissary
Line 621: Line 614:
| Side || [[Spin Dash]]
| Side || [[Spin Dash]]
|-
|-
| Up || [[Spring Jump (SSB attack)|Spring Jump]]
| Up || [[Spring Jump (move)|Spring Jump]]
|-
|-
| Down || [[Spin Charge]]
| Down || [[Spin Charge]]
Line 627: Line 620:
| Final Smash || [[Super Sonic]]
| Final Smash || [[Super Sonic]]
|}
|}
{{endspoiler}}


Additionally, as new characters are unlocked, they are added to the group of fighters at the beginning intro of the game.
Additionally, as new characters are unlocked, they are added to the group of fighters at the beginning intro of the game.


==Stages==
==Stages==
There are 41 total stages in ''Super Smash Bros. Brawl''. Some stages are returning stages from ''Super Smash Bros. Melee''.
There are 41 total [[Stage (Super Smash Bros. series)|stage]] in ''Super Smash Bros. Brawl'', some of which return from ''Super Smash Bros. Melee''.


===Default Stages===
===Default===
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
{| class="table" style="width:100%; font-family:Arial"
|-
! width=15% | Image
! width=15% |
! width=17% | Stage
! width=17% | Stage
! width=40% | Description
! width=40% | Description
! width=28% | Songs
! width=28% | Songs
|-
|-
! [[Image:Battlefield_SSBB.jpg|100px]]
! [[File:Battlefield_SSBB.jpg|100px]]
| align=center | [[Battlefield|Super Smash Bros. Brawl: Battlefield]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
| align=center | [[Battlefield|Super Smash Bros. Brawl: Battlefield]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
| Returning from ''Super Smash Bros. Melee'', the stage is now set in a green landscape and features different times of day. A valley can be seen in the background of the stage.
| Returning from ''Super Smash Bros. Melee'', the stage is now set in a green landscape and features different times of day. A valley can be seen in the background of the stage.
|
|
Line 652: Line 643:
*Multi-Man Melee 1 (Melee)
*Multi-Man Melee 1 (Melee)
|-
|-
! [[Image:BrawlFinalDestination.jpg|100px]]
! [[File:BrawlFinalDestination.jpg|100px]]
| align=center | [[Final Destination|Super Smash Bros. Brawl: Final Destination]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
| align=center | [[Final Destination|Super Smash Bros. Brawl: Final Destination]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
| A wide, flat stage, with no gimmicks. Master Hand and Crazy Hand are also fought at Final Destiantion.
| A wide, flat stage, with no gimmicks. Master Hand and Crazy Hand are also fought at Final Destiantion.
|
|
Line 662: Line 653:
*Giga Bowser
*Giga Bowser
|-
|-
! [[Image:Delfino_Plaza_Stage.jpg|100px]]
! [[File:Delfino_Plaza_Stage.jpg|100px]]
| align=center | [[Delfino Plaza|Super Mario Sunshine: Delfino Plaza]] [[Image:Mario_Bros._Emblem.gif|20px]]
| align=center | [[Delfino Plaza|Super Mario Sunshine: Delfino Plaza]] [[File:Mario_Bros._Emblem.gif|20px]]
| A moving stage, comparable to [[Mute City]] from ''Super Smash Bros. Melee''. It features a flying moving platform that takes the characters to various locations in Delfino Plaza.
| A moving stage, comparable to [[Mute City]] from ''Super Smash Bros. Melee''. It features a flying moving platform that takes the characters to various locations in Delfino Plaza.
|
|
Line 672: Line 663:
*Main Theme (Super Mario 64)
*Main Theme (Super Mario 64)
|-
|-
! [[Image:Mushroomy_Kingdom.jpg|100px]]<br>[[Image:Mushroomy_Kingdom_2.jpg|100px]]
! [[File:Mushroomy_Kingdom.jpg|100px]]<br>[[File:Mushroomy_Kingdom_2.jpg|100px]]
| align=center | [[Mushroomy Kingdom|Super Mario Bros.: Mushroomy Kingdom]] [[Image:Mario_Bros._Emblem.gif|20px]]
| align=center | [[Mushroomy Kingdom|Super Mario Bros.: Mushroomy Kingdom]] [[File:Mario_Bros._Emblem.gif|20px]]
| Based from the original ''[[Super Mario Bros.]]''. The stage has blocks arranged in the same formation as level 1-1 from the said game. Occasionally, World 1-2 will load instead of World 1-1. It is also samely arranged.
| Based from the original ''[[Super Mario Bros.]]''. The stage has blocks arranged in the same formation as level 1-1 from the said game. Occasionally, World 1-2 will load instead of World 1-1. It is also samely arranged.
| Ground:
| Ground:
Line 684: Line 675:
*Underground Theme (Super Mario Land)
*Underground Theme (Super Mario Land)
|-
|-
! [[Image:Mariocircuit.jpg|100px]]
! [[File:Mariocircuit.jpg|100px]]
| align=center | [[Mario Circuit|Mario Kart: Mario Circuit]] [[Image:Mario_Bros._Emblem.gif|20px]]
| align=center | [[Mario Circuit|Mario Kart: Mario Circuit]] [[File:Mario_Bros._Emblem.gif|20px]]
| The stage takes place on a figure-8 circuit's intersection, with [[Shy Guy]]s driving in from behind (hits the lower level) or the sides (hits the upper level).
| The stage takes place on a figure-8 circuit's intersection, with [[Shy Guy]]s driving in from behind (hits the lower level) or the sides (hits the upper level).
|
|
Line 696: Line 687:
*Title (3D Hot Rally)
*Title (3D Hot Rally)
|-
|-
! [[Image:Rumble_Falls_Stage.jpg|100px]]
! [[File:Rumble_Falls_Stage.jpg|100px]]
| align=center | [[Rumble Falls|Donkey Kong Jungle Beat: Rumble Falls]] [[Image:Donkey_Kong_Emblem.gif|20px]]
| align=center | [[Rumble Falls|Donkey Kong Jungle Beat: Rumble Falls]] [[File:Donkey_Kong_Emblem.gif|20px]]
| A Donkey Kong stage similar to [[Icicle Mountain]]. It has numerous obstacles, switches and ladders on the way up.
| A Donkey Kong stage similar to [[Icicle Mountain]]. It has numerous obstacles, switches and ladders on the way up.
|
|
Line 708: Line 699:
*[[Bramble Blast]]
*[[Bramble Blast]]
|-
|-
! [[Image:Bridge_of_Eldin.jpg|100px]]
! [[File:Bridge_of_Eldin.jpg|100px]]
| align=center | [[Bridge of Eldin|The Legend of Zelda: Twilight Princess: Bridge of Eldin]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
| align=center | [[Bridge of Eldin|The Legend of Zelda: Twilight Princess: Bridge of Eldin]] [[File:Legend_of_Zelda_Emblem.gif|20px]]
| A flat stage. [[King Bulblin and Lord Bullbo]] occasionally destroys the bridge, forcing the battle to not be fought in the middle of the stage.
| A flat stage. [[King Bulblin and Lord Bullbo]] occasionally destroys the bridge, forcing the battle to not be fought in the middle of the stage.
|
|
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*Midna's Lament
*Midna's Lament
|-
|-
! [[Image:Norfair.jpg|100px]]
! [[File:Norfair.jpg|100px]]
| align=center | [[Norfair|Metroid: Norfair]] [[Image:Metroid_Emblem.gif|20px]]
| align=center | [[Norfair|Metroid: Norfair]] [[File:Metroid_Emblem.gif|20px]]
| A stage that takes place inside [[Planet Zebes]], similar to [[Brinstar Depths]] from ''Super Smash Bros. Melee''. Lava occasionally rises from the bottom of the stage, as well as from the sides, and even from the back of the stage. Players must enter a capsule when the latter occurs.
| A stage that takes place inside [[Planet Zebes]], similar to [[Brinstar Depths]] from ''Super Smash Bros. Melee''. Lava occasionally rises from the bottom of the stage, as well as from the sides, and even from the back of the stage. Players must enter a capsule when the latter occurs.
|
|
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*Norfair
*Norfair
|-
|-
! [[Image:Frigate_Orpheon.jpg|100px]]
! [[File:Frigate_Orpheon.jpg|100px]]
| align=center | [[Frigate Orpheon|Metroid Prime: Frigate Orpheon]] [[Image:Metroid_Emblem.gif|20px]]
| align=center | [[Frigate Orpheon|Metroid Prime: Frigate Orpheon]] [[File:Metroid_Emblem.gif|20px]]
| From the game, ''Metroid Prime'', Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on.
| From the game, ''Metroid Prime'', Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on.
|
|
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*Vs. Parasite Queen
*Vs. Parasite Queen
|-
|-
! [[Image:Yoshi'sIslandStage1.jpg|100px]]
! [[File:Yoshi'sIslandStage1.jpg|100px]]
| align=center | [[Yoshi's Island (SSBB)|Yoshi's Island: Yoshi's Island]] [[Image:Yoshi_Emblem.gif|20px]]
| align=center | [[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island: Yoshi's Island]] [[File:Yoshi_Emblem.gif|20px]]
| Yoshi's Island is based on its appearance in ''[[Yoshi's Island DS]]''. It changes seasons as the Brawl progresses.
| Yoshi's Island is based on its appearance in ''[[Yoshi's Island DS]]''. It changes seasons as the Brawl progresses.
|
|
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*Wildlands
*Wildlands
|-
|-
! [[Image:BattleshipHalberd.jpg|100px]]
! [[File:BattleshipHalberd.jpg|100px]]
| align=center | [[Halberd|Kirby: Halberd]] [[Image:Kirby_Emblem.gif|20px]] <br>
| align=center | [[Halberd|Kirby: Halberd]] [[File:Kirby_Emblem.gif|20px]] <br>
| Meta Knight's ship. Takes place on a [[Battlefield]]-like platform, then lands on the Halberd itself, which has a double-barreled battery in the background, which attacks the players.
| Meta Knight's ship. Takes place on a [[Battlefield]]-like platform, then lands on the Halberd itself, which has a double-barreled battery in the background, which attacks the players.
|
|
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*O² Battle
*O² Battle
|-
|-
! [[Image:Brawl_Stages_-_Lylat_Cruise_Ship.jpg|100px]]
! [[File:Brawl_Stages_-_Lylat_Cruise_Ship.jpg|100px]]
| align=center | [[Lylat Cruise|Star Fox: Lylat Cruise]] [[Image:Star_Fox_Emblem.gif|20px]]
| align=center | [[Lylat Cruise|Star Fox: Lylat Cruise]] [[File:Star_Fox_Emblem.gif|20px]]
| A stage that moves through the Lylat System. Very similar to [[Corneria]] and [[Venom]].
| A stage that moves through the Lylat System. Very similar to [[Corneria]] and [[Venom]].
|
|
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*[http://www.smashbros.com/en_us/music/music16.html Tunnel Scene (X)]
*[http://www.smashbros.com/en_us/music/music16.html Tunnel Scene (X)]
|-
|-
! [[Image:Pokemon_Stadium_2.jpg|100px]]
! [[File:Pokemon_Stadium_2.jpg|100px]]
| align=center | [[Pokémon Stadium 2|Pokémon: Pokémon Stadium 2]] [[Image:Pokémon_Emblem.gif|20px]] <br>
| align=center | [[Pokémon Stadium 2|Pokémon: Pokémon Stadium 2]] [[File:Pokémon_Emblem.gif|20px]] <br>
| An exact copy of the Pokémon Stadium from ''Super Smash Bros. Melee'' (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It changes into one of four terrains as time passes. They are Ice, Electric, Ground, and Flying.
| An exact copy of the Pokémon Stadium from ''Super Smash Bros. Melee'' (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It changes into one of four terrains as time passes. They are Ice, Electric, Ground, and Flying.
|
|
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*Road to Viridian City (From Pallet Town / Pewter City)
*Road to Viridian City (From Pallet Town / Pewter City)
|-
|-
! [[Image:Port_Town.jpg|100px]]
! [[File:Port_Town.jpg|100px]]
| align=center | [[Port Town Aero Dive|F-Zero: Port Town Aero Dive]] [[Image:F-Zero_Emblem.gif|20px]]
| align=center | [[Port Town Aero Dive|F-Zero: Port Town Aero Dive]] [[File:F-Zero_Emblem.gif|20px]]
| Similar to [[Mute City]] from ''[[Super Smash Bros. Melee]]'', the stage takes place on a group of platforms that hover along a race track, stopping on occasion.
| Similar to [[Mute City]] from ''[[Super Smash Bros. Melee]]'', the stage takes place on a group of platforms that hover along a race track, stopping on occasion.
|
|
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*Shotgun Kiss
*Shotgun Kiss
|-
|-
! [[Image:CastleSiege.jpg|100px]]
! [[File:CastleSiege.jpg|100px]]
| align=center | [[Castle Siege|Fire Emblem: Castle Siege]] [[Image:Fire_Emblem_Emblem.gif|20px]]
| align=center | [[Castle Siege|Fire Emblem: Castle Siege]] [[File:Fire_Emblem_Emblem.gif|20px]]
| Taking place on a castle, this stage encorporates elements of various ''Fire Emblem'' games.
| Taking place on a castle, this stage encorporates elements of various ''Fire Emblem'' games.
|
|
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*Victory Is Near
*Victory Is Near
|-
|-
! [[Image:WarioWare.jpg|100px]]
! [[File:WarioWare.jpg|100px]]
| align=center | [[WarioWare, Inc. (stage)|WarioWare: WarioWare, Inc.]][[Image:Wario_Emblem.gif|20px]]
| align=center | [[WarioWare, Inc. (stage)|WarioWare: WarioWare, Inc.]][[File:Wario_Emblem.gif|20px]]
| The players are sent through random [[Microgame]]s. Players start on a simplistic stage, with a few platforms.
| The players are sent through random [[Microgame]]s. Players start on a simplistic stage, with a few platforms.
|
|
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*Mike's Song (JP)
*Mike's Song (JP)
|-
|-
! [[Image:Distant_Planet.jpg|100px]]
! [[File:Distant_Planet.jpg|100px]]
| align=center | [[Distant Planet|Pikmin: Distant Planet]] [[Image:Pikmin_Emblem.gif|20px]]
| align=center | [[Distant Planet|Pikmin: Distant Planet]] [[File:Pikmin_Emblem.gif|20px]]
| A stage set on branches and vines, it is filled with many gimmicks that can either assist or hinder the player.
| A stage set on branches and vines, it is filled with many gimmicks that can either assist or hinder the player.
|  
|  
Line 858: Line 849:
*Title (Big Brain Academy)
*Title (Big Brain Academy)
|-
|-
! [[Image:Brawl_Stages_-_Smashville.jpg|100px]]
! [[File:Brawl_Stages_-_Smashville.jpg|100px]]
| align=center | [[Smashville|Animal Crossing: Wild World: Smashville]] [[Image:Animal_Crossing_Emblem.png|20px]]
| align=center | [[Smashville|Animal Crossing: Wild World: Smashville]] [[File:Animal_Crossing_Emblem.png|20px]]
| The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M.
| The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M.
|
|
Line 868: Line 859:
*2:00 am.
*2:00 am.
|-
|-
! [[Image:New_Pork_City.jpg|100px]]
! [[File:New_Pork_City.jpg|100px]]
| align=center | [[New Pork City|EarthBound: New Pork City]] [[Image:Earthbound_Emblem.gif|20px]]
| align=center | [[New Pork City|EarthBound: New Pork City]] [[File:Earthbound_Emblem.gif|20px]]
| A stage comparable to [[Temple]] from ''Super Smash Bros. Melee''; it is a very large and spacy stage. The [[Ultimate Chimera]] may appear, and will damage any player it hits, and will instantly KO any player it chomps on.
| A stage comparable to [[Temple]] from ''Super Smash Bros. Melee''; it is a very large and spacy stage. The [[Ultimate Chimera]] may appear, and will damage any player it hits, and will instantly KO any player it chomps on.
|  
|  
Line 879: Line 870:
*Snowman
*Snowman
|-
|-
! [[Image:The_Summit.jpg|100px]]
! [[File:The_Summit.jpg|100px]]
| align=center | [[Summit|Ice Climber: Summit]] [[Image:Ice_Climber_Emblem.gif|20px]]
| align=center | [[Summit|Ice Climber: Summit]] [[File:Ice_Climber_Emblem.gif|20px]]
| A stage that takes place on a moving glacier. The ice stage moves around constantly.
| A stage that takes place on a moving glacier. The ice stage moves around constantly.
|
|
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*[[Icicle Mountain]] (Melee)
*[[Icicle Mountain]] (Melee)
|-
|-
! [[Image:Stage08_070725a-l.jpg|100px]]
! [[File:Stage08_070725a-l.jpg|100px]]
| align=center | [[Skyworld|Kid Icarus: Skyworld]] [[Image:Kid_Icarus_Emblem.gif|20px]]
| align=center | [[Skyworld|Kid Icarus: Skyworld]] [[File:Kid_Icarus_Emblem.gif|20px]]
| Pit's homeland. It consists of several breakable platforms.
| Pit's homeland. It consists of several breakable platforms.
|
|
Line 898: Line 889:
*Title (Kid Icarus)
*Title (Kid Icarus)
|-
|-
! [[Image:PictoChat.jpg|100px]]
! [[File:PictoChat.jpg|100px]]
| align=center | [[PictoChat|Nintendo DS: PictoChat]] [[Image:Nintendo_DS_Emblem.gif|20px]]
| align=center | [[PictoChat|Nintendo DS: PictoChat]] [[File:Nintendo_DS_Emblem.gif|20px]]
| Comparable to [[Flat Zone]] from ''Super Smash Bros. Melee''; as it is done in a typical black and white setting. Random sketches appear on the stage, acting as added gimmicks on the stage.
| Comparable to [[Flat Zone]] from ''Super Smash Bros. Melee''; as it is done in a typical black and white setting. Random sketches appear on the stage, acting as added gimmicks on the stage.
|
|
Line 912: Line 903:
*[http://www.smashbros.com/jp/characters/kirby.html#3rd Shaberu! DS Cooking Navi]
*[http://www.smashbros.com/jp/characters/kirby.html#3rd Shaberu! DS Cooking Navi]
|-
|-
! [[Image:Shadow_Moses_Island.jpg|100px]]
! [[File:Shadow_Moses_Island.jpg|100px]]
| align=center | [[Shadow Moses Island|Metal Gear Solid: Shadow Moses Island]] [[Image:Metal_Gear_Emblem.gif|20px]]
| align=center | [[Shadow Moses Island|Metal Gear Solid: Shadow Moses Island]] [[File:Metal_Gear_Emblem.gif|20px]]
| A stage that takes place just outside a helipad. The walls on the sides can be broken, and sometimes, a [[Metal Gear]] will appear in the background.
| A stage that takes place just outside a helipad. The walls on the sides can be broken, and sometimes, a [[Metal Gear]] will appear in the background.
|
|
Line 926: Line 917:
*Calling to the Night
*Calling to the Night
|-
|-
! [[Image:BrawlTemple.jpg|100px]]
! [[File:BrawlTemple.jpg|100px]]
| align=center | [[Temple|The Legend of Zelda: Hyrule Temple]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
| align=center | [[Temple|The Legend of Zelda: Hyrule Temple]] [[File:Legend_of_Zelda_Emblem.gif|20px]]
| Coming back from ''[[Super Smash Bros. Melee]]'', the Temple is exactly the same as it was in the previous game, with a remix of the old background music.
| Coming back from ''[[Super Smash Bros. Melee]]'', the Temple is exactly the same as it was in the previous game, with a remix of the old background music.
|
|
Line 933: Line 924:
*Temple (Melee)
*Temple (Melee)
|-
|-
! [[Image:Yoshi's_Island_Brawl.jpg|100px]]
! [[File:Yoshi's_Island_Brawl.jpg|100px]]
| align=center | [[Yoshi's Island (SSBM)|Super Mario World: Yoshi's Island]] [[Image:Yoshi_Emblem.gif|20px]]
| align=center | [[Yoshi's Island (Super Smash Bros. Melee)|Super Mario World: Yoshi's Island]] [[File:Yoshi_Emblem.gif|20px]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|
|
Line 940: Line 931:
*Super Mario Bros. 3 (Melee)
*Super Mario Bros. 3 (Melee)
|-
|-
! [[Image:Onett_Brawl.jpg|100px]]
! [[File:Onett_Brawl.jpg|100px]]
| align=center | [[Onett|EarthBound: Onett]] [[Image:Earthbound_Emblem.gif|20px]]
| align=center | [[Onett|EarthBound: Onett]] [[File:Earthbound_Emblem.gif|20px]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|  
|  
Line 947: Line 938:
*Mother 2 (Melee)
*Mother 2 (Melee)
|-
|-
! [[Image:Corneria_Brawl.jpg|100px]]
! [[File:Corneria_Brawl.jpg|100px]]
| align=center | [[Corneria|Star Fox: Corneria]] [[Image:Star_Fox_Emblem.gif|20px]]
| align=center | [[Corneria|Star Fox: Corneria]] [[File:Star_Fox_Emblem.gif|20px]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|  
|  
Line 954: Line 945:
*Venom (Melee)
*Venom (Melee)
|-
|-
! [[Image:Rainbow_Ride_Brawl.jpg|100px]]
! [[File:Rainbow_Ride_Brawl.jpg|100px]]
| align=center | [[Rainbow Cruise|Super Mario 64: Rainbow Cruise]] [[Image:Mario_Bros._Emblem.gif|20px]]
| align=center | [[Rainbow Cruise|Super Mario 64: Rainbow Cruise]] [[File:Mario_Bros._Emblem.gif|20px]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|  
|  
Line 961: Line 952:
*Princess Peach's Castle (Melee)
*Princess Peach's Castle (Melee)
|-
|-
! [[Image:Brinstar_Brawl.jpg|100px]]
! [[File:Brinstar_Brawl.jpg|100px]]
| align=center | [[Brinstar|Metroid: Brinstar]] [[Image:Metroid_Emblem.gif|20px]]
| align=center | [[Brinstar|Metroid: Brinstar]] [[File:Metroid_Emblem.gif|20px]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|  
|  
Line 969: Line 960:
|}
|}


