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{{game infobox | {{game infobox | ||
|title = Mario Kart: Double Dash!! | |title = Mario Kart: Double Dash!! | ||
|image = [[File: | |image = [[File:MKDD cover.jpg|255px]] | ||
|developer = [[Nintendo]] | |developer = [[Nintendo]] | ||
|publisher = | |publisher = Nintendo | ||
|designer = | |designer = | ||
|engine = | |engine = | ||
|released = | |released = {{release|Japan|November 7, 2003|Europe|November 14, 2003|USA|November 17, 2003}} | ||
|genre = Racing game | |genre = Racing game | ||
|modes = Single player, multiplayer | |modes = Single player, multiplayer | ||
|ratings = [[ESRB]]: | |ratings = [[ESRB]]: Everyone <br> PEGI: 3+ | ||
|platforms = [[Nintendo | |platforms = [[Nintendo GameCube]] | ||
|media = | |media = | ||
|requirements = | |requirements = | ||
|input = | |input = | ||
}} | }} | ||
'''''Mario Kart: Double Dash!!''''' is a video game developed and published by [[Nintendo]] for the [[Nintendo | '''''Mario Kart: Double Dash!!''''' is a video game developed and published by [[Nintendo]] for the [[Nintendo GameCube]]. It is the fourth installment of the ''[[Mario Kart (series)|Mario Kart]]'' series, and its most prominent addition is the ability for two players to ride on a [[kart]], one of whom drives while the other uses items. It was one of the most popular console games of [[2003]]. | ||
==New | ==New features== | ||
As every new ''Mario Kart'' game, ''Mario Kart: Double Dash!!'' shows several new features, granting a new style of playing for the users. Apart from that there are two characters per kart, the number of playable characters was increased to join the race. As implied in various ''Mario'' series games, ''Mario Kart: Double Dash!!'' contains many elements to unlock as well. By beating the cups available in every engine levels, the player unveils other hidden levels, karts, and other playable characters in the game. Furthermore, there is a more dynamic selection of karts: Every kart has specific stats that distinguishes from the others, as well capturing their respective character's style; for instance, [[Mario]]'s kart, the [[Red Fire]]. | As every new ''Mario Kart'' game, ''Mario Kart: Double Dash!!'' shows several new features, granting a new style of playing for the users. Apart from that there are two characters per kart, the number of playable characters was increased to join the race. As implied in various ''Mario'' series games, ''Mario Kart: Double Dash!!'' contains many elements to unlock as well. By beating the cups available in every engine levels, the player unveils other hidden levels, karts, and other playable characters in the game. Furthermore, there is a more dynamic selection of karts: Every kart has specific stats that distinguishes from the others, as well capturing their respective character's style; for instance, [[Mario]]'s kart, the [[Red Fire]]. | ||
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Another notorious change featured in the game is the point system given to the racers after a competition in Grand Prix mode. From ''Mario Kart: Double Dash!!'', this new system is used for the new ''Mario Kart'' games, ''[[Mario Kart DS]]'' and ''[[Mario Kart Wii]]''. Also, players cannot retry a failed race in Grand Prix mode as opposed to ''[[Mario Kart 64]]''. Users have to continue racing until finishing a cup to see results. The following chart shows the difference of the point spreads from previous games to ''Mario Kart: Double Dash!!''. | Another notorious change featured in the game is the point system given to the racers after a competition in Grand Prix mode. From ''Mario Kart: Double Dash!!'', this new system is used for the new ''Mario Kart'' games, ''[[Mario Kart DS]]'' and ''[[Mario Kart Wii]]''. Also, players cannot retry a failed race in Grand Prix mode as opposed to ''[[Mario Kart 64]]''. Users have to continue racing until finishing a cup to see results. The following chart shows the difference of the point spreads from previous games to ''Mario Kart: Double Dash!!''. | ||
{| | {| class=table style="background:#FFFCFC;text-align:center;margin:auto; width:80%" | ||
|- | |- | ||
! colspan=9 style="background:# | ! colspan=9 style="background:#FFF5F5;text-align:center;width:84%" | Point spread comparisons | ||
|- | |- | ||
