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{{Game infobox | {{Game infobox | ||
|image=[[File:Super Mario 64 box cover.png|300px]] | |image=[[File:Super Mario 64 box cover.png|300px]] | ||
|developer= | |developer=[[Nintendo EAD]] | ||
|publisher= | |publisher=[[Nintendo]] | ||
|designer='''[[Shigeru Miyamoto]]''' | |designer='''[[Shigeru Miyamoto]]''' | ||
|released='''[[Nintendo 64]]:'''<br>{{release|Japan|June 23, 1996|USA|September 29, 1996|Europe|March 1, 1997|Australia|March 1, 1997|China|November 21, 2003 (iQue Player)}}<br>'''[[Virtual Console]]:'''<br>{{release|USA|November 19, 2006|Japan|December 2, 2006|Australia|December 7, 2006|Europe|December 8, 2006}} | |released='''[[Nintendo 64]]:'''<br>{{release|Japan|June 23, 1996|USA|September 29, 1996|Europe|March 1, 1997|Australia|March 1, 1997|China|November 21, 2003 ([[iQue Player]])}}<br>'''[[Virtual Console]]:'''<br>{{release|USA|November 19, 2006|Japan|December 2, 2006|Australia|December 7, 2006|Europe|December 8, 2006}} | ||
|genre=Platform | |genre=Platform | ||
|modes=Single player | |modes=Single player | ||
|ratings=[[ESRB]]: | |ratings=[[ESRB]]: Kids to Adults | ||
|platforms=[[Nintendo 64]] | |platforms=[[Nintendo 64]], [[iQue Player]], [[Virtual Console]] | ||
|media = 64 Mbit (8 MiB) cartridge<br />90 blocks of memory (Virtual Console) | |media = 64 Mbit (8 MiB) cartridge<br />90 blocks of memory (Virtual Console) | ||
|requirements= | |requirements= | ||
|input= | |input= | ||
}} | }} | ||
'''''Super Mario 64''''' is a 3-D platformer game for the [[Nintendo 64]]. It was first released in Japan on June 23, [[1996]]; in the U.S. on September 29, 1996; in Europe on March 1, [[1997]]; and in Australia on March 1, 1997. This game was one of two launch titles for the Nintendo 64, along with ''[[wikipedia:Pilotwings 64|Pilotwings 64]]'', which helped drive initial sales of the console. To date, it has sold over 11 million copies, and is the second most popular game on the [[Virtual Console]]. It is the first three-dimensional title of the ''[[Super Mario (series)|Super Mario]]'' series. | |||
Though ''Super Mario 64'' was not the first 3-D platforming game, it revolutionized the genre, with many games soon following its formula using it as a sort of benchmark. It is widely acclaimed as one of the greatest games of all time. | |||
A version of the game was released in Japan on July 18, 1997, that included [[Rumble Pak]] support. This is actually the same as the International release of the game, as it retains all of the glitch fixes as well as graphical and sound changes (except Mario calling Bowser by his name in a voice clip, which was "buh-bye" in all Japanese versions as he tosses him by the tail - this is because he is not known as Bowser in Japan). The only differences other than one voice clip are the language being changed back to Japanese and the Rumble Pak support. | A version of the game was released in Japan on July 18, 1997, that included [[Rumble Pak]] support. This is actually the same as the International release of the game, as it retains all of the glitch fixes as well as graphical and sound changes (except Mario calling Bowser by his name in a voice clip, which was "buh-bye" in all Japanese versions as he tosses him by the tail - this is because he is not known as Bowser in Japan). The only differences other than one voice clip are the language being changed back to Japanese and the Rumble Pak support. | ||
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A remake of ''Super Mario 64'' was released for the [[Nintendo DS]] entitled ''[[Super Mario 64 DS]]'' in 2004. The remake had various differences from the original game. There was also a sequel planned called ''[[Super Mario 64 2]]'', though it was canceled. | A remake of ''Super Mario 64'' was released for the [[Nintendo DS]] entitled ''[[Super Mario 64 DS]]'' in 2004. The remake had various differences from the original game. There was also a sequel planned called ''[[Super Mario 64 2]]'', though it was canceled. | ||
== | ==Story== | ||
[[ | [[File:Peach's message.png|thumb|left|The Princess' letter.]] | ||
[[Princess Peach]] sent a letter to [[Mario]] to come and have some cake with her in the castle. When he arrives, he finds one of the [[Lakitu Bros.]] who follows him around dangling a camera. Together, they go inside and hear a familiar voice telling them to get out of the castle. [[Toad]] informs them that [[Bowser]] has kidnapped the princess again and is holding everyone hostage inside the castle walls. He has also stolen the [[Power Star]]s and given them to his minions who are hiding in paintings. Mario hops in the magical paintings and retrieves the Power Stars in order to defeat Bowser and save the Princess. | [[Princess Peach]] sent a letter to [[Mario]] to come and have some cake with her in the castle. When he arrives, he finds one of the [[Lakitu Bros.]] who follows him around dangling a camera. Together, they go inside and hear a familiar voice telling them to get out of the castle. [[Toad]] informs them that [[Bowser]] has kidnapped the princess again and is holding everyone hostage inside the castle walls. He has also stolen the [[Power Star]]s and given them to his minions who are hiding in paintings. Mario hops in the magical paintings and retrieves the Power Stars in order to defeat Bowser and save the Princess. | ||
After a long journey, | After a long journey, Mario finally has enough Power Stars to go into Bowser's final maze, and goes through another one of the Koopa King's obstacle courses. Once getting through, Mario finds Bowser waiting for him. The two engage in battle. Bowser ends up defeated, and is surprised when Mario tells him there were some power stars he missed. Bowser gives up, and hands Mario the final Giant Power Star before he explodes. When Mario grabs the last power star, wings appear on his cap, allowing him to fly. He circles the star-shaped arena, and flies away. Eventually, he lands in front of the castle. | ||