{{spoiler}}
===Unlockable===
In addition to the above stages, there are several stages that must be unlocked to play on.


===Unlockable Stages===
{| class="table" style="width:100%; font-family:Arial"
In addition to the above stages, there are several stages that must be unlocked to play on.
! width=15% | Image
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
|-
! width=15% |
! width=17% | Stage
! width=17% | Stage
! width=40% | Description
! width=40% | Description
! width=28% | Songs
! width=28% | Songs
|-
|-
! [[Image:LMansionBrawl.jpg|100px]]
! [[File:LMansionBrawl.jpg|100px]]
| align=center | [[Luigi's Mansion (place)|Luigi's Mansion: Luigi's Mansion]] [[Image:Mario_Bros._Emblem.gif|20px]]
| align=center | [[Luigi's Mansion (place)|Luigi's Mansion: Luigi's Mansion]] [[File:Mario_Bros._Emblem.gif|20px]]
| A stage based on the game ''[[Luigi's Mansion]]''. If players attack the four poles suspending the roof, the mansion will collapse. After a certain time, it will rebuild itself, however. This stage can be unlocked by playing 3 matches as Luigi.
| A stage based on the game ''[[Luigi's Mansion]]''. If players attack the four poles suspending the roof, the mansion will collapse. After a certain time, it will rebuild itself, however. This stage can be unlocked by playing 3 matches as Luigi.
|
|
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*Castle / Boss Fortress (Super Mario World / SMB 3)
*Castle / Boss Fortress (Super Mario World / SMB 3)
|-
|-
! [[Image:Pirate ship.jpg|100px]]
! [[File:Pirate ship.jpg|100px]]
| align=center | [[Pirate Ship (SSBB)|The Legend of Zelda: The Wind Waker: Pirate Ship]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
| align=center | [[Pirate Ship (stage)|The Legend of Zelda: The Wind Waker: Pirate Ship]] [[File:Legend_of_Zelda_Emblem.gif|20px]]
| A ship on the ocean of ''The Legend of Zelda: The Wind Waker'', Toon Link's Stage. The stage is unlocked once [[Toon Link]] has been unlocked.
| A ship on the ocean of ''The Legend of Zelda: The Wind Waker'', Toon Link's Stage. The stage is unlocked once [[Toon Link]] has been unlocked.
|
|
Line 1,004: Line 993:
*Village of the Blue Maiden
*Village of the Blue Maiden
|-
|-
! [[Image:Spear_Pillar.jpg|100px]]
! [[File:Spear_Pillar.jpg|100px]]
| align=center | [[Spear Pillar|Pokémon: Spear Pillar]] [[Image:Pokémon_Emblem.gif|20px]]
| align=center | [[Spear Pillar|Pokémon: Spear Pillar]] [[File:Pokémon_Emblem.gif|20px]]
| The stage takes place at the top of Spear Pillar, located on Mt. Coronet in Pokémon Diamond and Pearl. [[Palkia]] appears and does Spacial Rend, doing damage. [[Dialga]] appears as well, to use Roar of Time, along with [[Cresselia]], using Psycho Cutter.  It is unlocked by beating event #25.
| The stage takes place at the top of Spear Pillar, located on Mt. Coronet in Pokémon Diamond and Pearl. [[Palkia]] appears and does Spacial Rend, doing damage. [[Dialga]] appears as well, to use Roar of Time, along with [[Cresselia]], using Psycho Cutter.  It is unlocked by beating event #25.
|
|
Line 1,014: Line 1,003:
*Route 209
*Route 209
|-
|-
! [[Image:75m.jpg|100px]]
! [[File:75m.jpg|100px]]
| align=center | [[75m|Donkey Kong: 75m]] [[Image:Donkey_Kong_Emblem.gif|20px]] <br>
| align=center | [[75m|Donkey Kong: 75m]] [[File:Donkey_Kong_Emblem.gif|20px]] <br>
| A stage based on the third stage of ''[[Donkey Kong (arcade game)|Donkey Kong]]''. This stage is unlocked by playing 20 VS. Matches as [[Donkey Kong]].
| A stage based on the third stage of ''[[Donkey Kong (arcade game)|Donkey Kong]]''. This stage is unlocked by playing 20 VS. Matches as [[Donkey Kong]].
|
|
Line 1,022: Line 1,011:
*25m BGM
*25m BGM
|-
|-
! [[Image:MBBrawl.jpg|100px]]
! [[File:MBBrawl.jpg|100px]]
| align=center | [[Mario Bros. (stage)|Mario Bros.: Mario Bros.]] [[Image:Mario_Bros._Emblem.gif|20px]]
| align=center | [[Mario Bros. (stage)|Mario Bros.: Mario Bros.]] [[File:Mario_Bros._Emblem.gif|20px]]
| A stage resembling the [[Mario Bros. (game)|Mario Bros.: Mario Bros.]] game. This stage is unlocked by beating Event Match #19.
| A stage resembling the [[Mario Bros. (game)|Mario Bros.: Mario Bros.]] game. This stage is unlocked by beating Event Match #19.
|
|
Line 1,032: Line 1,021:
*Douchuumen (Nazo no Murasamejo)
*Douchuumen (Nazo no Murasamejo)
|-
|-
! [[Image:Flatzone2.jpg|100px]]
! [[File:Flatzone2.jpg|100px]]
| align=center | [[Flat Zone 2|Game & Watch: Flat Zone 2]] [[Image:BrawlGandW.gif|20px]]
| align=center | [[Flat Zone 2|Game & Watch: Flat Zone 2]] [[File:BrawlGandW.gif|20px]]
| An enhanced version of [[Flat Zone]], with references to [[Game & Watch]] games, which are ''Fire'', ''Chef'', ''Oil Panic'' and ''Lion''.  It is unlocked by unlocking Mr. Game and Watch, and is located in Superflat World.
| An enhanced version of [[Flat Zone]], with references to [[Game & Watch]] games, which are ''Fire'', ''Chef'', ''Oil Panic'' and ''Lion''.  It is unlocked by unlocking Mr. Game and Watch, and is located in Superflat World.
|
|
Line 1,040: Line 1,029:
*Chill (Dr. Mario)
*Chill (Dr. Mario)
|-
|-
! [[Image:Electroplankton.jpg|100px]]
! [[File:Electroplankton.jpg|100px]]
| align=center | [[Hanenbow|Electroplankton: Hanenbow]] [[Image:Electroplankton_Emblem.gif|20px]]
| align=center | [[Hanenbow|Electroplankton: Hanenbow]] [[File:Electroplankton_Emblem.gif|20px]]
| A leafy stage, with water at the bottom.  There are Hanenbows (species of Electroplankton) that fly around the stage and can knock players. The stage is unlocked after completing the event match #28, "Flowers Bloom in The Echoes".
| A leafy stage, with water at the bottom.  There are Hanenbows (species of Electroplankton) that fly around the stage and can knock players. The stage is unlocked after completing the event match #28, "Flowers Bloom in The Echoes".
|
|
None
None
|-
|-
! [[Image:SSBB Green Hill Zone.jpg|100px]]
! [[File:SSBB Green Hill Zone.jpg|100px]]
| align=center | [[Green Hill Zone|Sonic the Hedgehog: Green Hill Zone]] [[Image:Sonic_Emblem.gif|20px]]
| align=center | [[Green Hill Zone|Sonic the Hedgehog: Green Hill Zone]] [[File:Sonic_Emblem.gif|20px]]
| Inspired by ''[[wikipedia:Sonic the Hedgehog (video game)|Sonic the Hedgehog's]]'' first level, this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. The stage is automatically unlocked once Sonic is unlocked.
| Inspired by ''[[wikipedia:Sonic the Hedgehog (video game)|Sonic the Hedgehog's]]'' first level, this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. The stage is automatically unlocked once Sonic is unlocked.
|
|
Line 1,063: Line 1,052:
*HIS WORLD (Instrumental)
*HIS WORLD (Instrumental)
|-
|-
! [[Image:Jungle_Japes.jpg|100px]]
! [[File:Jungle_Japes.jpg|100px]]
| align=center | [[Jungle Japes|Donkey Kong Country: Jungle Japes]] [[Image:Donkey_Kong_Emblem.gif|20px]]
| align=center | [[Jungle Japes|Donkey Kong Country: Jungle Japes]] [[File:Donkey_Kong_Emblem.gif|20px]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. The stage is unlocked by playing in ''Melee'' stages 10 times.
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. The stage is unlocked by playing in ''Melee'' stages 10 times.
|
|
Line 1,070: Line 1,059:
*Kongo Jungle (Melee)
*Kongo Jungle (Melee)
|-
|-
! [[Image:Green_Greens.jpg|100px]]
! [[File:Green_Greens.jpg|100px]]
| align=center | [[Green Greens|Kirby's Dream Land: Green Greens]] [[Image:Kirby_Emblem.gif|20px]]
| align=center | [[Green Greens|Kirby's Dream Land: Green Greens]] [[File:Kirby_Emblem.gif|20px]]
| An exact replica from ''[[Super Smash Bros. Melee]]''.  It is unlocked by playing 20 matches as [[Kirby]].
| An exact replica from ''[[Super Smash Bros. Melee]]''.  It is unlocked by playing 20 matches as [[Kirby]].
|
|
Line 1,077: Line 1,066:
*Fountain of Dreams (Melee)
*Fountain of Dreams (Melee)
|-
|-
! [[Image:Big_Blue.jpg|100px]]
! [[File:Big_Blue.jpg|100px]]
| align=center | [[Big Blue|F-Zero: Big Blue]] [[Image:F-Zero_Emblem.gif|20px]]
| align=center | [[Big Blue|F-Zero: Big Blue]] [[File:F-Zero_Emblem.gif|20px]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.  It is unlocked by playing 10 matches as Captain Falcon.   
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.  It is unlocked by playing 10 matches as Captain Falcon.   
|
|
Line 1,084: Line 1,073:
*Mute City (Melee)
*Mute City (Melee)
|-
|-
! [[Image:Pokemon_Stadium.jpg|100px]]
! [[File:Pokemon_Stadium.jpg|100px]]
| align=center | [[Pokémon Stadium|Pokémon: Pokémon Stadium]] [[Image:Pokémon_Emblem.gif|20px]] <br>
| align=center | [[Pokémon Stadium|Pokémon: Pokémon Stadium]] [[File:Pokémon_Emblem.gif|20px]] <br>
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.  It is unlocked by playing 10 matches on Pokémon Stadium 2.  
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.  It is unlocked by playing 10 matches on Pokémon Stadium 2.  
|
|
Line 1,093: Line 1,082:
|-
|-
|}
|}
{{endspoiler}}


==Items==
==Items==
Items randomly appear on any stage in the game, and in standard Brawl mode, the player can choose to ban certain items from appearing or increase/decrease the frequency of items appearing. In Classic and All Star mode, these options cannot be modified. Certain items from particular game series appear more frequently than they would on other stages, such as [[Banana Peel|Banana Peels]] on Donkey Kong stages, [[Poké Ball|Poké Balls]] on Pokémon stages, etc.
Items randomly appear on any stage in the game, and in standard Brawl mode, the player can choose to ban certain items from appearing or increase/decrease the frequency of items appearing. In Classic and All Star mode, these options cannot be modified. Certain items from particular game series appear more frequently than they would on other stages, such as [[Banana Peel|Banana Peels]] on Donkey Kong stages, [[Poké Ball|Poké Balls]] on Pokémon stages, etc.