! style="background:# | ! style="background:#FFF7F7;text-align:center" width=14% | !! style="background:#FFF7F7;text-align:center;" width=4% | 1st !! style="background:#fff9f9;text-align:center" width=4% | 2nd !! style="background:#FFF9F9;text-align:center;" width=4% | 3rd !! style="background:#fff7f7;text-align:center" width=4% | 4th !! style="background:#FFF7F7;text-align:center;" width=4% | 5th !! style="background:#FFF9F9;text-align:center;" width=4% | 6th !! style="background:#FFF9F9;text-align:center;" width=4% | 7th !! style="background:#FFF7F7;text-align:center;" width=4% | 8th | ||
|- | |- | ||
| | |''Mario Kart 64'' and ''Mario Kart: Super Circuit'' | ||
|style="background:# | |style="background:#F0FFF0"| 9 ||style="background:#ffffe0"| 6 ||style="background:#FFFFE0"| 3 ||style="background:#ffffe0"| 1 || – || – || – || – | ||
|- | |- | ||
|- | |- | ||
| | |''Mario Kart: Double Dash!!'' | ||
|style="background:# | |style="background:#F0FFF0"| 10 ||style="background:#ffffe0"| 8 ||style="background:#FFFFE0"| 6 || 4 || 3 || 2 || 1 || 0 | ||
|} | |} | ||
==Characters== | ==Characters== | ||
In ''Mario Kart: Double Dash!!'' includes a wide number of playable characters, all of them appeared from other ''Mario'' games. Characters are divided into three classes depending on their weight: | In ''Mario Kart: Double Dash!!'' includes a wide number of playable characters, all of them appeared from other ''Mario'' games. Characters are divided into three classes depending on their weight: {{color|Light|blue}}, {{color|Medium|green}}, and {{color|Heavy|red}}. There is a total of twenty characters, which can be combined in any way, giving 190 possible character combinations. | ||
=== | ===Drivers=== | ||
* '''*''' indicates that the character is a '''New Driver''' for the ''Mario Kart'' installments overall. | * '''*''' indicates that the character is a '''New Driver''' for the ''Mario Kart'' installments overall. | ||
* '''**''' indicates the character's '''First Appearance''' ever to the Mario series overall (and thus, their first appearance as one of the ''Mario Kart'' drivers as well). | * '''**''' indicates the character's '''First Appearance''' ever to the Mario series overall (and thus, their first appearance as one of the ''Mario Kart'' drivers as well). | ||
====Starting | ====Starting teams==== | ||
<center><gallery> | <center><gallery> | ||
Mario and Luigi MKDD.png|<center>'''{{color-link|Mario|green}}''' and '''{{color-link|Luigi|green}} | |||
Peach and Daisy MKDD.png|<center>'''{{color-link|Princess Peach|green}}''' and '''{{color-link|Princess Daisy|green}}*''' | |||
Yoshi and Birdo MKDD.png|<center>'''{{color-link|Yoshi|green}}''' and '''{{color-link|Birdo|green}}*''' | |||
Baby Mario and Baby Luigi MKDD.png|<center>'''{{color-link|Baby Mario|blue}}*''' and '''{{color-link|Baby Luigi|blue}}*''' | |||
Koopa and Paratroopa MKDD.png|<center>'''{{color-link|Koopa Troopa|blue}}''' and '''{{color-link|Paratroopa|blue}}*''' | |||
DK and Diddy MKDD.png|<center>'''{{color-link|Donkey Kong|red}}''' and '''{{color-link|Diddy Kong|blue}}*''' | |||
Bowser and Bowser Jr MKDD.png|<center>'''{{color-link|Bowser|red}}''' and '''{{color-link|Bowser Jr.|blue}}*''' | |||
Wario and Waluigi MKDD.png|<center>'''{{color-link|Wario|red}}''' and '''{{color-link|Waluigi|green}}*''' | |||
</gallery></center> | </gallery></center> | ||
====Unlockable | ====Unlockable teams==== | ||
<center><gallery> | <center><gallery> | ||
Toad and Toadette MKDD.png|<center>'''{{color-link|Toad|blue}}''' and '''{{color-link|Toadette|blue}}**''' | |||
Petey and King Boo MKDD.png|<center>'''{{color-link|Petey Piranha|red}}*''' and '''{{color-link|King Boo|red}}*''' | |||
</gallery></center> | </gallery></center> | ||
=== | ===Other=== | ||
In addition, numerous other ''Mario'' series characters play supporting roles in the game. [[Lakitu]] reprises his role as the racetrack keeper, meaning that he signals the start of each race, alerts players when they complete a lap, tells people when they're going in the wrong way, and returns drivers to the racetrack if they land themselves in a dangerous predicament (i.e. falling off the track). Other characters who make cameos include [[Shy Guy]]s, [[Piranha Plant]]s, [[Wiggler]]s, [[Cataquack]]s, and [[Dinosaur]]s. [[Toadsworth]] drives the winners of a cup around [[Peach Beach]] in the [[Parade Kart]]. [[Pianta]]s and [[Noki]]s from ''[[Super Mario Sunshine]]'' cheer