{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{| class="table" style="width:100%; font-family:Arial"
|-
!width=1%|Image
!width=1%|
!width=17%|Item
!width=17%|Item
!width=68%|Description
!width=68%|Description
|-
|-
![[Image:Assist Trophy.jpg|50px]]
![[File:Assist Trophy.jpg|50px]]
|align=center|[[Assist Trophy]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Assist Trophy]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|Comparable to a Poké Ball, this summons a random character to help the character who used it. See the [[Assist Trophy#List of Assist Characters|Assist Trophy page]] for a list of Assist characters.
|Comparable to a Poké Ball, this summons a random character to help the character who used it. See the [[Assist Trophy#List of Assist Characters|Assist Trophy page]] for a list of Assist characters.
|-
|-
![[Image:Banana_Peel.jpg|50px]]
![[File:Banana_Peel.jpg|50px]]
|align=center|[[Banana|Banana Peel]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Banana|Banana Peel]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|Can be dropped on the stage. Other characters will trip over it and fall.
|Can be dropped on the stage. Other characters will trip over it and fall.
|-
|-
![[Image:BrawlBarrels.jpg|50px]]
![[File:BrawlBarrels.jpg|50px]]
|align=center|[[Barrel]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Barrel]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|These bear a resemblance to crates but can tip over and roll. If hit by a rolling one, the player will receive damage.
|These bear a resemblance to crates but can tip over and roll. If hit by a rolling one, the player will receive damage.
|-
|-
![[Image:BrawlBeamSword.jpg|50px]]
![[File:BrawlBeamSword.jpg|50px]]
|align=center|[[Beam Sword]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Beam Sword]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|An item to be held, allowing the user to perform long-distance sideways attacks with the Sword. The more a Smash Attack is charged, the longer the beam of the sword extends.
|An item to be held, allowing the user to perform long-distance sideways attacks with the Sword. The more a Smash Attack is charged, the longer the beam of the sword extends.
|-
|-
![[Image:BrawlBob-Omb.jpg|50px]]
![[File:BrawlBob-Omb.jpg|50px]]
|align=center|[[Bob-omb]] [[Image:Mario_Bros._Emblem.gif|20px]]
|align=center|[[Bob-omb]] [[File:Mario_Bros._Emblem.gif|20px]]
|A simple and powerful bomb. If it is left untouched for a little while, it will get up and walk around on its own. If one is thrown directly at an opponent, it explodes and causes a huge amount of knockback. Once enough time has passed in Sudden Death, Bob-ombs start to fall from the sky in droves.
|A simple and powerful bomb. If it is left untouched for a little while, it will get up and walk around on its own. If one is thrown directly at an opponent, it explodes and causes a huge amount of knockback. Once enough time has passed in Sudden Death, Bob-ombs start to fall from the sky in droves.
|-
|-
![[Image:BrawlBumper.jpg|50px]]
![[File:BrawlBumper.jpg|50px]]
|align=center|[[Bumper (item)|Bumper]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Bumper (item)|Bumper]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|When thrown, it lies on the ground or floats in the air and hits back all characters touching it. Relatively powerful, and players can be K.O.'d.
|When thrown, it lies on the ground or floats in the air and hits back all characters touching it. Relatively powerful, and players can be K.O.'d.
|-
|-
![[Image:BrawlBunnyHoodArtwork.jpg|50px]]
![[File:BrawlBunnyHoodArtwork.jpg|50px]]
|align=center|[[Bunny Hood]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|align=center|[[Bunny Hood]] [[File:Legend_of_Zelda_Emblem.gif|20px]]
|The Bunny Hood provides a substantial boost to the user's running speed and jumping height.
|The Bunny Hood provides a substantial boost to the user's running speed and jumping height.
|-
|-
![[Image:BrawlCapsule.jpg|50px]]
![[File:BrawlCapsule.jpg|50px]]
|align=center| [[Capsule (Super Smash Brothers)|Capsule]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center| [[Capsule (Super Smash Brothers)|Capsule]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|Break open these little capsules to find items. They are also effective as a throwing item. Capsules will explode on occasion.
|Break open these little capsules to find items. They are also effective as a throwing item. Capsules will explode on occasion.
|-
|-
![[Image:BrawlCDArtwork.jpg|50px]]
![[File:BrawlCDArtwork.jpg|50px]]
|align=center|[[CD]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[CD]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|CDs add a single, random song to the player's collection when picked up. CDs will stop appearing once the player has unlocked every song in the game.
|CDs add a single, random song to the player's collection when picked up. CDs will stop appearing once the player has unlocked every song in the game.
|-
|-
![[Image:Cracker_Launcher.jpg|50px]]
![[File:Cracker_Launcher.jpg|50px]]
|align=center|[[Cracker Launcher]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Cracker Launcher]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|Shoots out fireworks. Players can adjust the aim.
|Shoots out fireworks. Players can adjust the aim.
|-
|-
![[Image:BrawlCrates.jpg|50px]]
![[File:BrawlCrates.jpg|50px]]
|align=center|[[Crate]] and [[Sliding Box]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Crate]] and [[Sliding Box]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|Attack or throw a crate to break it open and gain access to the items inside. There are three designs for crates. Additionally, some crates have dollies underneath them. Attacking these crates sends them rolling away.
|Attack or throw a crate to break it open and gain access to the items inside. There are three designs for crates. Additionally, some crates have dollies underneath them. Attacking these crates sends them rolling away.
|-
|-
![[Image:BrawlDekuNut.jpg|50px]]
![[File:BrawlDekuNut.jpg|50px]]
|align=center|[[Deku Nut]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|align=center|[[Deku Nut]] [[File:Legend_of_Zelda_Emblem.gif|20px]]
|Throwing one of these near an enemy with creates a flash that stuns foes temporarily. When the Deku Nut makes contact with an opponent in midair, it can send them quite a distance.
|Throwing one of these near an enemy with creates a flash that stuns foes temporarily. When the Deku Nut makes contact with an opponent in midair, it can send them quite a distance.
|-
|-
![[Image:BrawlDragoonArtwork.jpg|50px]]
![[File:BrawlDragoonArtwork.jpg|50px]]
|align=center|[[Dragoon]] [[Image:Kirby_Emblem.gif|20px]]
|align=center|[[Dragoon]] [[File:Kirby_Emblem.gif|20px]]
|When a player manages to collect all three parts of it, he or she can ram into the stage, knocking out all players within the crosshair.
|When a player manages to collect all three parts of it, he or she can ram into the stage, knocking out all players within the crosshair.
|-
|-
![[Image:Item15 080305 08-l.jpg|50px]]
![[File:Item15 080305 08-l.jpg|50px]]
|align=center|[[Blast Box]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Blast Box]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|If hit with a strong attack or fire-based attack, the Blast Box will explode, causing anything in the area to be blown away.
|If hit with a strong attack or fire-based attack, the Blast Box will explode, causing anything in the area to be blown away.
|-
|-
![[Image:BrawlFan.jpg|50px]]
![[File:BrawlFan.jpg|50px]]
|align=center|[[Fan]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Fan]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|This item doesn’t pack much of a punch but is easy to score rapid multiple combos; it can also be used to break shields. The Fan has deceptive strength when thrown straight up in the air in modes like Multi-Man Brawl.
|This item doesn’t pack much of a punch but is easy to score rapid multiple combos; it can also be used to break shields. The Fan has deceptive strength when thrown straight up in the air in modes like Multi-Man Brawl.
|-
|-
![[Image:BrawlFireFlowerArtwork.jpg|50px]]
![[File:BrawlFireFlowerArtwork.jpg|50px]]
|align=center|[[Fire Flower]] [[Image:Mario_Bros._Emblem.gif|20px]]
|align=center|[[Fire Flower]] [[File:Mario_Bros._Emblem.gif|20px]]
|The Fire Flower is a shooting item that spouts a torrent of fire over a short distance, eventually running out of flames.
|The Fire Flower is a shooting item that spouts a torrent of fire over a short distance, eventually running out of flames.
|-
|-
![[Image:BrawlFood.jpg|50px]]
![[File:BrawlFood.jpg|50px]]
|align=center|[[Food]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Food]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|Food items restore the consumer's damage. There are essentially 28 different types of food. Each item restores a different amount of health.
|Food items restore the consumer's damage. There are essentially 28 different types of food. Each item restores a different amount of health.
|-
|-
![[Image:Franklin_Badge.jpg|50px]]
![[File:Franklin_Badge.jpg|50px]]
|align=center|[[Franklin Badge]] [[Image:Earthbound_Emblem.gif|20px]]
|align=center|[[Franklin Badge]] [[File:Earthbound_Emblem.gif|20px]]
|Deflects any energy-based projectile back at the opponent with double power.
|Deflects any energy-based projectile back at the opponent with double power.
|-
|-
![[Image:BrawlFreezieArtwork.jpg|50px]]
![[File:BrawlFreezieArtwork.jpg|50px]]
|align=center|[[Freezie]] [[Image:Mario_Bros._Emblem.gif|20px]]
|align=center|[[Freezie]] [[File:Mario_Bros._Emblem.gif|20px]]
|This icy item slides slowly along the ground. Throwing it at the enemy makes them freeze them in a block of ice, trapping them.
|This icy item slides slowly along the ground. Throwing it at the enemy makes them freeze them in a block of ice, trapping them.
|-
|-
![[Image:BrawlGoldenHammerArtwork.jpg|50px]]
![[File:BrawlGoldenHammerArtwork.jpg|50px]]
|align=center|[[Golden Hammer]] [[Image:Mario_Bros._Emblem.gif|20px]]
|align=center|[[Golden Hammer]] [[File:Mario_Bros._Emblem.gif|20px]]
|Acts like the [[Hammer]], only is much stronger, and allows the player to float in mid-air, if the button is tapped rapidly. Sometimes, the Golden Hammer will be nothing but a Golden Squeaky Hammer, which cannot damage opponents. The Golden Squeaky Hammer is similar to the Hammer losing its head.
|Acts like the [[Hammer]], only is much stronger, and allows the player to float in mid-air, if the button is tapped rapidly. Sometimes, the Golden Hammer will be nothing but a Golden Squeaky Hammer, which cannot damage opponents. The Golden Squeaky Hammer is similar to the Hammer losing its head.
|-
|-
![[Image:Gooey_Bomb.jpg|50px]]
![[File:Gooey_Bomb.jpg|50px]]
|align=center|[[Gooey Bomb]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Gooey Bomb]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|Can be attached to the ground or a character and explodes after a few seconds.
|Can be attached to the ground or a character and explodes after a few seconds.
|-
|-
![[Image:BrawlGreenShell.jpg|50px]]
![[File:BrawlGreenShell.jpg|50px]]
|align=center|[[Green Shell]] [[Image:Mario_Bros._Emblem.gif|20px]]
|align=center|[[Green Shell]] [[File:Mario_Bros._Emblem.gif|20px]]
|Throw, hit, or jump on this shell to send it sliding along the ground. Green Shells can suddenly reverse the direction they are traveling if they bump into a wall or are hit by an attack, so keep an eye out for returning shells.
|Throw, hit, or jump on this shell to send it sliding along the ground. Green Shells can suddenly reverse the direction they are traveling if they bump into a wall or are hit by an attack, so keep an eye out for returning shells.
|-
|-
![[Image:BrawlHammer.jpg|50px]]
![[File:BrawlHammer.jpg|50px]]
|align=center|[[Hammer]] [[Image:Donkey_Kong_Emblem.gif|20px]]
|align=center|[[Hammer]] [[File:Donkey_Kong_Emblem.gif|20px]]
|Seizing this item makes the user unleash a barrage of hammer swings on a opponent. The attack itself is quite powerful but the user will lose the ability to perform midair jumps and special moves while attacking with it. Sometimes the head of the hammer will fall right off.
|Seizing this item makes the user unleash a barrage of hammer swings on a opponent. The attack itself is quite powerful but the user will lose the ability to perform midair jumps and special moves while attacking with it. Sometimes the head of the hammer will fall right off.
|-
|-
![[Image:BrawlHeartContainer.jpg|50px]]
![[File:BrawlHeartContainer.jpg|50px]]
|align=center|[[Heart Container]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|align=center|[[Heart Container]] [[File:Legend_of_Zelda_Emblem.gif|20px]]
|Picking up one of these reduce the damage by 100 percentage points. Heart Containers float slowly to the ground once they appear.
|Picking up one of these reduce the damage by 100 percentage points. Heart Containers float slowly to the ground once they appear.
|-
|-
![[Image:BrawlHome-RunBat.jpg|50px]]
![[File:BrawlHome-RunBat.jpg|50px]]
|align=center|[[Home-Run Bat]] [[Image:Earthbound_Emblem.gif|20px]]
|align=center|[[Home-Run Bat]] [[File:Earthbound_Emblem.gif|20px]]
|Performing a Side Smash while holding this item to make a home-run-sized swing at the opponent that sends him or her soaring. It’s strong when thrown too.
|Performing a Side Smash while holding this item to make a home-run-sized swing at the opponent that sends him or her soaring. It’s strong when thrown too.
|-
|-
![[Image:BrawlHothead.jpg|50px]]
![[File:BrawlHothead.jpg|50px]]
|align=center|[[Hothead]] [[Image:Mario_Bros._Emblem.gif|20px]]
|align=center|[[Hothead]] [[File:Mario_Bros._Emblem.gif|20px]]
|Hotheads slide across the ground releasing bursts of sparks and damaging the user opponents. When they are hit with fire or electricity-based attacks, they grow even bigger.
|Hotheads slide across the ground releasing bursts of sparks and damaging the user opponents. When they are hit with fire or electricity-based attacks, they grow even bigger.
|-
|-
![[Image:BrawlKey.jpg|50px]]
![[File:BrawlKey.jpg|50px]]
|align=center|[[Key]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Key]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|This item will open locked doors the players encounter within [[The Subspace Emissary]]. If the player loses a key he or she is were holding on the way to the door, the player must return to where it was originally found.
|This item will open locked doors the players encounter within [[The Subspace Emissary]]. If the player loses a key he or she is were holding on the way to the door, the player must return to where it was originally found.
|-
|-
![[Image:BrawlLip'sStick.jpg|50px]]
![[File:BrawlLip'sStick.jpg|50px]]
|align=center|[[Lip's Stick]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Lip's Stick]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|Hitting an enemy with this or throwing it caused a flower to bloom on the opponent’s head. While the flower is on his or her head, the opponent will slowly accumulate damage. The more the user beats the foe with Lip’s Stick, the bigger the flower on his or her head will grow. The flower can be removed from the player's head by shaking the control stick back and forth.
|Hitting an enemy with this or throwing it caused a flower to bloom on the opponent’s head. While the flower is on his or her head, the opponent will slowly accumulate damage. The more the user beats the foe with Lip’s Stick, the bigger the flower on his or her head will grow. The flower can be removed from the player's head by shaking the control stick back and forth.
|-
|-
![[Image:BrawlLightning.jpg|50px]]
![[File:BrawlLightning.jpg|50px]]
|align=center|[[Thunderbolt (item)|Lightning]] [[Image:Mario_Bros._Emblem.gif|20px]]
|align=center|[[Thunderbolt (item)|Lightning]] [[File:Mario_Bros._Emblem.gif|20px]]
|Touching one of these makes all of the user's opponents shrink. The effect is more dramatic and dangerous than the one brought on by a Poison Mushroom. Sometimes the Lightning will backfire and only the user will shrink.
|Touching one of these makes all of the user's opponents shrink. The effect is more dramatic and dangerous than the one brought on by a Poison Mushroom. Sometimes the Lightning will backfire and only the user will shrink.
|-
|-
![[Image:BrawlMaximTomato.jpg|50px]]
![[File:BrawlMaximTomato.jpg|50px]]
|align=center|[[Maxim Tomato]] [[Image:Kirby_Emblem.gif|20px]]
|align=center|[[Maxim Tomato]] [[File:Kirby_Emblem.gif|20px]]
|These tomatoes are emblazoned with a striking letter "M." Eating one of these reduces the consumer's damage by 50 percentage points.
|These tomatoes are emblazoned with a striking letter "M." Eating one of these reduces the consumer's damage by 50 percentage points.
|-
|-
![[Image:BrawlMetalBoxArtwork.jpg|50px]]
![[File:BrawlMetalBoxArtwork.jpg|50px]]
|align=center|[[Metal Box]] [[Image:Mario_Bros._Emblem.gif|20px]]
|align=center|[[Metal Box]] [[File:Mario_Bros._Emblem.gif|20px]]
|Turns the user into metal form, giving complete resistance to flinching from lighter attacks. The user falls faster after jumping.
|Turns the user into metal form, giving complete resistance to flinching from lighter attacks. The user falls faster after jumping.
|-
|-
![[Image:BrawlMotion-SensorBomb.jpg|50px]]
![[File:BrawlMotion-SensorBomb.jpg|50px]]
|align=center|[[Motion-Sensor Bomb]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Motion-Sensor Bomb]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|Set one of these on a floor or wall, and it will react to the next moving object in its proximity by detonating. They are small and inconspicuous, so they can catch opponents by surprise.
|Set one of these on a floor or wall, and it will react to the next moving object in its proximity by detonating. They are small and inconspicuous, so they can catch opponents by surprise.
|-
|-
![[Image:BrawlMr.Saturn.jpg|50px]]
![[File:BrawlMr.Saturn.jpg|50px]]
|align=center|[[Mr. Saturn]] [[Image:Earthbound_Emblem.gif|20px]]
|align=center|[[Mr. Saturn]] [[File:Earthbound_Emblem.gif|20px]]
|A relatively weak item that can be thrown at opponents multiple times.
|A relatively weak item that can be thrown at opponents multiple times.
|-
|-
![[Image:Orangecube.jpg|50px]]
![[File:Orangecube.jpg|50px]]
|align=center|[[Orange Cube]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Orange Cube]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|This item gives valuable items and will not reappear once the player gets them. It also helps by increasing the clear percentage. They only appear in [[The Subspace Emissary]].
|This item gives valuable items and will not reappear once the player gets them. It also helps by increasing the clear percentage. They only appear in [[The Subspace Emissary]].
|-
|-
![[Image:BrawlPartyBallArtwork.jpg|50px]]
![[File:BrawlPartyBallArtwork.jpg|50px]]
|align=center|[[Party Ball]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Party Ball]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|When hit, Party Balls float up into the air and split open, raining down a torrent of items. These items are known to drop nothing but Bob-ombs on occasion.
|When hit, Party Balls float up into the air and split open, raining down a torrent of items. These items are known to drop nothing but Bob-ombs on occasion.
|-
|-
![[Image:BrawlPellet.jpg|50px]]
![[File:BrawlPellet.jpg|50px]]
|align=center|[[Pellet]] [[Image:Pikmin_Emblem.gif|20px]]
|align=center|[[Pellet]] [[File:Pikmin_Emblem.gif|20px]]
|A throwing item found only on the [[Distant Planet]] stage. Throwing one at an "Onion" will release some items.
|A throwing item found only on the [[Distant Planet]] stage. Throwing one at an "Onion" will release some items.
|-
|-
![[Image:PitfallArt.jpg|50px]]
![[File:PitfallArt.jpg|50px]]
|align=center|[[Pitfall]] [[Image:Animal_Crossing_Emblem.png|20px]]
|align=center|[[Pitfall]] [[File:Animal_Crossing_Emblem.png|20px]]
|Can be set on the ground. Other characters fall straight into a pit when walking over it, or if hit directly with it.
|Can be set on the ground. Other characters fall straight into a pit when walking over it, or if hit directly with it.
|-
|-
|[[Image:BrawlPoisonMushroom.jpg|50px]]
|[[File:BrawlPoisonMushroom.jpg|50px]]
|align=center|[[Poison Mushroom]] [[Image:Mario_Bros._Emblem.gif|20px]]
|align=center|[[Poison Mushroom]] [[File:Mario_Bros._Emblem.gif|20px]]
|Touching one makes the consumer shrink in size; the user's blows will do less damage, and the user flies further when hit.
|Touching one makes the consumer shrink in size; the user's blows will do less damage, and the user flies further when hit.
|-
|-
![[Image:SSBBPokeball.jpg|50px]]
![[File:SSBBPokeball.jpg|50px]]
|align=center|[[Poké Ball]] [[Image:Pokémon_Emblem.gif|20px]]
|align=center|[[Poké Ball]] [[File:Pokémon_Emblem.gif|20px]]
|Throw a Poké Ball to summon a randomly selected Pokémon that will assist the user.
|Throw a Poké Ball to summon a randomly selected Pokémon that will assist the user.
|-
|-
![[Image:BrawlRayGun.jpg|50px]]
![[File:BrawlRayGun.jpg|50px]]
|align=center|[[Ray Gun]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Ray Gun]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|The Ray Gun is a beam gun that lets the user fire fast-moving blasts. It comes loaded with 16 shots. When the user has exhausted the ammo, it can still be useful since the user can throw the gun at the opponent to score a Smash attack.
|The Ray Gun is a beam gun that lets the user fire fast-moving blasts. It comes loaded with 16 shots. When the user has exhausted the ammo, it can still be useful since the user can throw the gun at the opponent to score a Smash attack.
|-
|-
![[Image:BrawlSandbagArtwork.jpg|50px]]
![[File:BrawlSandbagArtwork.jpg|50px]]
|align=center|[[Sandbag]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Sandbag]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|Beating Sandbag up make it drop items and food. As Sandbag accumulates damage, it gradually becomes easier to hit far distances. Of course, beat Sandbag too much and its pool of items will run dry.
|Beating Sandbag up make it drop items and food. As Sandbag accumulates damage, it gradually becomes easier to hit far distances. Of course, beat Sandbag too much and its pool of items will run dry.
|-
|-
![[Image:BrawlScrewAttack.jpg|50px]]
![[File:BrawlScrewAttack.jpg|50px]]
|align=center|[[Screw Attack]] [[Image:Metroid_Emblem.gif|20px]]
|align=center|[[Screw Attack]] [[File:Metroid_Emblem.gif|20px]]
|While wearing it, the Screw Attack ability is added to the user's standard and midair jumps. The user is still able to attack as normal when capable of using the Screw Attack.
|While wearing it, the Screw Attack ability is added to the user's standard and midair jumps. The user is still able to attack as normal when capable of using the Screw Attack.
|-
|-
![[Image:Smash Ball.jpg|50px]]
![[File:Smash Ball.jpg|50px]]
|align=center|[[Smash Ball]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Smash Ball]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|Attacking one of these until it breaks gives the ability to use a [[Final Smash]].  
|Attacking one of these until it breaks gives the ability to use a [[Final Smash]].  
|-
|-
![[Image:Smoke_Ball.jpg|50px]]
![[File:Smoke_Ball.jpg|50px]]
|align=center|[[Smoke Ball]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Smoke Ball]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|Emits a large cloud of colorful smoke. Doesn't do any damage, but sticks to anyone it hits.
|Emits a large cloud of colorful smoke. Doesn't do any damage, but sticks to anyone it hits.
|-
|-
|[[Image:Smart_Bomb_Artwork.jpg|50px]]
|[[File:Smart_Bomb_Artwork.jpg|50px]]
|align=center|[[Smart Bomb (SSB item)|Smart Bomb]] [[Image:Star Fox Emblem.gif|20px]]
|align=center|[[Smart Bomb (SSB item)|Smart Bomb]] [[File:Star Fox Emblem.gif|20px]]
|A bomb that explodes with a large blast radius when thrown, destroying anything in its reach. May occasionally fail.
|A bomb that explodes with a large blast radius when thrown, destroying anything in its reach. May occasionally fail.
|-
|-
|[[Image:BrawlSoccerBall.jpg|50px]]
|[[File:BrawlSoccerBall.jpg|50px]]
|align=center|[[Soccer Ball]] [[Image:Mario_Bros._Emblem.gif|20px]]
|align=center|[[Soccer Ball]] [[File:Mario_Bros._Emblem.gif|20px]]
|No one can pick up this item, but when a player hits the ball with a strong attack, it bursts into flames and flies off into the air, depending on how strong the attack is. The angle of the attack determines the direction the Soccer Ball will fly off in.
|No one can pick up this item, but when a player hits the ball with a strong attack, it bursts into flames and flies off into the air, depending on how strong the attack is. The angle of the attack determines the direction the Soccer Ball will fly off in.
|-
|-
![[Image:BrawlSpring.jpg|50px]]
![[File:BrawlSpring.jpg|50px]]
|align=center|[[Spring]] [[Image:Donkey_Kong_Emblem.gif|20px]]
|align=center|[[Spring]] [[File:Donkey_Kong_Emblem.gif|20px]]
|Hoping on a Spring makes the user perform an extra high jump. Every so often a Spring will topple over sideways. When it does so, anyone who makes contact with the fallen Spring will be knocked sideways.
|Hoping on a Spring makes the user perform an extra high jump. Every so often a Spring will topple over sideways. When it does so, anyone who makes contact with the fallen Spring will be knocked sideways.
|-
|-
![[Image:BrawlStockBall.jpg|50px]]
![[File:BrawlStockBall.jpg|50px]]
|align=center|[[Stock Ball]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Stock Ball]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|In [[The Subspace Emissary]], Stock Balls increase the number of lives the player have left.  
|In [[The Subspace Emissary]], Stock Balls increase the number of lives the player have left.  
|-
|-
![[Image:BrawlSuperMushroomArtwork.jpg|50px]]
![[File:BrawlSuperMushroomArtwork.jpg|50px]]
|align=center|[[Super Mushroom]] [[Image:Mario_Bros._Emblem.gif|20px]]
|align=center|[[Super Mushroom]] [[File:Mario_Bros._Emblem.gif|20px]]
|Touch one of these to grow huge. In this enhanced form, the user won’t fly as far when hit and is capable of dealing harder-hitting blows than usual. However, they become easier to strike.
|Touch one of these to grow huge. In this enhanced form, the user won’t fly as far when hit and is capable of dealing harder-hitting blows than usual. However, they become easier to strike.
|-
|-
![[Image:BrawlSuperScope.jpg|50px]]
![[File:BrawlSuperScope.jpg|50px]]
|align=center|[[Super Scope]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Super Scope]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|This beam gun lets the user choose between attacking with rapid-fire or charged shots. The Super Scope holds enough energy for 48 rapid-fire shots, or about three fully charged blasts.
|This beam gun lets the user choose between attacking with rapid-fire or charged shots. The Super Scope holds enough energy for 48 rapid-fire shots, or about three fully charged blasts.
|-
|-
![[Image:Superspicy_Curry.jpg|50px]]
![[File:Superspicy_Curry.jpg|50px]]
|align=center|[[Superspicy Curry]] [[Image:Kirby_Emblem.gif|20px]]
|align=center|[[Superspicy Curry]] [[File:Kirby_Emblem.gif|20px]]
|Eat one of these and the player starts spewing flames from his or her mouth. The user can, however, continue to attack as normal. This item also has the side effect of making the user run, even if they try to walk.
|Eat one of these and the player starts spewing flames from his or her mouth. The user can, however, continue to attack as normal. This item also has the side effect of making the user run, even if they try to walk.
|-
|-
|[[Image:BrawlStarman.jpg|50px]]
|[[File:BrawlStarman.jpg|50px]]
|align=center|[[Star|Starman]] [[Image:Mario_Bros._Emblem.gif|20px]]
|align=center|[[Star|Starman]] [[File:Mario_Bros._Emblem.gif|20px]]
|Just touching one of these gives the user temporary invincibility. The effect lasts 10 seconds.  
|Just touching one of these gives the user temporary invincibility. The effect lasts 10 seconds.  
|-
|-
|[[Image:BrawlStarRod.jpg|50px]]
|[[File:BrawlStarRod.jpg|50px]]
|align=center|[[Star Rod (Super Smash Bros.)|Star Rod]] [[Image:Kirby_Emblem.gif|20px]]
|align=center|[[Star Rod (Super Smash Bros.)|Star Rod]] [[File:Kirby_Emblem.gif|20px]]
|Perform a strong side attack or side Smash attack while holding the Star Rod to swing the rod and simultaneously fire off a star-shaped projectile. When the user throw a Star Rod at the opponent, it sends them rocketing off sideways.  
|Perform a strong side attack or side Smash attack while holding the Star Rod to swing the rod and simultaneously fire off a star-shaped projectile. When the user throw a Star Rod at the opponent, it sends them rocketing off sideways.  
|-
|-
![[Image:Team_Healer_Artwork.jpg|50px]]
![[File:Team_Healer_Artwork.jpg|50px]]
|align=center|[[Team Healer]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Team Healer]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|Only usable in Team battles, can recover a teammate's health if tossed at them. If thrown at opponents, it may hurt or heal them.
|Only usable in Team battles, can recover a teammate's health if tossed at them. If thrown at opponents, it may hurt or heal them.
|-
|-
![[Image:BrawlTimer.jpg|50px]]
![[File:BrawlTimer.jpg|50px]]
|align=center|[[Timer]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Timer]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|Picking up this item slows down the flow of time for all other players. Occasionally the Timer will have a different effect and only slow the user down, or it may slow down everyone.
|Picking up this item slows down the flow of time for all other players. Occasionally the Timer will have a different effect and only slow the user down, or it may slow down everyone.
|-
|-
![[Image:TrophyBase.jpg|50px]]
![[File:TrophyBase.jpg|50px]]
|align=center|[[Trophy Stand]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Trophy Stand]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|This item turns enemies into trophies in [[The Subspace Emissary]]. Stronger enemies must be sufficiently weakened to be successfully turned into a trophy.
|This item turns enemies into trophies in [[The Subspace Emissary]]. Stronger enemies must be sufficiently weakened to be successfully turned into a trophy.
|-
|-
![[Image:Brawl_Attacks_-_Wario_-_Wario_Chopper.jpg|50px]]
![[File:Brawl_Attacks_-_Wario_-_Wario_Chopper.jpg|50px]]
|align=center|[[Wario Bike|Bike Pieces]] [[Image:Wario_Emblem.gif|20px]]
|align=center|[[Wario Bike|Bike Pieces]] [[File:Wario_Emblem.gif|20px]]
|If the Wario Bike is dismantled, the pieces can be thrown at others.
|If the Wario Bike is dismantled, the pieces can be thrown at others.
|-
|-
![[Image:BrawlUnira.jpg|50px]]
![[File:BrawlUnira.jpg|50px]]
|align=center|[[Unira]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|[[Unira]] [[File:Super_Smash_Bros._Emblem.gif|20px]]
|Throwing a Unira into the ground or attacking it causes its spikes to extend, damaging opponents who bump into it. Attacking the Unira again make its spikes retract.
|Throwing a Unira into the ground or attacking it causes its spikes to extend, damaging opponents who bump into it. Attacking the Unira again make its spikes retract.
|-
|-
![[Image:The_Summit.jpg|50px]]
![[File:The_Summit.jpg|50px]]
|align=center|[[Vegetable|Vegetables]] [[Image:Ice_Climber_Emblem.gif|20px]]
|align=center|[[Vegetable|Vegetables]] [[File:Ice_Climber_Emblem.gif|20px]]
|Heals the player. Appears only on the [[Summit]] stage.
|Heals the player. Appears only on the [[Summit]] stage.
|-
|-
![[Image:BrawlWarpStar.jpg|50px]]
![[File:BrawlWarpStar.jpg|50px]]
|align=center|[[Warp Star]] [[Image:Kirby_Emblem.gif|20px]]
|align=center|[[Warp Star]] [[File:Kirby_Emblem.gif|20px]]
|The user takes a ride on a Warp Star to launch a vicious attack from above on the opponent. It can be controlled where the Warp Star falls by using the Control Stick.
|The user takes a ride on a Warp Star to launch a vicious attack from above on the opponent. It can be controlled where the Warp Star falls by using the Control Stick.
|}
|}