the racers in some race courses and join them at the victory ceremonies. | In addition, numerous other ''Mario'' series characters play supporting roles in the game. [[Lakitu]] reprises his role as the racetrack keeper, meaning that he signals the start of each race, alerts players when they complete a lap, tells people when they're going in the wrong way, and returns drivers to the racetrack if they land themselves in a dangerous predicament (i.e. falling off the track). Other characters who make cameos include [[Shy Guy]]s, [[Piranha Plant]]s, [[Wiggler]]s, [[Cataquack]]s, and [[Dinosaur]]s. [[Toadsworth]] drives the winners of a cup around [[Peach Beach]] in the [[Parade Kart]]. [[Pianta]]s and [[Noki]]s from ''[[Super Mario Sunshine]]'' cheer the racers in some race courses and join them at the victory ceremonies. | ||
==Game | ==Game modes== | ||
''Mario Kart: Double Dash!!'' contains sixteen new racing courses added, along with six new battle courses. Each racecourse contains its own difficulty and gimmicks. Over four players can play in all the modes, excluding [[Time Trial]] mode, where only one player is required. In addition, the users can play independently or in [[#Co-op Play|cooperative]] mode, an unique style of gameplay only featured in ''Mario Kart Double Dash!!''. | ''Mario Kart: Double Dash!!'' contains sixteen new racing courses added, along with six new battle courses. Each racecourse contains its own difficulty and gimmicks. Over four players can play in all the modes, excluding [[Time Trial]] mode, where only one player is required. In addition, the users can play independently or in [[#Co-op Play|cooperative]] mode, an unique style of gameplay only featured in ''Mario Kart Double Dash!!''. | ||
===Grand Prix=== | ===Grand Prix=== | ||
In Grand Prix Mode, the player needs to win the cups against computer-controlled opponents. The difficulty level against CPU racers increases while selecting the engine class which are four: | In Grand Prix Mode, the player needs to win the cups against computer-controlled opponents. The difficulty level against CPU racers increases while selecting the engine class which are four: | ||
*'''50cc''' - Easy. The minimum top speed is low for all karts and CPU racers have a very limited selection of Items. Any kart will take the 1st and 2nd place positions. | *'''50cc''' - Easy. The minimum top speed is low for all karts and CPU racers have a very limited selection of Items. Any kart will take the 1st and 2nd place positions. | ||
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There are mainly four cups in Grand Prix mode, each one with four stages to race. These cups bear their difficulty levels as well as the racecourses within. The most basic is Mushroom Cup with simple courses and few gimmicks. The Star Cup, however, is one difficult containing long and gimmicky racecourses. All the courses have 3 laps, except Baby Park, which is 7 laps for being the shortest course in length, and Wario Colosseum with 2 laps only, being the longest track in the game. | There are mainly four cups in Grand Prix mode, each one with four stages to race. These cups bear their difficulty levels as well as the racecourses within. The most basic is Mushroom Cup with simple courses and few gimmicks. The Star Cup, however, is one difficult containing long and gimmicky racecourses. All the courses have 3 laps, except Baby Park, which is 7 laps for being the shortest course in length, and Wario Colosseum with 2 laps only, being the longest track in the game. | ||
{| | {| class=table style="background:#E6E6FA;width:80%;margin:auto;text-align:center" | ||
|- | |- style="background:#CFDBEB;width:20%" | ||
![[Mushroom Cup]] | ![[Mushroom Cup]] | ||
![[Flower Cup]] | ![[Flower Cup]] | ||
![[Star Cup]] | ![[Star Cup]] | ||
![[Special Cup]] | ![[Special Cup]] | ||
|- | |- | ||
|[[Luigi Circuit]] | |[[Luigi Circuit]] | ||
|[[Mushroom Bridge]] | |[[Mushroom Bridge]] | ||
|[[Sherbet Land (course)|Sherbet Land]] | |[[Sherbet Land (course)|Sherbet Land]] | ||
|[[Wario Colosseum]] | |[[Wario Colosseum]] | ||
|- | |-style="background:#FFF" | ||
|[[Peach Beach]] | |[[Peach Beach]] | ||
|[[Mario Circuit]] | |[[Mario Circuit]] | ||
|[[Mushroom City]] | |[[Mushroom City]] | ||
|[[Dino Dino Jungle]] | |[[Dino Dino Jungle]] | ||
|- | |- | ||
|[[Baby Park]] | |[[Baby Park]] | ||