===[[Assist Trophy#List_of_Assist_Characters|Assist Trophy characters]]===
===[[Assist Trophy#List_of_Assist_Characters|Assist Trophy characters]]===
[[image:Samurai_Goro_3.jpg|thumb|Samurai Goroh.]]
[[File:Samurai_Goro_3.jpg|thumb|Samurai Goroh.]]
*Andross - ''Star Fox series
*Andross - ''Star Fox series
*Barbara Bat - ''Daigasso! Band Brothers
*Barbara Bat - ''Daigasso! Band Brothers
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===[[Pokémon#Poké Ball Pokémon in Super Smash Bros. Brawl|Poké Ball Pokémon]]===
===[[Pokémon#Poké Ball Pokémon in Super Smash Bros. Brawl|Poké Ball Pokémon]]===
[[Image:BrawlGroudon.jpg|thumb|Groudon.]]
[[File:BrawlGroudon.jpg|thumb|Groudon.]]
*Bellossom
*Bellossom
*Bonsly
*Bonsly
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===Solo===
===Solo===
====Subspace Emissary====
====Subspace Emissary====
[[Image:Subspace_Emissary_Map.jpg|thumb|left|200px|The World Map of the Subspace Emissary.]]
[[File:Subspace_Emissary_Map.jpg|thumb|left|200px|The World Map of the Subspace Emissary.]]
{{main|Subspace Emissary}}
{{main|Subspace Emissary}}
The Subspace Emissary is the game's adventure mode. Unlike Melee's [[Adventure Mode]], it has a story and co-op multiplayer is an option. Players can use stickers to increase his/her attacks and items.
The Subspace Emissary is the game's adventure mode. Unlike Melee's [[Adventure Mode]], it has a story and co-op multiplayer is an option. Players can use stickers to increase his/her attacks and items.