|[[Daisy Cruiser]] | |[[Daisy Cruiser]] | ||
|[[Yoshi Circuit]] | |[[Yoshi Circuit]] | ||
|[[Bowser Castle]] | |[[Bowser Castle]] | ||
|- | |-style="background:#FFF" | ||
|[[Dry Dry Desert (course)|Dry Dry Desert]] | |[[Dry Dry Desert (course)|Dry Dry Desert]] | ||
|[[Waluigi Stadium]] | |[[Waluigi Stadium]] | ||
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|} | |} | ||
A fifth cup, the [[All-Cup Tour]] is the conglomerate of all the cups in the game. Once run in Luigi Circuit in this cup, all tracks will appear randomly to finish in Rainbow Road at last. This cup does not appear in other racing modes. | A fifth cup, the [[All-Cup Tour]] is the conglomerate of all the cups in the game. Once run in Luigi Circuit in this cup, all tracks will appear randomly to finish in Rainbow Road at last. This cup does not appear in other racing modes. | ||
In GP Mode, two players can join a race, as themselves or in Co-op play. However it is not possible if more than two players wish to play in Grand Prix mode. In this case, players can compete for a cup in Co-op play. | In GP Mode, two players can join a race, as themselves or in Co-op play. However it is not possible if more than two players wish to play in Grand Prix mode. In this case, players can compete for a cup in Co-op play. | ||
===Time Trial=== | ===Time Trial=== | ||
In Time Trial, a single player races courses over a set number of laps to record the fastest completion time. Before racing, by adding the player's name entry will register his/her records available. When a race gets started, the characters will have two [[mushroom]]s in hand for speed boost. The best time elapsed in a lap and a race on a specific track will be saved after completing the race. Once completed the race on that racecourse, the user is able to compete against either his/her [[ghost]] from the current ghost data or the staff ghost within the stage. Otherwise, if a race is failed, the ghost data will not be saved. The ghost data recording can be disabled in the Options screen menu. | In Time Trial, a single player races courses over a set number of laps to record the fastest completion time. Before racing, by adding the player's name entry will register his/her records available. When a race gets started, the characters will have two [[mushroom]]s in hand for speed boost. The best time elapsed in a lap and a race on a specific track will be saved after completing the race. Once completed the race on that racecourse, the user is able to compete against either his/her [[ghost]] from the current ghost data or the staff ghost within the stage. Otherwise, if a race is failed, the ghost data will not be saved. The ghost data recording can be disabled in the Options screen menu. | ||
===Battle=== | ===Battle=== | ||
[[ | [[File:Bob-omb Blast MKDD artwork.png|thumb|Representative artwork for Bob-omb Blast showing Mario and Luigi battling Bowser and Bowser Jr.]] | ||
A traditional mode that has presented throughout all ''Mario Kart'' games. Two to four players can compete against themselves using a variety of items (including all the special items) on the new battle arenas found in ''Mario Kart: Double Dash!!''. | A traditional mode that has presented throughout all ''Mario Kart'' games. Two to four players can compete against themselves using a variety of items (including all the special items) on the new battle arenas found in ''Mario Kart: Double Dash!!''. | ||
*[[Cookie Land]] | *[[Cookie Land]] | ||
*[[Block City]] | *[[Block City]] | ||
*[[Nintendo GameCube ( | *[[Nintendo GameCube (battle course)|Nintendo GameCube]] | ||
*[[Pipe Plaza]] | *[[Pipe Plaza]] | ||
*[[Luigi's Mansion (course)|Luigi's Mansion]] (unlockable) | *[[Luigi's Mansion (battle course)|Luigi's Mansion]] (unlockable) | ||
*[[Tilt-a-Kart]] (unlockable) | *[[Tilt-a-Kart]] (unlockable) | ||
In Battle mode it is possible to play in three sub-modes: | In Battle mode it is possible to play in three sub-modes: | ||
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===Versus=== | ===Versus=== | ||
[[ | [[File:4player DD.png|thumb|Characters racing in Versus mode.]] | ||
Versus (for two to four players) allows to racers to select their characters and karts, and compete among them on the tracks. It's also possible to play in versus mode through LAN connection where more of four players can join a competition. Additionally, there are some versus options found in the Option menu to change over the mode's gameplay: | Versus (for two to four players) allows to racers to select their characters and karts, and compete among them on the tracks. It's also possible to play in versus mode through LAN connection where more of four players can join a competition. Additionally, there are some versus options found in the Option menu to change over the mode's gameplay: | ||
*'''Number of Laps:''' The number of laps set over all tracks. | *'''Number of Laps:''' The number of laps set over all tracks. | ||
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Notice the table seen below excludes Time Trial because Time Trial is only for single player. | Notice the table seen below excludes Time Trial because Time Trial is only for single player. | ||
{| class=" | {| class="table" style="background:#F0F8FF; margin:auto; width:80%; text-align:center" | ||
! colspan=5 style="background:#CFDBEB" | Co-op play modes | |||
! | |- style="width=20%;background:#E6E6FA" | ||
|- | |||
! Players | ! Players | ||
! Grand Prix | ! Grand Prix | ||
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|- | |- | ||
!(P1-P2) | !(P1-P2) | ||
|[[ | |[[File:Check mark.svg|16px]] | ||
|[[ | |[[File:X mark.svg|16px]] | ||
|[[ | |[[File:X mark.svg|16px]] | ||
|- | |- | ||
!(P1-P2) vs. P3 | !(P1-P2) vs. P3 | ||
|[[ | |[[File:Check mark.svg|16px]] | ||
|[[ | |[[File:Check mark.svg|16px]] | ||
|[[ | |[[File:Check mark.svg|16px]] | ||
|- | |- | ||
!(P1-P2) vs. P3 vs. P4 | !(P1-P2) vs. P3 vs. P4 | ||
|[[ | |[[File:X mark.svg|16px]] | ||
|[[ | |[[File:Check mark.svg|16px]] | ||
|[[ | |[[File:Check mark.svg|16px]] | ||
|- | |- | ||
!(P1-P2) vs. (P3-P4) | !(P1-P2) vs. (P3-P4) | ||
|[[ | |[[File:Check mark.svg|16px]] | ||
|[[ | |[[File:Check mark.svg|16px]] | ||
|[[ | |[[File:Check mark.svg|16px]] | ||
|} | |} | ||
== Karts == | == Karts == | ||
{|class="table" border=1 style="width:30%;float:right" | |||
{| | |||
! colspan=3 |Selecting a kart by characters' size | ! colspan=3 |Selecting a kart by characters' size | ||
|- bgcolor=whitesmoke | |- bgcolor=whitesmoke | ||
| colspan=2 | Weight | | colspan=2 | Weight pairings | ||
| width=40% | Kart | | width=40% | Kart selected | ||
|- bgcolor=lightsteelblue | |- bgcolor=lightsteelblue | ||
| style="color:blue" | Light | | style="color:blue" | Light | ||
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Just as the characters are classified according to their weights, karts are split into three groups in size with some general characteristics: | Just as the characters are classified according to their weights, karts are split into three groups in size with some general characteristics: | ||
* | *'''{{color|Light:|blue|''' Lightweight karts show a nice acceleration but poor top speed and low weight. They can be easily bumped away by heavier karts. They do not lose a lot of speed when they go off course. | ||
* | *'''{{color|Medium:|green}}''' Medium-weight vehicles show average top speed and acceleration. Some karts within this group have slightly varied stats, though. | ||
* | *'''{{color|Heavy:|red}}''' Heavyweight karts have the highest level of weight among the karts, capable of knocking apart light and medium vehicles. Many of these show high top speed, although their acceleration and off-road are fairly poor. | ||
Each combination of characters will also determine the class of kart that will be used for the race. The table to the top right means the resulting vehicle according to the size of the characters. | Each combination of characters will also determine the class of kart that will be used for the race. The table to the top right means the resulting vehicle according to the size of the characters. | ||
An exception to this rule is the Parade Kart, where all the characters, regardless of weight, can drive on it. It is unlocked by completing All-Cup Tour in Mirror Mode. | An exception to this rule is the Parade Kart, where all the characters, regardless of weight, can drive on it. It is unlocked by completing All-Cup Tour in Mirror Mode. | ||
====Kart | ====Kart stats==== | ||
These are the kart stats that are displayed in game. | These are the kart stats that are displayed in game. | ||
< | <gallery> | ||
File:Red Fire.jpg|'''[[Red Fire]]'''<br>Speed: 3<br>Acceleration: 3<br>Weight: 3<br>'''MEDIUM | |||