====Classic Mode====
====Classic Mode====
[[Image:Brawl_Classic_Mode.jpg|thumb|The loading screen before each level of Classic Mode, with [[Link]] acting as the first opponent.]]
[[File:Brawl_Classic_Mode.jpg|thumb|The loading screen before each level of Classic Mode, with [[Link]] acting as the first opponent.]]
Classic Mode returns from ''Super Smash Bros. Melee'', acting the exact same way. Players pick a character, and then go through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player and two teammates fighting a giant version of an opponent, or the player having to fight a [[Metal Box|metal]] version of another player. A small heart will appear next to a teammate's logo in the matches with allies. When a level is finished, the score will be added up, and coins will be earned. These can be used in the Coin Launcher. Clearing this Mode will give the player a trophy of the character used to complete it. <ref> When finishing it as Zelda or Sheik the player can only get the trophy of her current form, unlike in Melee where they received both. The same applies to Samus and Zero Suit Samus. Classic must be cleared three times with the Pokémon Trainer to obtain all the trophies, clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared. </ref>
Classic Mode returns from ''Super Smash Bros. Melee'', acting the exact same way. Players pick a character, and then go through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player and two teammates fighting a giant version of an opponent, or the player having to fight a [[Metal Box|metal]] version of another player. A small heart will appear next to a teammate's logo in the matches with allies. When a level is finished, the score will be added up, and coins will be earned. These can be used in the Coin Launcher. Clearing this Mode will give the player a trophy of the character used to complete it. <ref> When finishing it as Zelda or Sheik the player can only get the trophy of her current form, unlike in Melee where they received both. The same applies to Samus and Zero Suit Samus. Classic must be cleared three times with the Pokémon Trainer to obtain all the trophies, clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared. </ref>


{|border=1 cellpadding=3 cellspacing=0 width=100% style="background:ghostwhite; color:black; border-collapse:collapse"
{| class="table" style="width:100%"
|-
!colspan=2 style="background:orange;font-size:120%"|Classic Mode
!colspan=2 style="background:orange"|<big>Classic Mode</big><br>
|-
|-
!width=15%|Stage 1
!width=15%|Stage 1
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=====Bosses=====
=====Bosses=====
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{| class="table" style="width:100%; font-family:Arial"
|-
! width=15% |
! width=15% |
! width=17% | Boss
! width=17% | Boss
! width=68% | Description
! width=68% | Description
|-
|-
![[Image:MasterHandBrawl.jpg|140px]]
![[File:MasterHandBrawl.jpg|140px]]
| align=center | [[Master Hand]]
| align=center | [[Master Hand]]
| The final boss of Classic mode, the right hand, Master Hand is sometimes referred to as the "manifestation of creative spirit" in the Smash Bros. universe. Master Hand's existence is still a shadowed one, therefore little is known of it.
| The final boss of Classic mode, the right hand, Master Hand is sometimes referred to as the "manifestation of creative spirit" in the Smash Bros. universe. Master Hand's existence is still a shadowed one, therefore little is known of it.
|-
|-
![[Image:CrazyHandBrawl.jpg|140px]]
![[File:CrazyHandBrawl.jpg|140px]]
| align=center | [[Crazy Hand]]
| align=center | [[Crazy Hand]]
| While Master Hand is the "manifestation of creative spirit", the left hand, Crazy Hand is the "manifestation of destructive spirit". In Classic Mode, Crazy Hand appears only if the player has arrived at the final stage with the difficulty at Hard or above with no continues, and the player must have arrived at the final stage in 9 minutes or less.
| While Master Hand is the "manifestation of creative spirit", the left hand, Crazy Hand is the "manifestation of destructive spirit". In Classic Mode, Crazy Hand appears only if the player has arrived at the final stage with the difficulty at Hard or above with no continues, and the player must have arrived at the final stage in 9 minutes or less.
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=====All-Star Matches=====
=====All-Star Matches=====
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=80% align=center
{| class=table style="width:80%;text-align:center"
|-
!#
!#
!Series
!Series
Line 1,493: Line 1,477:
!Stage
!Stage
|-
|-
![[Image:AllStarMatch1.jpg|150px]]
![[File:AllStarMatch1.jpg|150px]]
!Game & Watch
!Game & Watch
|[[Mr. Game & Watch]]
|[[Mr. Game & Watch]]
|[[Flat Zone 2]]
|[[Flat Zone 2]]
|-
|-
![[Image:AllStarMatch2.jpg|150px]]
![[File:AllStarMatch2.jpg|150px]]
!Mario Bros.
!Mario Bros.
|[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]]
|[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]]
|[[Mushroomy Kingdom]]/[[Delfino Plaza]]/[[Mario Circuit]]/[[Luigi's Mansion (place)|Luigi's Mansion]]
|[[Mushroomy Kingdom]]/[[Delfino Plaza]]/[[Mario Circuit]]/[[Luigi's Mansion (place)|Luigi's Mansion]]
|-
|-
![[Image:AllStarMatch3.jpg|150px]]
![[File:AllStarMatch3.jpg|150px]]
!Donkey Kong
!Donkey Kong
|[[Donkey Kong]], [[Diddy Kong]]
|[[Donkey Kong]], [[Diddy Kong]]
|[[75m]]/[[Rumble Falls]]
|[[75m]]/[[Rumble Falls]]
|-
|-
![[Image:AllStarMatch4.jpg|150px]]
![[File:AllStarMatch4.jpg|150px]]
!Ice Climber
!Ice Climber
|[[Ice Climbers]]
|[[Ice Climbers]]
|[[Summit]]
|[[Summit]]
|-
|-
![[Image:AllStarMatch5.jpg|150px]]
![[File:AllStarMatch5.jpg|150px]]
!R.O.B.
!R.O.B.
|[[R.O.B.]]
|[[R.O.B.]]
|[[Mario Bros. (stage)|Mario Bros.]]
|[[Mario Bros. (stage)|Mario Bros.]]
|-
|-
![[Image:AllStarMatch6.jpg|150px]]
![[File:AllStarMatch6.jpg|150px]]
!The Legend of Zelda
!The Legend of Zelda
|[[Link]], [[Toon Link]], [[Zelda]]/[[Sheik]], [[Ganondorf]]
|[[Link]], [[Toon Link]], [[Zelda]]/[[Sheik]], [[Ganondorf]]
|[[Bridge of Eldin]]/[[Pirate Ship (SSBB)|Pirate Ship]]
|[[Bridge of Eldin]]/[[Pirate Ship (SSBB)|Pirate Ship]]
|-
|-
![[Image:AllStarMatch7.jpg|150px]]
![[File:AllStarMatch7.jpg|150px]]
!Metroid
!Metroid
|[[Samus Aran]]/[[Zero Suit Samus]]
|[[Samus Aran]]/[[Zero Suit Samus]]
|[[Frigate Orpheon]]/[[Norfair]]
|[[Frigate Orpheon]]/[[Norfair]]
|-
|-
![[Image:AllStarMatch8.jpg|150px]]
![[File:AllStarMatch8.jpg|150px]]
!Kid Icarus
!Kid Icarus
|[[Pit]]
|[[Pit]]
|[[Skyworld]]
|[[Skyworld]]
|-
|-
![[Image:AllStarMatch9.jpg|150px]]
![[File:AllStarMatch9.jpg|150px]]
!Metal Gear
!Metal Gear
|[[Solid Snake]]
|[[Solid Snake]]
|[[Shadow Moses Island]]
|[[Shadow Moses Island]]
|-
|-
![[Image:AllStarMatch10.jpg|150px]]
![[File:AllStarMatch10.jpg|150px]]
!EarthBound
!EarthBound
|[[Ness]], [[Lucas]]
|[[Ness]], [[Lucas]]
|[[New Pork City]]
|[[New Pork City]]
|-
|-
![[Image:AllStarMatch11.jpg|150px]]
![[File:AllStarMatch11.jpg|150px]]
!Fire Emblem
!Fire Emblem
|[[Marth]], [[Ike]]
|[[Marth]], [[Ike]]
|[[Castle Siege]]
|[[Castle Siege]]
|-
|-
![[Image:AllStarMatch12.jpg|150px]]
![[File:AllStarMatch12.jpg|150px]]
!Yoshi
!Yoshi
|[[Yoshi]]
|[[Yoshi]]
|[[Yoshi's Island (place)|Yoshi's Island]]
|[[Yoshi's Island (place)|Yoshi's Island]]
|-
|-
![[Image:AllStarMatch13.jpg|150px]]
![[File:AllStarMatch13.jpg|150px]]
!F-Zero
!F-Zero
|[[Captain Falcon]]
|[[Captain Falcon]]
|[[Port Town Aero Dive]]
|[[Port Town Aero Dive]]
|-
|-
![[Image:AllStarMatch14.jpg|150px]]
![[File:AllStarMatch14.jpg|150px]]
!Sonic the Hedgehog
!Sonic the Hedgehog
|[[Sonic the Hedgehog]]
|[[Sonic the Hedgehog]]
|[[Green Hill Zone]]
|[[Green Hill Zone]]
|-
|-
![[Image:AllStarMatch15.jpg|150px]]
![[File:AllStarMatch15.jpg|150px]]
!Kirby's Dream Land
!Kirby's Dream Land
|[[Kirby]], [[Meta Knight]], [[King Dedede]]
|[[Kirby]], [[Meta Knight]], [[King Dedede]]
|[[Halberd|Battleship Halberd]]
|[[Halberd|Battleship Halberd]]
|-
|-
![[Image:AllStarMatch16.jpg|150px]]
![[File:AllStarMatch16.jpg|150px]]
!Star Fox
!Star Fox
|[[Fox McCloud|Fox]], [[Falco Lombardi|Falco]], [[Wolf O'Donnell|Wolf]]
|[[Fox McCloud|Fox]], [[Falco Lombardi|Falco]], [[Wolf O'Donnell|Wolf]]
|[[Lylat Cruise]]
|[[Lylat Cruise]]
|-
|-
![[Image:AllStarMatch17.jpg|150px]]
![[File:AllStarMatch17.jpg|150px]]
!WarioWare, Inc.
!WarioWare, Inc.
|[[Wario]]
|[[Wario]]
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|-
|-
![[Image:AllStarMatch18.jpg|150px]]
![[File:AllStarMatch18.jpg|150px]]
!Pokémon
!Pokémon
|[[Pikachu]], [[Pokémon Trainer]], [[Lucario]], [[Jigglypuff]]
|[[Pikachu]], [[Pokémon Trainer]], [[Lucario]], [[Jigglypuff]]
|[[Pokémon Stadium 2]]/[[Spear Pillar]]
|[[Pokémon Stadium 2]]/[[Spear Pillar]]
|-
|-
![[Image:AllStarMatch19.jpg|150px]]
![[File:AllStarMatch19.jpg|150px]]
!Pikmin
!Pikmin
|[[Captain Olimar]]
|[[Captain Olimar]]
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=====Single Player Mode=====
=====Single Player Mode=====
 
{|class=table
{|border=1 cellspacing=1 cellpadding=3 style="border-collapse:collapse"
|-
!#
!#
!Preview
!Preview
Line 1,604: Line 1,586:
|-
|-
!1
!1
![[Image:Events01.png|85px]]
![[File:Events01.png|85px]]
!Two Trouble Kings
!Two Trouble Kings
|[[Mario]]
|[[Mario]]
Line 1,611: Line 1,593:
|-
|-
!2
!2
![[Image:Events02.png|85px]]
![[File:Events02.png|85px]]
!Landmaster Ignition
!Landmaster Ignition
|[[Fox]]
|[[Fox]]
Line 1,618: Line 1,600:
|-
|-
!3
!3
![[Image:Events03.png|85px]]
![[File:Events03.png|85px]]
!Pink Ball Repulsion
!Pink Ball Repulsion
|[[Meta Knight]]
|[[Meta Knight]]
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|-
|-
!4
!4
![[Image:Events04.png|85px]]
![[File:Events04.png|85px]]
!Cleaning House in Skyworld
!Cleaning House in Skyworld
|[[Pit]]
|[[Pit]]
Line 1,632: Line 1,614:
|-
|-
!5
!5
![[Image:Events05.png|85px]]
![[File:Events05.png|85px]]
!Become the Champion!
!Become the Champion!
|[[Pokémon Trainer]]
|[[Pokémon Trainer]]
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|-
|-
!6
!6
![[Image:Events06.png|85px]]
![[File:Events06.png|85px]]
!Super Bowser Bros.
!Super Bowser Bros.
|[[Bowser]]
|[[Bowser]]
Line 1,646: Line 1,628:
|-
|-
!7
!7
![[Image:Events07.png|85px]]
![[File:Events07.png|85px]]
!Diddy Kong Panic
!Diddy Kong Panic
|[[Donkey Kong]]
|[[Donkey Kong]]
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|-
|-
!8
!8
![[Image:Events08.png|85px]]
![[File:Events08.png|85px]]
!Go! Triple Finish!
!Go! Triple Finish!
|[[Pikachu]]
|[[Pikachu]]
Line 1,660: Line 1,642:
|-
|-
!9
!9
![[Image:Events09.png|85px]]
![[File:Events09.png|85px]]
!The Monster Beneath the Earth
!The Monster Beneath the Earth
|[[Ike]]
|[[Ike]]
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|-
|-
!10
!10
![[Image:Events10.png|85px]]
![[File:Events10.png|85px]]
!All-Star Battle Regulars
!All-Star Battle Regulars
|Choose
|Choose
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|-
|-
!11
!11
![[Image:Events11.png|85px]]
![[File:Events11.png|85px]]
!Yoshi's Rainbow
!Yoshi's Rainbow
|[[Ice Climbers]]
|[[Ice Climbers]]
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|-
|-
!12
!12
![[Image:Events12.png|85px]]
![[File:Events12.png|85px]]
!Sleeping in the Eggs
!Sleeping in the Eggs
|[[Yoshi]]
|[[Yoshi]]
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|-
|-
!13
!13
![[Image:Events13.png|85px]]
![[File:Events13.png|85px]]
!Dragoon Strike
!Dragoon Strike
|[[Kirby]]
|[[Kirby]]
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|-
|-
!14
!14
![[Image:Events14.png|85px]]
![[File:Events14.png|85px]]
!Sproutage of the Flower Pikmin
!Sproutage of the Flower Pikmin
|[[Captain Olimar|Pikmin & Olimar]]
|[[Captain Olimar|Pikmin & Olimar]]
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|-
|-
!15
!15
![[Image:Events15.png|85px]]
![[File:Events15.png|85px]]
!Hammer of the King
!Hammer of the King
|[[King Dedede]]
|[[King Dedede]]
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|-
|-
!16
!16
![[Image:Events16.png|85px]]
![[File:Events16.png|85px]]
!Power suit ON!
!Power suit ON!
|[[Zero Suit Samus]]
|[[Zero Suit Samus]]
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|-
|-
!17
!17
![[Image:Events17.png|85px]]
![[File:Events17.png|85px]]
!Super Waterfall Climb
!Super Waterfall Climb
|[[Zelda]]
|[[Zelda]]
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|-
|-
!18
!18
![[Image:Events18.png|85px]]
![[File:Events18.png|85px]]
!Dark Link Duel
!Dark Link Duel
|[[Link]]
|[[Link]]
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|-
|-
!19
!19
![[Image:Events19.png|85px]]
![[File:Events19.png|85px]]
!Wario Bros.
!Wario Bros.
|[[Wario]]
|[[Wario]]
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|-
|-
!20
!20
![[Image:Events20.png|85px]]
![[File:Events20.png|85px]]
!All-Star Battle x 1
!All-Star Battle x 1
|Choose
|Choose
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|-
|-
!21
!21
![[Image:Events21.png|85px]]
![[File:Events21.png|85px]]
!Visit to Onett
!Visit to Onett
|[[Lucas]]
|[[Lucas]]
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|-
|-
!22
!22
![[Image:Events22.png|85px]]
![[File:Events22.png|85px]]
!Monkeys Unite
!Monkeys Unite
|[[Diddy Kong]]
|[[Diddy Kong]]
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|-
|-
!23
!23
![[Image:Events23.png|85px]]
![[File:Events23.png|85px]]
!Molten Norfair
!Molten Norfair
|[[Samus Aran|Samus]]
|[[Samus Aran|Samus]]
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|-
|-
!24
!24
![[Image:Events24.png|85px]]
![[File:Events24.png|85px]]
!Come On! Blue Falcon!
!Come On! Blue Falcon!
|[[Captain Falcon]]
|[[Captain Falcon]]
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|-
|-
!25
!25
![[Image:Events25.png|85px]]
![[File:Events25.png|85px]]
!The Aura is with Me
!The Aura is with Me
|[[Lucario]]
|[[Lucario]]
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|-
|-
!26
!26
![[Image:Events26.png|85px]]
![[File:Events26.png|85px]]
!The Slow and Easy Life
!The Slow and Easy Life
|[[Ness]]
|[[Ness]]
Line 1,786: Line 1,768:
|-
|-
!27
!27
![[Image:Events27.png|85px]]
![[File:Events27.png|85px]]
!Three-Beast Carnage
!Three-Beast Carnage
|[[R.O.B.]]
|[[R.O.B.]]
Line 1,793: Line 1,775:
|-
|-
!28
!28
![[Image:Events28.png|85px]]
![[File:Events28.png|85px]]
!Flower Blooms in the Echoes
!Flower Blooms in the Echoes
|[[Princess Peach|Peach]]
|[[Princess Peach|Peach]]
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|-
|-
!29
!29
![[Image:Events29.png|85px]]
![[File:Events29.png|85px]]
!All-Star Semifinal Regulars
!All-Star Semifinal Regulars
|Choose
|Choose
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|-
|-
!30
!30
![[Image:Events30.png|85px]]
![[File:Events30.png|85px]]
!Sonic Boom
!Sonic Boom
|[[Sonic the Hedgehog|Sonic]]
|[[Sonic the Hedgehog|Sonic]]
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|-
|-
!31
!31
![[Image:Events31.png|85px]]
![[File:Events31.png|85px]]
!The Ultimate Bodyguard
!The Ultimate Bodyguard
|[[Marth]]
|[[Marth]]
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|-
|-
!32
!32
![[Image:Events32.png|85px]]
![[File:Events32.png|85px]]
!Bird in Darkest Night
!Bird in Darkest Night
|[[Falco Lombardi|Falco]]
|[[Falco Lombardi|Falco]]
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|-
|-
!33
!33
![[Image:Events33.png|85px]]
![[File:Events33.png|85px]]
!Advent of the Evil King
!Advent of the Evil King
|[[Ganondorf]]
|[[Ganondorf]]
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|-
|-
!34
!34
![[Image:Events34.png|85px]]
![[File:Events34.png|85px]]
!All-Star Battle Melee
!All-Star Battle Melee
|Choose
|Choose
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|-
|-
!35
!35
![[Image:Events35.png|85px]]
![[File:Events35.png|85px]]
!The Visitor to Flat Zone
!The Visitor to Flat Zone
|[[Mr. Game & Watch]]
|[[Mr. Game & Watch]]
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|-
|-
!36
!36
![[Image:Events36.png|85px]]
![[File:Events36.png|85px]]
!High-Tech Special Forces
!High-Tech Special Forces
|[[Solid Snake]]
|[[Solid Snake]]
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|-
|-
!37
!37
![[Image:Events37.png|85px]]
![[File:Events37.png|85px]]
!The Pirate Airship
!The Pirate Airship
|[[Toon Link]]
|[[Toon Link]]
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|-
|-
!38
!38
![[Image:Events38.png|85px]]
![[File:Events38.png|85px]]
!The Wolf Hunts the Fox
!The Wolf Hunts the Fox
|[[Wolf O'Donnell|Wolf]]
|[[Wolf O'Donnell|Wolf]]
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|-
|-
!39
!39
![[Image:Events39.png|85px]]
![[File:Events39.png|85px]]
!All-Star Battle x 2
!All-Star Battle x 2
|Choose
|Choose
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|-
|-
!40
!40
![[Image:Events40.png|85px]]
![[File:Events40.png|85px]]
!The Final Battle
!The Final Battle
|Choose
|Choose
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|-
|-
!41
!41
![[Image:Events41.png|85px]]
![[File:Events41.png|85px]]
!The FINAL, Final Battle
!The FINAL, Final Battle
|Choose
|Choose
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=====Co-Op Mode=====
=====Co-Op Mode=====
This mode requires two human players, and has (mostly) different events from the single-player mode.  
This mode requires two human players, and has (mostly) different events from the single-player mode.  


{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
{| class=table
!#
!#
!Preview
!Preview
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|-
|-
!1
!1
![[Image:Events01.png|85px]]
![[File:Events01.png|85px]]
!Two Trouble Kings
!Two Trouble Kings
|[[Mario]] and [[Kirby]]
|[[Mario]] and [[Kirby]]
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|-
|-
!2
!2
![[Image:C-02.png|85px]]
![[File:C-02.png|85px]]
!Master the Pokémon Tag Battle
!Master the Pokémon Tag Battle
|[[Pokémon Trainer]] and [[Pikachu]]
|[[Pokémon Trainer]] and [[Pikachu]]
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|-
|-
!3
!3
![[Image:C-03.png|85px]]
![[File:C-03.png|85px]]
!Fastest, Shortest, Sudden Death
!Fastest, Shortest, Sudden Death
|[[Yoshi]] and [[King Dedede]]
|[[Yoshi]] and [[King Dedede]]
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|-
|-
!4
!4
![[Image:C-04.png|85px]]
![[File:C-04.png|85px]]
!The DK Tag Calamity
!The DK Tag Calamity
|[[Donkey Kong]] and [[Diddy Kong]]
|[[Donkey Kong]] and [[Diddy Kong]]
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|-
|-
!5
!5
![[Image:C-05.png|85px]]
![[File:C-05.png|85px]]
!The Yoshi Team of 50
!The Yoshi Team of 50
|[[Meta Knight]] and [[Pit]]
|[[Meta Knight]] and [[Pit]]
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|-
|-
!6
!6
![[Image:Event6.PNG|85px]]
![[File:Event6.PNG|85px]]
!Unwanted Suitors
!Unwanted Suitors
|[[Zelda]] and [[Zero Suit Samus]]
|[[Zelda]] and [[Zero Suit Samus]]
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|-
|-
!7
!7
![[Image:Event7.PNG|80px]]
![[File:Event7.PNG|80px]]
!Battle of the Dark Sides
!Battle of the Dark Sides
|[[Link]] and [[Samus Aran|Samus]]
|[[Link]] and [[Samus Aran|Samus]]
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|-
|-
!8
!8
![[Image:Event8.PNG|85px]]
![[File:Event8.PNG|85px]]
!All MINE!
!All MINE!
|[[Wario]] and [[Bowser]]
|[[Wario]] and [[Bowser]]
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|-
|-
!9
!9
![[Image:Event9.PNG|85px]]
![[File:Event9.PNG|85px]]
!Those Who Wait in Onett
!Those Who Wait in Onett
|[[Lucas]] and [[Ness]]
|[[Lucas]] and [[Ness]]
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|-
|-
!10
!10
![[Image:Event10.PNG|85px]]
![[File:Event10.PNG|85px]]
!The R.O.B.'s of Tomorrow
!The R.O.B.'s of Tomorrow
|[[Lucario]] and [[Ice Climbers]]
|[[Lucario]] and [[Ice Climbers]]
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|-
|-
!11
!11
![[Image:Event11.PNG|85px]]
![[File:Event11.PNG|85px]]
!The Great Remodeling Battle
!The Great Remodeling Battle
|[[Luigi]] and [[Princess Peach|Peach]]
|[[Luigi]] and [[Princess Peach|Peach]]
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|-
|-
!12
!12
![[Image:Event12.PNG|85px]]
![[File:Event12.PNG|85px]]
!Come Back, Falcon Flyer!
!Come Back, Falcon Flyer!
|[[Captain Falcon]] and [[Captain Olimar|Pikmin & Olimar]]
|[[Captain Falcon]] and [[Captain Olimar|Pikmin & Olimar]]
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|-
|-
!13
!13
![[Image:Event13.PNG|85px]]
![[File:Event13.PNG|85px]]
!Blades of the Quick and Mighty
!Blades of the Quick and Mighty
|[[Marth]] and [[Ike]]
|[[Marth]] and [[Ike]]
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|-
|-
!14
!14
![[Image:Event14.PNG|85px]]
![[File:Event14.PNG|85px]]
!The Dark Guardians
!The Dark Guardians
|[[Ganondorf]] and [[Wolf O'Donnell|Wolf]]
|[[Ganondorf]] and [[Wolf O'Donnell|Wolf]]
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|-
|-
!15
!15
![[Image:Event15.PNG|85px]]
![[File:Event15.PNG|85px]]
!Four Swords Brawl
!Four Swords Brawl
|Both play as [[Toon Link]]
|Both play as [[Toon Link]]
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|-
|-
!16
!16
![[Image:Co16.png|85px]]
![[File:Co16.png|85px]]
!JIGGLYPUFF's Great Comeback
!JIGGLYPUFF's Great Comeback
|[[Jigglypuff]] and [[Mr. Game & Watch]]
|[[Jigglypuff]] and [[Mr. Game & Watch]]
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|-
|-
!17
!17
![[Image:Co17.png|85px]]
![[File:Co17.png|85px]]
!Sonic and Mario
!Sonic and Mario
|[[Sonic the Hedgehog|Sonic]] and [[Mario]]
|[[Sonic the Hedgehog|Sonic]] and [[Mario]]
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|-
|-
!18
!18
![[Image:Co18.png|85px]]
![[File:Co18.png|85px]]
!The New Weapon of Shadow Moses
!The New Weapon of Shadow Moses
|[[Solid Snake]] and [[R.O.B.]]
|[[Solid Snake]] and [[R.O.B.]]
Line 2,030: Line 2,011:
|-
|-
!19
!19
![[Image:Co19.png|85px]]
![[File:Co19.png|85px]]
!Shadow of Andross
!Shadow of Andross
|[[Fox McCloud|Fox]] and [[Falco Lombardi|Falco]]
|[[Fox McCloud|Fox]] and [[Falco Lombardi|Falco]]
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|-
|-
!20
!20
![[Image:Co20.png|85px]]
![[File:Co20.png|85px]]
!The Final Battle for Two
!The Final Battle for Two
|Choose any Character
|Choose any Character
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|-
|-
!21
!21
![[Image:Co21.png|85px]]
![[File:Co21.png|85px]]
!The True All-Star Battle
!The True All-Star Battle
|Choose any Character
|Choose any Character
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====Stadium====
====Stadium====
The Stadium offers several mini-games, as previously in ''Super Smash Bros. Melee'' and one new mode.
The Stadium offers several mini-games, as previously in ''Super Smash Bros. Melee'' and one new mode.
[[Image:sandybrawlbag.jpg|thumb|Mario along with Sandbag and a [[Home-Run Bat]]]]
[[File:sandybrawlbag.jpg|thumb|Mario along with Sandbag and a [[Home-Run Bat]]]]


=====Home-Run Contest=====
=====Home-Run Contest=====
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=====Multi-Man Brawl=====
=====Multi-Man Brawl=====
[[Image:Multimanselection.jpg|thumb|left|145px|The Selection Screen for Multi-Man Brawl.]]
[[File:Multimanselection.jpg|thumb|left|145px|The Selection Screen for Multi-Man Brawl.]]
Another returning feature is the [[Multi-Man Brawl]], known as Multi-Man Melee in the previous game.  In this mode, players fight the enormous [[Fighting Alloy Team]].  Objectives include defeating a certain number of Alloys, fighting them off for a set period of time, or fighting endlessly for a high score. 10 Man, 100 Man, 3 Minute, 15 minute, Endless and Cruel Settings all return. Various rewards from the challenges section are obtained in this mode.
Another returning feature is the [[Multi-Man Brawl]], known as Multi-Man Melee in the previous game.  In this mode, players fight the enormous [[Fighting Alloy Team]].  Objectives include defeating a certain number of Alloys, fighting them off for a set period of time, or fighting endlessly for a high score. 10 Man, 100 Man, 3 Minute, 15 minute, Endless and Cruel Settings all return. Various rewards from the challenges section are obtained in this mode.


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===Group===
===Group===
====Brawl====
====Brawl====
[[Image:Brawl_Brawl.jpg|left|thumb|Choosing alternate characters for the start of a match.]]
[[File:Brawl_Brawl.jpg|left|thumb|Choosing alternate characters for the start of a match.]]
Very similar to previous games, in which 2-4 players or computers may battle. The players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a [[Warp Pipe]]. These entrances were present in the original ''Super Smash Bros.'', but not in ''Super Smash Bros. Melee''., for unknown reasons.
Very similar to previous games, in which 2-4 players or computers may battle. The players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a [[Warp Pipe]]. These entrances were present in the original ''Super Smash Bros.'', but not in ''Super Smash Bros. Melee''., for unknown reasons.


Line 2,083: Line 2,064:


For characters with distinct forms, the character selection screen allows the player to choose with which to start, by clicking the name. This means characters like Zelda can be used to select Sheik. Depending on the choice, that will be the character the player starts as in the beginning of the match.  
For characters with distinct forms, the character selection screen allows the player to choose with which to start, by clicking the name. This means characters like Zelda can be used to select Sheik. Depending on the choice, that will be the character the player starts as in the beginning of the match.  
[[Image:BrawlBunnyHood.jpg|thumb|The "Bunny Brawl" setting.]]
[[File:BrawlBunnyHood.jpg|thumb|The "Bunny Brawl" setting.]]


====Special Brawl====
====Special Brawl====
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===Nintendo Wi-Fi Connection===
===Nintendo Wi-Fi Connection===
[[Image:BrawlWi-Fi.jpg|thumb|left|The main Wi-Fi menu.]]
[[File:BrawlWi-Fi.jpg|thumb|left|The main Wi-Fi menu.]]
Nintendo Wi-Fi Connection is a new feature in ''Super Smash Bros. Brawl''. However, similar to what happened with ''[[Mario Strikers Charged Football]]'', the game tends to slow down and fail when the players are playing far away. The further away the players are from each other, the more the problem worsens. So, playing a game from Japan to America will slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are ''With Friends'' and ''With Anyone''.
Nintendo Wi-Fi Connection is a new feature in ''Super Smash Bros. Brawl''. However, similar to what happened with ''[[Mario Strikers Charged Football]]'', the game tends to slow down and fail when the players are playing far away. The further away the players are from each other, the more the problem worsens. So, playing a game from Japan to America will slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are ''With Friends'' and ''With Anyone''.


When playing with friends, players use friend codes in order to brawl with each other. They choose an emblem to represent themselves. Emblems can be the games' series emblems, the characters' icons, or [[Mii]]s. In this mode, players are able to send messages to each other in-game, using the [[Taunt]] command. Players can send four different kinds of messages, one for each direction: up, down, left, and right. Results are recorded only in this mode. The [[Super Smash Bros. Brawl#Stadium|Home-run Contest]] and [[Super Smash Bros. Brawl#Stadium|Multi-Man Brawl]] are also playable in this mode.
When playing with friends, players use friend codes in order to brawl with each other. They choose an emblem to represent themselves. Emblems can be the games' series emblems, the characters' icons, or [[Mii]]s. In this mode, players are able to send messages to each other in-game, using the [[Taunt]] command. Players can send four different kinds of messages, one for each direction: up, down, left, and right. Results are recorded only in this mode. The [[Super Smash Bros. Brawl#Stadium|Home-run Contest]] and [[Super Smash Bros. Brawl#Stadium|Multi-Man Brawl]] are also playable in this mode.


[[Image:Multimenbrawl.jpg|thumb|The ''With Friends'' mode selection screen.]]
[[File:Multimenbrawl.jpg|thumb|The ''With Friends'' mode selection screen.]]
When brawling in the ''With Anyone'' setting, players are unable to send messages to each other in-game, and neither can they see the name or details of their opponent. Also, the results of the battle are not recorded in the ''With Anyone'' mode. There are several modes in the ''With Anyone'' setting. In the ''Basic Brawl'', players play against each other without teams. However, the rules are set to 2-Minute Brawl and cannot be changed. However, players can individually change their item settings. The game will randomly use the item setting of one of the combatants. If there are less than 4 players, there will sometimes be CPU enemies present. When a player disconnects from the Wi-Fi connection while battling, a CPU takes over his/her character.
When brawling in the ''With Anyone'' setting, players are unable to send messages to each other in-game, and neither can they see the name or details of their opponent. Also, the results of the battle are not recorded in the ''With Anyone'' mode. There are several modes in the ''With Anyone'' setting. In the ''Basic Brawl'', players play against each other without teams. However, the rules are set to 2-Minute Brawl and cannot be changed. However, players can individually change their item settings. The game will randomly use the item setting of one of the combatants. If there are less than 4 players, there will sometimes be CPU enemies present. When a player disconnects from the Wi-Fi connection while battling, a CPU takes over his/her character.


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===Stage Builder===
===Stage Builder===
[[Image:Stage_Builder.jpg|thumb|left|200px|The Stage Builder in action.]]
[[File:Stage_Builder.jpg|thumb|left|200px|The Stage Builder in action.]]
[[Image:Classic mario stage.jpg|thumb|right|200px|[[Mario]] and [[Luigi]] on a stage from stage builder (notice the stage looks like classic Mario/Luigi.)]]
[[File:Classic mario stage.jpg|thumb|right|200px|[[Mario]] and [[Luigi]] on a stage from stage builder (notice the stage looks like classic Mario/Luigi.)]]
Players create custom stages using this mode. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music from the game that will play on the stage. Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage. After building a fraction of the stage, it can be tested out before being saved. This can be done several times, if it is necessary. After the stage is finished, the name and comment can be chosen, as well as an option to change the music of the stage. It can be sent to other players via Wi-Fi Connection, but can also be sent directly to Nintendo using the "Submit" option on the Stage Builder screen. Every day, Nintendo will send a selected stage to every player with Wi-Fi and ''Super Smash Bros. Brawl'', so he/she can try out the stages that other people have made. The stage gets removed after a day has passed, and a new one is brought in the next day. This allows players to make and try out new stages for themselves every day.
Players create custom stages using this mode. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music from the game that will play on the stage. Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage. After building a fraction of the stage, it can be tested out before being saved. This can be done several times, if it is necessary. After the stage is finished, the name and comment can be chosen, as well as an option to change the music of the stage. It can be sent to other players via Wi-Fi Connection, but can also be sent directly to Nintendo using the "Submit" option on the Stage Builder screen. Every day, Nintendo will send a selected stage to every player with Wi-Fi and ''Super Smash Bros. Brawl'', so he/she can try out the stages that other people have made. The stage gets removed after a day has passed, and a new one is brought in the next day. This allows players to make and try out new stages for themselves every day.
[[Image:CoinLauncher.jpg|thumb|Screen shot of the Coin Launcher in use.]]
[[File:CoinLauncher.jpg|thumb|Screen shot of the Coin Launcher in use.]]


===Coin Launcher===
===Coin Launcher===
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===Other Features===
===Other Features===
====My Music====
====My Music====
[[Image:Mymusic.jpg|thumb|right|'''My Music'''.]]
[[File:Mymusic.jpg|thumb|right|'''My Music'''.]]
Rather than restricting each stage to one music track, stages have a selection of music tracks usually from the game series the stage is from, and players can choose which music track they want to play on the stage using the My Music mode. For example, on the [[Delfino Plaza]] stage, players can choose between the Delfino Plaza theme from ''[[Super Mario Sunshine]]'', the Ending/Title Screen of ''[[Super Mario World]]'', the main theme to ''[[New Super Mario Bros.]]'', and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect [[CD]]s, which randomly appear across the entire game, in many of the numerous modes of play. After all music tracks have been collected, the CD will appear no more.
Rather than restricting each stage to one music track, stages have a selection of music tracks usually from the game series the stage is from, and players can choose which music track they want to play on the stage using the My Music mode. For example, on the [[Delfino Plaza]] stage, players can choose between the Delfino Plaza theme from ''[[Super Mario Sunshine]]'', the Ending/Title Screen of ''[[Super Mario World]]'', the main theme to ''[[New Super Mario Bros.]]'', and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect [[CD]]s, which randomly appear across the entire game, in many of the numerous modes of play. After all music tracks have been collected, the CD will appear no more.


====Trophies====
====Trophies====
[[Trophy|Trophies]] return in ''Super Smash Bros. Brawl''. They act the same way, some being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when selecting a trophy. They can also be displayed the same way they were in ''Melee''. Another new feature is that many trophies can be placed together on the same spot, making dioramas. There are also more backgrounds that can add to this new feature.
[[Trophy (Super Smash Bros. series)|Trophies]] return in ''Super Smash Bros. Brawl''. They act the same way, some being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when selecting a trophy. They can also be displayed the same way they were in ''Melee''. Another new feature is that many trophies can be placed together on the same spot, making dioramas. There are also more backgrounds that can add to this new feature.