File:Green Fire.png|'''[[Green Fire]]*'''<br>Speed: 4<br>Acceleration: 2<br>Weight: 2<br>'''MEDIUM | |||
File:Heart Coach.jpg|'''[[Heart Coach]]'''<br>Speed: 2<br>Acceleration: 4<br>Weight: 3<br>'''MEDIUM | |||
File:Bloom Coach.png|'''[[Bloom Coach]]*'''<br>Speed: 3<br>Acceleration: 3<br>Weight: 2<br>'''MEDIUM | |||
File:Turbo Yoshi.png|'''[[Turbo Yoshi]]'''<br>Speed: 2<br>Acceleration: 4<br>Weight: 3<br>'''MEDIUM | |||
File:Turbo Birdo.png|'''[[Turbo Birdo]]*'''<br>Speed: 3<br>Acceleration: 3<br>Weight: 4<br>'''MEDIUM | |||
File:Goo-Goo Buggy.jpg|'''[[Goo-Goo Buggy]]'''<br>Speed: 1<br>Acceleration: 5<br>Weight: 2<br>'''LIGHT | |||
File:Rattle Buggy.png|'''[[Rattle Buggy]]*'''<br>Speed: 2<br>Acceleration: 4<br>Weight: 2<br>'''LIGHT' | |||
File:Toad Kart.png|'''[[Toad Kart]]*'''<br>Speed: 2<br>Acceleration: 4<br>Weight: 2<br>'''LIGHT | |||
File:Toadette Kart.png|'''[[Toadette Kart]]*'''<br>Speed: 1<br>Acceleration: 5<br>Weight: 2<br>'''LIGHT | |||
File:Koopa Dasher.jpg|'''[[Koopa Dasher]]'''<br>Speed: 2<br>Acceleration: 4<br>Weight: 2<br>'''LIGHT | |||
File:Para-Wing.png|'''[[Para-Wing]]*'''<br>Speed: 1<br>Acceleration: 5<br>Weight: 2<br>'''LIGHT | |||
File:DK Jumbo.jpg|'''[[DK Jumbo]]'''<br>Speed: 4<br>Acceleration: 2<br>Weight: 4<br>'''HEAVY | |||
File:Barrel Train MKDD.png|'''[[Barrel Train (kart)|Barrel Train]]*'''<br>Speed: 4<br>Acceleration: 2<br>Weight: 3<br>'''LIGHT | |||
File:Koopa King.jpg|'''[[Koopa King]]'''<br>Speed: 5<br>Acceleration: 1<br>Weight: 5<br>'''HEAVY | |||
File:Bullet Blaster.png|'''[[Bullet Blaster]]*'''<br>Speed: 4<br>Acceleration: 3<br>Weight: 1<br>'''LIGHT | |||
File:Wario Car MKDD.jpg|'''[[Wario Car]]'''<br>Speed: 4<br>Acceleration: 2<br>Weight: 4<br>'''HEAVY | |||
File:Waluigi Racer.png|'''[[Waluigi Racer]]*'''<br>Speed: 3<br>Acceleration: 3<br>Weight: 3<br>'''MEDIUM | |||
File:Piranha Pipes.png|'''[[Piranha Pipes]]*'''<br>Speed: 4<br>Acceleration: 2<br>Weight: 5<br>'''HEAVY | |||
File:Boo Pipes.png|'''[[Boo Pipes]]*'''<br>Speed: 2<br>Acceleration: 4<br>Weight: 5<br>'''HEAVY | |||
File:Parade Kart.png|'''[[Parade Kart]]*'''<br>Speed: 4<br>Acceleration: 3<br>Weight: 4<br>'''ANY WEIGHT | |||
</Gallery>'''* | </Gallery> | ||
'''* denotes an unlockable kart.''' | |||
=====Weight | =====Weight scale===== | ||
For some karts, although it may look like they have the same weight in game, they may actually be slightly heavier or lighter than the other. The list below displays all the karts from heaviest to lightest. If any karts are tied in their weight position, they cannot push each other around. | For some karts, although it may look like they have the same weight in game, they may actually be slightly heavier or lighter than the other. The list below displays all the karts from heaviest to lightest. If any karts are tied in their weight position, they cannot push each other around. | ||
{| | {| class="table" style="width:45%;text-align:center;margin:auto" | ||
|- | |- | ||
! width | ! style="width:10%" | Position | ||
! style="width:20%" | Karts | |||
! style="width:15%" | In game weight stat | |||
|- | |- | ||
! 1-3 | ! 1-3 | ||
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==Items== | ==Items== | ||
{| | {{multiple image|image1=Item Box MKDD.png|image2=Double Item Box MKDD.png|width1=120|width2=90|footer=Upon running over a single Item Box or Double Item Box, the characters will receive a power-up.}} | ||
| | |||
| | |||
| | |||
Traditional items from ''[[Super Mario Kart]]'' through ''[[Mario Kart Super Circuit]]'', appear in ''Mario Kart: Double Dash!!'' with a bunch of new power-ups to change a race drastically, such as stealing the opponent's place or item using a mushroom or reducing the racers to microscopic size with the rare lightning. The rear character will obtain a determinate item by running into an [[Item Box]]. However, [[Double Item Box]]es give items to both the rear character and driver. The variety of items depends on the kart's place. Leader racers tend to receive basic items such as bananas or green shells, while those going under fourth place can receive rare items as a Star or a Spiny Shell. | Traditional items from ''[[Super Mario Kart]]'' through ''[[Mario Kart Super Circuit]]'', appear in ''Mario Kart: Double Dash!!'' with a bunch of new power-ups to change a race drastically, such as stealing the opponent's place or item using a mushroom or reducing the racers to microscopic size with the rare lightning. The rear character will obtain a determinate item by running into an [[Item Box]]. However, [[Double Item Box]]es give items to both the rear character and driver. The variety of items depends on the kart's place. Leader racers tend to receive basic items such as bananas or green shells, while those going under fourth place can receive rare items as a Star or a Spiny Shell. | ||
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*'''Special:''' Some drivers obtain a special item when that other drivers cannot obtain by an item box. When a character holds a special item, the second character cannot obtain another special item via Item Box. | *'''Special:''' Some drivers obtain a special item when that other drivers cannot obtain by an item box. When a character holds a special item, the second character cannot obtain another special item via Item Box. | ||
===Standard | ===Standard=== | ||
*'''[[Green Shell]]''' – When shot, Green Shells go in a straight line, bouncing around the track off the walls and knocking randomly into anything, such as an item or another kart. It can be shot forward or backward. | *'''[[Green Shell]]''' – When shot, Green Shells go in a straight line, bouncing around the track off the walls and knocking randomly into anything, such as an item or another kart. It can be shot forward or backward. | ||
*'''[[Red Shell]]''' – Red Shells home in on the nearest kart. It can be thrown backwards as well, although, when shot, acts like a green shell. Red Shells cannot bounce, however, and they will break if they hit a wall. | *'''[[Red Shell]]''' – Red Shells home in on the nearest kart. It can be thrown backwards as well, although, when shot, acts like a green shell. Red Shells cannot bounce, however, and they will break if they hit a wall. | ||
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*'''[[Fake Item Box]]''' – At first sight, it looks like a Normal Item Box, but it is reddish with an inverted ? symbol. When used, it stays on the track until a kart hits it and spins out. The only way to get rid of these blocks is to run into it. Otherwise, this item will eventually disappear. | *'''[[Fake Item Box]]''' – At first sight, it looks like a Normal Item Box, but it is reddish with an inverted ? symbol. When used, it stays on the track until a kart hits it and spins out. The only way to get rid of these blocks is to run into it. Otherwise, this item will eventually disappear. | ||
===Special | ===Special=== | ||
*'''[[Fireball]]s''' ([[Mario]]/[[Luigi]]) – A set of five red (Mario) or green (Luigi) fireballs capable of ricocheting off walls. When they hit another kart, the kart will spin out and slow down. They can be thrown either forward or backward. | *'''[[Fireball]]s''' ([[Mario]]/[[Luigi]]) – A set of five red (Mario) or green (Luigi) fireballs capable of ricocheting off walls. When they hit another kart, the kart will spin out and slow down. They can be thrown either forward or backward. | ||
*'''[[Heart (item)|Heart]]''' ([[Princess Peach]]/[[Princess Daisy]]) – A couple of hearts that will surround the kart, absorbing the impact of any item that collides with the kart (except for Chain Chomps, Spiny Shells, Stars and Thunder Bolts). If used correctly, racers can absorb the item dropped on the road and use it against the other players. The Hearts have no time limit for use. The Hearts can only take two hits. | *'''[[Heart (item)|Heart]]''' ([[Princess Peach]]/[[Princess Daisy]]) – A couple of hearts that will surround the kart, absorbing the impact of any item that collides with the kart (except for Chain Chomps, Spiny Shells, Stars and Thunder Bolts). If used correctly, racers can absorb the item dropped on the road and use it against the other players. The Hearts have no time limit for use. The Hearts can only take two hits. | ||
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Note: Although special items can only be obtained by the characters they are assigned to, if a player is holding a special item, another player can steal it by colliding with the player holding the item while under the influence of a Mushroom, Star, or Slide-Attack. Also, any character can get any special item in Battle Mode. Finally, in Co-Op Mode, the driver can pass a special item to the person in the back. | Note: Although special items can only be obtained by the characters they are assigned to, if a player is holding a special item, another player can steal it by colliding with the player holding the item while under the influence of a Mushroom, Star, or Slide-Attack. Also, any character can get any special item in Battle Mode. Finally, in Co-Op Mode, the driver can pass a special item to the person in the back. | ||