====Stickers====
====Stickers====
Line 2,127: Line 2,108:
====Challenges====
====Challenges====
{{main|Challenges (SSBB)}}
{{main|Challenges (SSBB)}}
 
[[File:BrawlChallenges.jpg|thumb|The Challenges screen.]]
[[Image:BrawlChallenges.jpg|thumb|The Challenges screen.]]
All three kinds of collectibles in ''Super Smash Bros. Brawl'', trophies, stickers and CDs can be alternatively won in the Challenges mode. The Challenge mode has many closed windows which contain the prizes. When the player unlocks an item by winning a challenge, for example playing the Target Smash level 1 with 10 different characters for the Stafy trophy, the collectibles left and right to Stafy's trophy, which are currently not won and invisible, appear in a red silhouette, and their method of unlocking is displayed. The player can also win Golden Hammers, which he can use to automatically get any window of his or her choice open, getting the item inside. However, not all windows can be destroyed with a hammer; objectives related to the Boss Battles mode cannot be opened.  There's a total of 128 objectives in the Challenges Mode.
All three kinds of collectibles in ''Super Smash Bros. Brawl'', trophies, stickers and CDs can be alternatively won in the Challenges mode. The Challenge mode has many closed windows which contain the prizes. When the player unlocks an item by winning a challenge, for example playing the Target Smash level 1 with 10 different characters for the Stafy trophy, the collectibles left and right to Stafy's trophy, which are currently not won and invisible, appear in a red silhouette, and their method of unlocking is displayed. The player can also win Golden Hammers, which he can use to automatically get any window of his or her choice open, getting the item inside. However, not all windows can be destroyed with a hammer; objectives related to the Boss Battles mode cannot be opened.  There's a total of 128 objectives in the Challenges Mode.


Line 2,138: Line 2,118:


====Masterpieces====
====Masterpieces====
{{main|Masterpieces}}
In this mode, the player can play restricted demo versions of classical Nintendo games via the Virtual Console. The player does not have to connect to the Wi-Fi connection for that. The available demos are:
In this mode, the player can play restricted demo versions of classical Nintendo games via the Virtual Console. The player does not have to connect to the Wi-Fi connection for that. The available demos are:


Line 2,161: Line 2,142:


==Voice Cast==
==Voice Cast==
[[Image:GroupSSBB.jpg|right|thumb|Group Artwork that is used on the Boxart]]
[[File:GroupSSBB.jpg|right|thumb|Group Artwork that is used on the Boxart]]
*Pat Cashman as Announcer, Master Hand
*Pat Cashman as Announcer, Master Hand
*[[Charles Martinet]] as Mario, Luigi, Wario, Waluigi
*[[Charles Martinet]] as Mario, Luigi, Wario, Waluigi
Line 2,200: Line 2,181:
*[[Wikipedia:Sachiko Hamano|Sachiko Hamano]] as Jill
*[[Wikipedia:Sachiko Hamano|Sachiko Hamano]] as Jill


==Beta Elements==
==Beta elements==
:''For a list of this game beta elements, see [[{{PAGENAME}}/Beta elements|here]].''
:''For a list of this game beta elements, see [[Super Smash Bros. Brawl/Beta elements|here]].''


==Glitches==
==Glitches==
:''For a list of this game glitches, see [[{{PAGENAME}}/Glitches|here]].''
:''For a list of this game glitches, see [[Super Smash Bros. Brawl/Glitches|here]].''


==Music==
==Music==
===Music Staff===
===Music staff===
The following is a sortable chart of the composers, arrangers, lyricists, and vocalists who contributed to the musical score of ''Super Smash Bros. Brawl''.
The following is a sortable chart of the composers, arrangers, lyricists, and vocalists who contributed to the musical score of ''Super Smash Bros. Brawl''.
{|class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
 
|-
{|class="table sortable" style="width:100%; font-family:Arial"
!width=25%|Name
!width=25%|Name
!width=25%|Company*
!width=25%|Company*
!width=25%|Works**
!width=25%|Works**
!width=25%|"Song(s)" (Role)
!width=25%|"Song(s)" (Role)
|-|Akihiro Honda
|[[wikipedia:Konami|Konami Digital Entertainment Co., Ltd.]]
|''[[wikipedia:Metal Gear Solid 4: Guns Of the Patriots| Metal Gear Solid 4: Guns Of the Patriots]]<br>[[wikipedia:Metal Gear Solid: Portable Ops| Metal Gear Solid: Portable Ops]]''
|"Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)" (Arrangement Supervisor)
|-
|-
|align=center|Akihiro Honda
|Akito Nakatsuka
|align=center|[[wikipedia:Konami|Konami Digital Entertainment Co., Ltd.]]
|n/a
|align=center|''[[wikipedia:Metal Gear Solid 4: Guns Of the Patriots| Metal Gear Solid 4: Guns Of the Patriots]]<br>[[wikipedia:Metal Gear Solid: Portable Ops| Metal Gear Solid: Portable Ops]]''
|n/a
|align=center|"Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)" (Arrangement Supervisor)
|"Zelda II: Adventure of Link: Great Temple/Temple" (Composition Supervisor)<br>"Ice Climber" (Composition Supervisor)
|-
|-
|align=center|Akito Nakatsuka
|Arata Iiyoshi
|align=center|n/a
|n/a
|align=center|n/a
|''[[wikipedia:Pokémon Mystery Dungeon| Pokémon Mystery Dungeon]]<br>[[wikipedia:beatmania II DX|beatmania II DX]]''
|align=center|"Zelda II: Adventure of Link: Great Temple/Temple" (Composition Supervisor)<br>"Ice Climber" (Composition Supervisor)
|
|-
|-
|align=center|Arata Iiyoshi
|[[Asuka Ohta]]
|align=center|n/a
|[[Nintendo]]
|align=center|''[[wikipedia:Pokémon Mystery Dungeon| Pokémon Mystery Dungeon]]<br>[[wikipedia:beatmania II DX|beatmania II DX]]''
|''[[New Super Mario Bros.]]<br>[[Yoshi Touch & Go]]''
|align=center|
|
|-
|-
|align=center|[[Asuka Ohta]]
|[[James Cowan|Cowan, James]] (non-Japanese versions only)
|align=center|[[Nintendo]]
|n/a
|align=center|''[[New Super Mario Bros.]]<br>[[Yoshi Touch & Go]]''
|n/a
|align=center|
|"WarioWare: Ashley's Theme" (Vocals – "Ashley's Creepy Crew" Male)
|-
|-
|align=center|[[James Cowan|Cowan, James]] (non-Japanese versions only)
|Hajime Hirasawa
|align=center|n/a
|n/a
|align=center|n/a
|n/a
|align=center|"WarioWare: Ashley's Theme" (Vocals – "Ashley's Creepy Crew" Male)
|"Star Fox: Space Armada" (Composition Supervisor)
|-
|-
|align=center|Hajime Hirasawa
|Hajime Wakai
|align=center|n/a
|[[Nintendo]]
|align=center|n/a
|''[[wikipedia:Pikmin (series)|Pikmin series]]<br>[[wikipedia:Star Fox (series)|Star Fox series]]''
|align=center|"Star Fox: Space Armada" (Composition Supervisor)
|"Pikmin: World Map" (Composition Supervisor)
|-
|-
|align=center|Hajime Wakai
|[[Hirokazu Ando]]
|align=center|[[Nintendo]]
|n/a
|align=center|''[[wikipedia:Pikmin (series)|Pikmin series]]<br>[[wikipedia:Star Fox (series)|Star Fox series]]''
|n/a
|align=center|"Pikmin: World Map" (Composition Supervisor)
|"Menu 1: Super Smash Bros. Melee" (Composition Supervisor)
|-
|-
|align=center|[[Hirokazu Ando]]
|[[Hirokazu Tanaka]] (also billed as Hirokazu Tanaka. Ex)
|align=center|n/a
|n/a
|align=center|n/a
|''[[wikipedia:Metroid|Metroid]]<br>[[Dr. Mario (game)|Dr. Mario]]''
|align=center|"Menu 1: Super Smash Bros. Melee" (Composition Supervisor)
|"Kid Icarus: The Underworld" (Composition Supervisor)<br>“Donkey Kong” (Arrangement Supervisor)
|-
|-
|align=center|[[Hirokazu Tanaka]] (also billed as Hirokazu Tanaka. Ex)
|Jun Fukuda
|align=center|n/a
|''[[wikipedia:Grasshopper Manufacture|grasshopper manufacture inc.]]''
|align=center|''[[wikipedia:Metroid|Metroid]]<br>[[Dr. Mario (game)|Dr. Mario]]''
|''[[wikipedia:Killer7|killer7]]''<br>''[[wikipedia:Contact (video game)|contact]]''
|align=center|"Kid Icarus: The Underworld" (Composition Supervisor)<br>“Donkey Kong” (Arrangement Supervisor)
|"Kirby: Meta Knight's Revenge" (Composition Supervisor)
|-
|-
|align=center|Jun Fukuda
|Jun Senoue
|align=center|''[[wikipedia:Grasshopper Manufacture|grasshopper manufacture inc.]]''
|[[SEGA]]
|align=center|''[[wikipedia:Killer7|killer7]]''<br>''[[wikipedia:Contact (video game)|contact]]''
|''[[wikipedia:Sonic Adventure|Sonic Adventure'' series]]<br>''[[wikipedia:Sonic Heroes|Sonic Heroes]]''
|align=center|"Kirby: Meta Knight's Revenge" (Composition Supervisor)
|"Sonic the Hedgehog: Angel Island Zone" (Arrangement Supervisor)
|-
|-
|align=center|Jun Senoue
|Junichi Masuda
|align=center|[[SEGA]]
|n/a
|align=center|''[[wikipedia:Sonic Adventure|Sonic Adventure'' series]]<br>''[[wikipedia:Sonic Heroes|Sonic Heroes]]''
|n/a
|align=center|"Sonic the Hedgehog: Angel Island Zone" (Arrangement Supervisor)
|"Pokémon: Pokémon Stadium/Evolution" (Composition Supervisor)
|-
|-
|align=center|Junichi Masuda
|[[Kazumi Totaka]]
|align=center|n/a
|[[Nintendo]]
|align=center|n/a
|[[wikipedia:Animal Crossing (series)|''Animal Crossing'' series]]<br>[[Yoshi (series)|''Yoshi'' series]]
|align=center|"Pokémon: Pokémon Stadium/Evolution" (Composition Supervisor)
|"Yoshi's Story: Ending" (Composition Supervisor)<br>"X: Tunnel Scene" (Composition Supervisor)<br>"Animal Crossing: The Roost" (Arrangement Supervisor)
|-
|-
|align=center|[[Kazumi Totaka]]
|Keigo Ozaki
|align=center|[[Nintendo]]
|[[wikipedia:Game Arts|GAME ARTS Co., Ltd.]]
|align=center|[[wikipedia:Animal Crossing (series)|''Animal Crossing'' series]]<br>[[Yoshi (series)|''Yoshi'' series]]
|''[[wikipedia:Project Sylpheed|PROJECT SYLPHEED]]''
|align=center|"Yoshi's Story: Ending" (Composition Supervisor)<br>"X: Tunnel Scene" (Composition Supervisor)<br>"Animal Crossing: The Roost" (Arrangement Supervisor)
|"Animal Crossing: Go K.K. Rider!" (Arrangement Supervisor)
|-
|-
|align=center|Keigo Ozaki
|Ken Nishikiori
|align=center|[[wikipedia:Game Arts|GAME ARTS Co., Ltd.]]
|n/a
|align=center|''[[wikipedia:Project Sylpheed|PROJECT SYLPHEED]]''
|n/a
|align=center|"Animal Crossing: Go K.K. Rider!" (Arrangement Supervisor)
|"Super Smash Bros. Brawl: Main Theme" (Tenor)<br>“Fire Emblem: Fire Emblem Theme” (Tenor)
|-
|-
|align=center|Ken Nishikiori
|Kenichi Okuma
|align=center|n/a
|n/a
|align=center|n/a
|''Melty Lancer'' series<br>''[[wikipedia:Welcome to Pia Carrot#Welcome to Pia Carrot 3|Welcome to Pia Carrot!! 3]]''
|align=center|"Super Smash Bros. Brawl: Main Theme" (Tenor)<br>“Fire Emblem: Fire Emblem Theme” (Tenor)
|"Pokémon: Pokémon Stadium/Evolution" (Arrangement Supervisor)
|-
|-
|align=center|Kenichi Okuma
|Kenji Ito
|align=center|n/a
|n/a
|align=center|''Melty Lancer'' series<br>''[[wikipedia:Welcome to Pia Carrot#Welcome to Pia Carrot 3|Welcome to Pia Carrot!! 3]]''
|''[[wikipedia: Romancing SaGa|ROMANCING SAGA series]]<br>[[wikipedia:Culdcept Saga|CULDCEPT SAGA]]''
|align=center|"Pokémon: Pokémon Stadium/Evolution" (Arrangement Supervisor)
|"Star Fox: Space Armada" (Arrangement Supervisor)
|-
|-
|align=center|Kenji Ito
|Kenji Yamamoto
|align=center|n/a
|[[Nintendo]]
|align=center|''[[wikipedia: Romancing SaGa|ROMANCING SAGA series]]<br>[[wikipedia:Culdcept Saga|CULDCEPT SAGA]]''
|''[[wikipedia:Super Metroid|Super Metroid]]''<br>[[wikipedia:Metroid Prime|''Metroid Prime'' series]]
|align=center|"Star Fox: Space Armada" (Arrangement Supervisor)
|
|-
|-
|align=center|Kenji Yamamoto
|Kentaro Ishizaka
|align=center|[[Nintendo]]
|[[HAL Laboratory, Inc.]]
|align=center|''[[wikipedia:Super Metroid|Super Metroid]]''<br>[[wikipedia:Metroid Prime|''Metroid Prime'' series]]
|n/a
|align=center|
|
|-
|-
|align=center|Kentaro Ishizaka
|Koji Hayama
|align=center|[[HAL Laboratory, Inc.]]
|n/a
|align=center|n/a
|''[[wikipedia:Cho Aniki|Cho Aniki]] <br> [[wikipedia:Ape Escape 2|Ape Escape 2]]''
|align=center|
|
|-
|-
|align=center|Koji Hayama
|[[Koji Kondo]]
|align=center|n/a
|[[Nintendo]]
|align=center|''[[wikipedia:Cho Aniki|Cho Aniki]] <br> [[wikipedia:Ape Escape 2|Ape Escape 2]]''
|[[Mario (series)| ''Super Mario Bros.'' series]]<br>[[wikipedia:The Legend of Zelda (series)| ''The Legend of Zelda'' series]]
|align=center|
|"The Legend of Zelda: Ocarina of Time Medley" (Composition Supervisor)<br>"Super Mario Bros.: Ground Theme" (Composition Supervisor, Arrangement Supervisor)
|-
|-
|align=center|[[Koji Kondo]]
|[[Terry Lauber|Lauber, Terry]] (non-Japanese versions only)
|align=center|[[Nintendo]]
|n/a
|align=center|[[Mario (series)| ''Super Mario Bros.'' series]]<br>[[wikipedia:The Legend of Zelda (series)| ''The Legend of Zelda'' series]]
|n/a
|align=center|"The Legend of Zelda: Ocarina of Time Medley" (Composition Supervisor)<br>"Super Mario Bros.: Ground Theme" (Composition Supervisor, Arrangement Supervisor)
|"WarioWare: Ashley's Theme" (Vocals – “Ashley's Creepy Crew” Female)
|-
|-
|align=center|[[Terry Lauber|Lauber, Terry]] (non-Japanese versions only)
|Masaaki Iwasaki
|align=center|n/a
|n/a
|align=center|n/a
|''[[wikipedia:Mother 3|MOTHER3]]<br>[[wikipedia:Chelnov|Chelnov (Genesis)]]''
|align=center|"WarioWare: Ashley's Theme" (Vocals – “Ashley's Creepy Crew” Female)
|
|-
|-
|align=center|Masaaki Iwasaki
|Masafumi Takada
|align=center|n/a
|[[wikipedia:Grasshopper Manufacture|grasshopper manufacture inc.]]
|align=center|''[[wikipedia:Mother 3|MOTHER3]]<br>[[wikipedia:Chelnov|Chelnov (Genesis)]]''
|''[[wikipedia:killer7|killer7]]<br>[[wikipedia:God Hand|GOD HAND]]''
|align=center|
|"Yoshi's Story: Ending" (Arrangement Supervisor)
|-
|-
|align=center|Masafumi Takada
|[[Masahiro Sakurai]]
|align=center|[[wikipedia:Grasshopper Manufacture|grasshopper manufacture inc.]]
|[[wikipedia:Sora Ltd.|Sora Ltd.]]
|align=center|''[[wikipedia:killer7|killer7]]<br>[[wikipedia:God Hand|GOD HAND]]''
|[[wikipedia:Kirby (series)|''Kirby'' series]]<br>[[Super Smash Bros. (series)|''Super Smash Bros.'' series]]
|align=center|"Yoshi's Story: Ending" (Arrangement Supervisor)
|"Super Smash Bros. Brawl: Main Theme" (Lyrics Supervisor)<br>“Fire Emblem: Fire Emblem Theme” (Lyrics Supervisor)
|-
|-
|align=center|[[Masahiro Sakurai]]
|[[Masahiro Tajima]]
|align=center|[[wikipedia:Sora Ltd.|Sora Ltd.]]
|n/a
|align=center|[[wikipedia:Kirby (series)|''Kirby'' series]]<br>[[Super Smash Bros. (series)|''Super Smash Bros.'' series]]
|n/a
|align=center|"Super Smash Bros. Brawl: Main Theme" (Lyrics Supervisor)<br>“Fire Emblem: Fire Emblem Theme” (Lyrics Supervisor)
|"WarioWare: Ashley's Theme" (Composition Supervisor)
|-
|-
|align=center|[[Masahiro Tajima]]
|Masato Kouda
|align=center|n/a
|n/a
|align=center|n/a
|''[[wikipedia:Monster Hunter|Monster Hunter]]<br>[[wikipedia:Devil May Cry|Devil May Cry]]''
|align=center|"WarioWare: Ashley's Theme" (Composition Supervisor)
|
|-
|-
|align=center|Masato Kouda
|[http://www.myspace.com/emmcintosh McIntosh, Emily] (non-Japanese versions only)
|align=center|n/a
|n/a
|align=center|''[[wikipedia:Monster Hunter|Monster Hunter]]<br>[[wikipedia:Devil May Cry|Devil May Cry]]''
|n/a
|align=center|
|"WarioWare: Ashley's Theme" (Vocals – "Ashley")
|-
|-
|align=center|[http://www.myspace.com/emmcintosh McIntosh, Emily] (non-Japanese versions only)
|Michiko Naruke
|align=center|n/a
|n/a
|align=center|n/a
|[[wikipedia:Wild Arms (series)|''Wild Arms'' series]]
|align=center|"WarioWare: Ashley's Theme" (Vocals – "Ashley")
|"The Legend of Zelda: Ocarina of Time Medley" (Arrangement Supervisor)
|-
|-
|align=center|Michiko Naruke
|Minako Hamano
|align=center|n/a
|[[Nintendo]]
|align=center|[[wikipedia:Wild Arms (series)|''Wild Arms'' series]]
|''[[wikipedia:Metroid Fusion|Metroid Fusion]]''
|align=center|"The Legend of Zelda: Ocarina of Time Medley" (Arrangement Supervisor)
|"Metroid: Boss Battle Music (Ridley Fight) " (Composition Supervisor)
|-
|-
|align=center|Minako Hamano
|[[Motoi Sakuraba]]
|align=center|[[Nintendo]]
|n/a
|align=center|''[[wikipedia:Metroid Fusion|Metroid Fusion]]''
|[[wikipedia:Tales (series)|''Tales'' series ]]<br>[[wikipedia:Star Ocean|''Star Ocean'' series ]]<br>[[wikipedia:Golden Sun|''Golden Sun'' series]]<br>[[Mario Golf (series)|''Mario Golf'' series]]<br>[[Mario Tennis (series)|''Mario Tennis'' series]]
|align=center|"Metroid: Boss Battle Music (Ridley Fight) " (Composition Supervisor)
|"Menu 1: Super Smash Bros. Melee" (Arrangement Supervisor)
|-
|-
|align=center|[[Motoi Sakuraba]]
|Nobuko Toda
|align=center|n/a
|n/a
|align=center|[[wikipedia:Tales (series)|''Tales'' series ]]<br>[[wikipedia:Star Ocean|''Star Ocean'' series ]]<br>[[wikipedia:Golden Sun|''Golden Sun'' series]]<br>[[Mario Golf (series)|''Mario Golf'' series]]<br>[[Mario Tennis (series)|''Mario Tennis'' series]]
|n/a
|align=center|"Menu 1: Super Smash Bros. Melee" (Arrangement Supervisor)
|"Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)" (Composition Supervisor)
|-
|-
|align=center|Nobuko Toda
|[[Nobuo Uematsu]]
|align=center|n/a
|n/a
|align=center|n/a
|[[wikipedia:Final Fantasy|''Final Fantasy'' series]]
|align=center|"Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)" (Composition Supervisor)
|"Super Smash Bros. Brawl: Main Theme" (Composition Supervisor)
|-
|-
|align=center|[[Nobuo Uematsu]]
|Noriyuki Iwadare
|align=center|n/a
|n/a
|align=center|[[wikipedia:Final Fantasy|''Final Fantasy'' series]]
|[[wikipedia:Grandia series|''GRANDIA'' series]]
|align=center|"Super Smash Bros. Brawl: Main Theme" (Composition Supervisor)
|"Kirby: Meta Knight's Revenge" (Arrangement Supervisor)
|-
|-
|align=center|Noriyuki Iwadare
|Oriko Takahashi
|align=center|n/a
|n/a
|align=center|[[wikipedia:Grandia series|''GRANDIA'' series]]
|n/a
|align=center|"Kirby: Meta Knight's Revenge" (Arrangement Supervisor)
|"Super Smash Bros. Brawl: Main Theme" (Soprano)<br>““Fire Emblem: Fire Emblem Theme” (Soprano)
|-
|-
|align=center|Oriko Takahashi
|[[Ryoji Yoshitomi]]
|align=center|n/a
|[[Nintendo]]
|align=center|n/a
|''[[WarioWare, Inc.: Mega Microgame$!]]''
|align=center|"Super Smash Bros. Brawl: Main Theme" (Soprano)<br>““Fire Emblem: Fire Emblem Theme” (Soprano)
|
|-
|-
|align=center|[[Ryoji Yoshitomi]]
|SASAKITOMOKO Tokyo and Heidi Choir (Japanese version only)
|align=center|[[Nintendo]]
|n/a
|align=center|''[[WarioWare, Inc.: Mega Microgame$!]]''
|n/a
|align=center|
|"Made in Wario: Ashley Theme" (Vocals)
|-
|-
|align=center|SASAKITOMOKO Tokyo and Heidi Choir (Japanese version only)
|Seiji Momoi
|align=center|n/a
|n/a
|align=center|n/a
|''[[wikipedia:Meteos|METEOS]]<br>The Glory of Hercules III – The Silence of Gods''
|align=center|"Made in Wario: Ashley Theme" (Vocals)
|
|-
|-
|align=center|Seiji Momoi
|Shogo Sakai
|align=center|n/a
|[[HAL Laboratory, Inc.]]
|align=center|''[[wikipedia:Meteos|METEOS]]<br>The Glory of Hercules III – The Silence of Gods''
|''[[Super Smash Bros. Melee]]<br>[[wikipedia:Mother 3|MOTHER3]]''
|align=center|
|"Super Smash Bros. Brawl: Main Theme" (Arrangement Supervisor) <br>"Kid Icarus: The Underworld" (Arrangement Supervisor)<br>"Fire Emblem: Fire Emblem Theme" (Arrangement Supervisor)<br>"Zelda II: Adventure of Link: Great Temple/Temple" (Arrangement Supervisor) <br>"Mother: Porky's Theme" (Composition Supervisor, Arrangement Supervisor)
|-
|-
|align=center|Shogo Sakai
|Shota Kageyama
|align=center|[[HAL Laboratory, Inc.]]
|n/a
|align=center|''[[Super Smash Bros. Melee]]<br>[[wikipedia:Mother 3|MOTHER3]]''
|''[[wikipedia:Luminous Arc|Luminous Arc]]''
|align=center|"Super Smash Bros. Brawl: Main Theme" (Arrangement Supervisor) <br>"Kid Icarus: The Underworld" (Arrangement Supervisor)<br>"Fire Emblem: Fire Emblem Theme" (Arrangement Supervisor)<br>"Zelda II: Adventure of Link: Great Temple/Temple" (Arrangement Supervisor) <br>"Mother: Porky's Theme" (Composition Supervisor, Arrangement Supervisor)
|
|-
|-
|align=center|Shota Kageyama
|Taizo Takemoto
|align=center|n/a
|n/a
|align=center|''[[wikipedia:Luminous Arc|Luminous Arc]]''
|n/a
|align=center|
|"Super Smash Bros. Brawl: Main Theme" (Conductor)<br>"Fire Emblem: Fire Emblem Theme" (Director)
|-
|-
|align=center|Taizo Takemoto
|Takahiro Nishi
|align=center|n/a
|[[wikipedia:Game Arts|GAME ARTS Co.,Ltd.]]
|align=center|n/a
|[[wikipedia:Grandia series|''GRANDIA'' series]]<br>''[[wikipedia:Project Sylpheed|PROJECT SYLPHEED]]''
|align=center|"Super Smash Bros. Brawl: Main Theme" (Conductor)<br>"Fire Emblem: Fire Emblem Theme" (Director)
|
|-
|-
|align=center|Takahiro Nishi
|Tomoko Sasaki
|align=center|[[wikipedia:Game Arts|GAME ARTS Co.,Ltd.]]
|[http://www.tokioheidi.com TOKIOHEIDI]
|align=center|[[wikipedia:Grandia series|''GRANDIA'' series]]<br>''[[wikipedia:Project Sylpheed|PROJECT SYLPHEED]]''
|''[[wikipedia:Nights into Dreams...|NiGHTS into Dreams…]]''
|align=center|
|"WarioWare: Ashley's Theme" (Arrangement Supervisor)
|-
|-
|align=center|Tomoko Sasaki
|Taru Yamashita
|align=center|[http://www.tokioheidi.com TOKIOHEIDI]
|n/a
|align=center|''[[wikipedia:Nights into Dreams...|NiGHTS into Dreams…]]''
|n/a
|align=center|"WarioWare: Ashley's Theme" (Arrangement Supervisor)
|"Super Smash Bros. Brawl: Main Theme" (Lyrics Translation)<br>"Fire Emblem: Fire Emblem Theme" (Translation Supervisor)
|-
|-
|align=center|Taru Yamashita
|Toru Minegishi
|align=center|n/a
|[[Nintendo]]
|align=center|n/a
|''[[wikipedia:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''
|align=center|"Super Smash Bros. Brawl: Main Theme" (Lyrics Translation)<br>"Fire Emblem: Fire Emblem Theme" (Translation Supervisor)
|"Animal Crossing: Go K.K. Rider!" (Composition Supervisor)
|-
|-
|align=center|Toru Minegishi
|Toshiyuki Sudo
|align=center|[[Nintendo]]
|[[Nintendo]]
|align=center|''[[wikipedia:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''
|''[[Wii#Wii_Channels|Everybody Votes Channel]]''
|align=center|"Animal Crossing: Go K.K. Rider!" (Composition Supervisor)
|"Ice Climber" (Arrangement Supervisor)
|-
|-
|align=center|Toshiyuki Sudo
|Tsukasa Masuko
|align=center|[[Nintendo]]
|n/a
|align=center|''[[Wii#Wii_Channels|Everybody Votes Channel]]''
|''[[wikipedia:Star Force|Star Force]]<br>[[wikipedia:Magical Starsign|Magical Starsign]]''
|align=center|"Ice Climber" (Arrangement Supervisor)
|
|-
|-
|align=center|Tsukasa Masuko
|Yasufami Fukuda
|align=center|n/a
|n/a
|align=center|''[[wikipedia:Star Force|Star Force]]<br>[[wikipedia:Magical Starsign|Magical Starsign]]''
|''Kamaitachi no Yoru 2''
|align=center|
|
|-
|-
|align=center|Yasufami Fukuda
|Yasunori Mitsuda
|align=center|n/a
|PROCYON STUDIO CO., LTD.
|align=center|''Kamaitachi no Yoru 2''
|''[[wikipedia:Chrono Trigger|CHRONO TRIGGER]]<br>[[wikipedia:Xenogears|XENOGEARS]]''
|align=center|
|"Pikmin: World Map" (Arrangement Supervisor)
|-
|-
|align=center|Yasunori Mitsuda
|[[Yoko Shimomura]]
|align=center|PROCYON STUDIO CO., LTD.
|n/a
|align=center|''[[wikipedia:Chrono Trigger|CHRONO TRIGGER]]<br>[[wikipedia:Xenogears|XENOGEARS]]''
|''[[wikipedia:Kingdom Hearts (series)|Kingdom Hearts series]]''
|align=center|"Pikmin: World Map" (Arrangement Supervisor)
|
|-
|-
|align=center|[[Yoko Shimomura]]
|Yuka Tsujiyoko
|align=center|n/a
|n/a
|align=center|''[[wikipedia:Kingdom Hearts (series)|Kingdom Hearts series]]''
|[[wikipedia:Fire Emblem|''Fire Emblem'' series]]
|align=center|
|"Fire Emblem: Fire Emblem Theme" (Composition Supervisor)
|-
|-
|align=center|Yuka Tsujiyoko
|[[Yukio Kaneoka]]
|align=center|n/a
|n/a
|align=center|[[wikipedia:Fire Emblem|''Fire Emblem'' series]]
|n/a
|align=center|"Fire Emblem: Fire Emblem Theme" (Composition Supervisor)
|"Donkey Kong" (Composition Supervisor)
|-
|-
|align=center|[[Yukio Kaneoka]]
|Yusuke Takahama
|align=center|n/a
|TARGET ENTERTAINMENT INC.
|align=center|n/a
|[[wikipedia:Digital Pinball: Necronomicon|''Digital Pinball'' series]]
|align=center|"Donkey Kong" (Composition Supervisor)
|"Metroid: Boss Battle Music (Ridley Fight) " (Arrangement Supervisor)<br>"X: Tunnel Scene" (Arrangement Supervisor)
|-
|-
|align=center|Yusuke Takahama
|Yutaka Iraha
|align=center|TARGET ENTERTAINMENT INC.
|[[wikipedia:Game Arts|GAME ARTS Co.,Ltd.]]
|align=center|[[wikipedia:Digital Pinball: Necronomicon|''Digital Pinball'' series]]
|[[wikipedia:Silpheed|''SILPHEED'' series]]
|align=center|"Metroid: Boss Battle Music (Ridley Fight) " (Arrangement Supervisor)<br>"X: Tunnel Scene" (Arrangement Supervisor)
|
|-
|align=center|Yutaka Iraha
|align=center|[[wikipedia:Game Arts|GAME ARTS Co.,Ltd.]]
|align=center|[[wikipedia:Silpheed|''SILPHEED'' series]]
|align=center|
|-
|align=center|Yuzo Koshiro
|align=center|[[wikipedia:Ancient (company)|ANCIENT]]
|align=center|''[[wikipedia:ActRaiser|ActRaiser]]<br>[[wikipedia:Streets of Rage|Streets of Rage]]''
|align=center|
|-
|-
|Yuzo Koshiro
|[[wikipedia:Ancient (company)|ANCIENT]]
|''[[wikipedia:ActRaiser|ActRaiser]]<br>[[wikipedia:Streets of Rage|Streets of Rage]]''
|
|}
|}


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===Tracks===
===Tracks===
{{main|List of Songs in Super Smash Bros. Brawl}}
{{main|List of songs in Super Smash Bros. Brawl}}


==Critical Reception==
==Reception==
The game was already reviewed by the Japanese Famitsu magazine before the actual release. In the review, ''Super Smash Bros. Brawl'' received a score of 40/40. The magazine praised the game's lengthy single player mode as well as the "surprising" Final Smash moves. However, the magazine's independent judgement was questioned<ref>[http://blog.wired.com/games/2008/01/smash-bros-gets.html Smash Bros. Gets Perfect Score From Famitsu - Wired Blog Network], published 2008-1-16.</ref>. ''Nintendo Power'' also gave ''Brawl'' a perfect score. It noted the unique dynamics of each character, and that the stages were less "gimmicky" than those in ''Melee''. The Official Nintendo Magazine, the UK equivalent of Nintendo Power rated it 95%, their main praise was that there was so much to unlock and the game itself was also enjoyable.
The game was already reviewed by the Japanese Famitsu magazine before the actual release. In the review, ''Super Smash Bros. Brawl'' received a score of 40/40. The magazine praised the game's lengthy single player mode as well as the "surprising" Final Smash moves. However, the magazine's independent judgement was questioned<ref>[http://blog.wired.com/games/2008/01/smash-bros-gets.html Smash Bros. Gets Perfect Score From Famitsu - Wired Blog Network], published 2008-1-16.</ref>. ''Nintendo Power'' also gave ''Brawl'' a perfect score. It noted the unique dynamics of each character, and that the stages were less "gimmicky" than those in ''Melee''. The Official Nintendo Magazine, the UK equivalent of Nintendo Power rated it 95%, their main praise was that there was so much to unlock and the game itself was also enjoyable.


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==References==
==References==
<references/>
<references/>
==External Links==
 
==External links==
*[http://www.smashbros.com/ Smash Bros Dojo - The official Super Smash Bros. Brawl website]
*[http://www.smashbros.com/ Smash Bros Dojo - The official Super Smash Bros. Brawl website]
*[http://www.smashwiki.com/ SmashWiki - a wiki dedicated to Super Smash Bros.]
*[http://www.smashwiki.com/ SmashWiki - a wiki dedicated to Super Smash Bros.]
{{Spinoffs}}
 
{{Wii}}
==Disclaimer==
==Disclaimer==
{{Attribution-SMWiki|Super Smash Bros. Brawl}}
{{Attribution-SMWiki|Super Smash Bros. Brawl}}
[[Category:Super Smash Bros. Games]]
[[Category:Super Smash Bros. Brawl|*]]
[[Category:Wii Games]]
[[Category:Super Smash Bros. games]]
[[Category:Crossover Games]]
[[Category:Wii games]]
[[Category:Crossover games]]

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