== | ==Techniques== | ||
===Drifting and Mini Turbo=== | ===Drifting and Mini Turbo=== | ||
{{main|Drift}} | {{main|Drift}} | ||
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*'''Quit LAN Mode:''' Stop playing LAN Mode | *'''Quit LAN Mode:''' Stop playing LAN Mode | ||
===LAN | ===LAN connection=== | ||
In this way, two to eight Nintendo GameCube systems are connected to an over-the-counter [[wikipedia:Ethernet over twisted pair|10BASE-T]] hub. The LAN cables used to connect every game system to the hub must be compatible; otherwise, the connection won't be carried out. Every Nintendo GameCube system has to have attached their Nintendo Broadband Adapter, and the ''Mario Kart: Double Dash!!'' game disc in hand, one per system. At last, the number of GameCube controllers used will depend to the number of players present. | In this way, two to eight Nintendo GameCube systems are connected to an over-the-counter [[wikipedia:Ethernet over twisted pair|10BASE-T]] hub. The LAN cables used to connect every game system to the hub must be compatible; otherwise, the connection won't be carried out. Every Nintendo GameCube system has to have attached their Nintendo Broadband Adapter, and the ''Mario Kart: Double Dash!!'' game disc in hand, one per system. At last, the number of GameCube controllers used will depend to the number of players present. | ||
===Cross-cable | ===Cross-cable connection=== | ||
Unlike LAN connection, where it's used a hub to connect GameCube systems to it, the Cross-cable connection requires of only two GameCube game systems connected between themselves, through a 10BASE-T hub-compatible cross-cable. The rest of the required equipment is similar: A ''Mario Kart: Double Dash!!'' game disc per system, the Nintendo Broadband Adapter attached to the game system, and the number of GameCube controllers regarding how many players will participate. | Unlike LAN connection, where it's used a hub to connect GameCube systems to it, the Cross-cable connection requires of only two GameCube game systems connected between themselves, through a 10BASE-T hub-compatible cross-cable. The rest of the required equipment is similar: A ''Mario Kart: Double Dash!!'' game disc per system, the Nintendo Broadband Adapter attached to the game system, and the number of GameCube controllers regarding how many players will participate. | ||
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|} | |} | ||
==Pre-release and unused content== | |||
{{main|List of Mario Kart: Double Dash!! pre-release and unused content}} | |||
==Glitches== | ==Glitches== | ||
{{main| | {{main|List of Mario Kart: Double Dash!! glitches}} | ||
==Staff== | ==Staff== | ||
{{main| | {{main|List of Mario Kart: Double Dash!! staff}} | ||
==Trivia== | ==Trivia== | ||
* | *On the European and American game cover, Luigi's L on his cap is backwards, which could suggest the characters are competing in [[Mirror Mode]], although because the "DK" emblem on the [[DK Jumbo]] is not backwards, it is likely a minor mistake by the artist. | ||
==Quotes== | ==Quotes== | ||
''For a full list of quotes, see [[List of | ''For a full list of quotes, see [[List of quotes in the Mario Kart series#Mario Kart: Double Dash!!|here]].'' | ||
==External links== | ==External links== | ||
*[http://www.mariokart.com/doubledash/ North American website] | *[http://www.mariokart.com/doubledash/ North American website] (defunct) | ||
*[http://ms.nintendo-europe.com/mariokartdoubledash/enGB/ European (UK) microsite] | *[http://ms.nintendo-europe.com/mariokartdoubledash/enGB/ European (UK) microsite] (defunct) | ||
{{ | ==Disclaimer== | ||
{{Attribution-SMWiki|Mario Kart: Double Dash!!}} | |||
[[Category:Mario Kart: Double Dash!!|*]] | |||
[[Category:Mario Kart games]] | [[Category:Mario Kart games]] | ||
[[Category:GameCube | [[Category:Nintendo GameCube games]] | ||
[[Category:Player's Choice]] | [[Category:Player's Choice]] | ||
[[Category:Racing | [[Category:Racing games]] | ||
[[Category:2003 games]] | [[Category:2003 games]] | ||