[[ | [[File:Mario 64 ending.png|thumb|left|Mario, Peach, two Mushroom Retainers, and Yoshi waving goodbye.]] | ||
[[ | [[File:The End 64.png|thumb|The ending screen, showing small figures of Mario and Peach on a cake]] | ||
As his wings fade away, Mario uses the power of the [[Giant Star|Giant Power Star]], to make [[Princess Peach]] appear in front of the castle. The star goes into the glass painting, the painting flashes, and Peach slowly descends to the ground. Mario rushes up to her as she wakes up. Thanking him, Peach kisses Mario and says she will make a cake for him. Peach and two nearby Mushroom Retainers walk into the castle. Mario starts to do so himself, but then pauses and turns around to look at the sky, and watch the birds flying. Peach calls his name and Mario runs in after her and the [[Mushroom Retainer]]s. After the credits scroll, the cake, with Peach and Mario figures, is shown at the very end. | As his wings fade away, Mario uses the power of the [[Giant Star|Giant Power Star]], to make [[Princess Peach]] appear in front of the castle. The star goes into the glass painting, the painting flashes, and Peach slowly descends to the ground. Mario rushes up to her as she wakes up. Thanking him, Peach kisses Mario and says she will make a cake for him. Peach and two nearby Mushroom Retainers walk into the castle. Mario starts to do so himself, but then pauses and turns around to look at the sky, and watch the birds flying. Peach calls his name and Mario runs in after her and the [[Mushroom Retainer]]s. After the credits scroll, the cake, with Peach and Mario figures, is shown at the very end. | ||
{{br}} | |||
==Courses== | ==Courses== | ||
[[ | [[File:SM64 Bob-omb Battlefield.png|thumb|Mario in Bob-omb Battlefield]] | ||
Levels are laid out inside paintings in the castle, or sometimes the walls themselves. They can also be found in holes, gaps, oil pits, and inside a clock. Each world has 7 [[Power Star]]s. Within each, one of which is gained by finding 100 coins in the level. The other six Stars are found by performing "missions", fighting bosses, winning races, and etc. Every course has boundaries to limit the player from going too far, either as a strict wall or an invisible boundary. If Mario hits either, he falls down (quite often to his death). Otherwise, Mario is free to roam the large expansive levels at his leisure. | Levels are laid out inside paintings in the castle, or sometimes the walls themselves. They can also be found in holes, gaps, oil pits, and inside a clock. Each world has 7 [[Power Star]]s. Within each, one of which is gained by finding 100 coins in the level. The other six Stars are found by performing "missions", fighting bosses, winning races, and etc. Every course has boundaries to limit the player from going too far, either as a strict wall or an invisible boundary. If Mario hits either, he falls down (quite often to his death). Otherwise, Mario is free to roam the large expansive levels at his leisure. | ||
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#[[Rainbow Ride]] | #[[Rainbow Ride]] | ||
===Secret | ===Secret courses=== | ||
In addition to the main courses of the game and the Bowser Courses, there are also a few hidden courses that house several of the Castle's Secret Stars, as well as the three [[! Switch]]es. | In addition to the main courses of the game and the Bowser Courses, there are also a few hidden courses that house several of the Castle's Secret Stars, as well as the three [[! Switch]]es. | ||
*[[The Princess's Secret Slide]] | *[[The Princess's Secret Slide]] | ||
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*[[Bowser in the Sky]] – Bowser appears at the end of this level. He must be thrown into the bombs three times. Each time he falls off the arena, his jump back makes a piece of the arena fall off. After being hit twice, he stomps the ground and the entire arena begins collapsing until it becomes the shape of a star. | *[[Bowser in the Sky]] – Bowser appears at the end of this level. He must be thrown into the bombs three times. Each time he falls off the arena, his jump back makes a piece of the arena fall off. After being hit twice, he stomps the ground and the entire arena begins collapsing until it becomes the shape of a star. | ||
==Notable | ==Notable mistakes== | ||
*When speaking to Yoshi on the castle roof, Yoshi says "Mario!!! '''It''' that really you???". | *When speaking to Yoshi on the castle roof, Yoshi says "Mario!!! '''It''' that really you???". | ||
*If Mario is one star short of opening a door, it will still refer to the number of stars needed in the plural. | *If Mario is one star short of opening a door, it will still refer to the number of stars needed in the plural. | ||
*If the player has less than 4 HP and is squished by a [[Thwomp]], Mario will be squished and disappear into thin air. | *If the player has less than 4 HP and is squished by a [[Thwomp]], Mario will be squished and disappear into thin air. | ||
==References to | ==References to earlier games== | ||
*''[[Super Mario Bros.]]'' - A carving of Mario from this game appears on a pillar in [[Bowser in the Sky]]. There is also a small jingle used at the [[Power Star]] select screen which sounds identical to the first few notes of the overworld theme in this game. | *''[[Super Mario Bros.]]'' - A carving of Mario from this game appears on a pillar in [[Bowser in the Sky]]. There is also a small jingle used at the [[Power Star]] select screen which sounds identical to the first few notes of the overworld theme in this game. | ||
*''[[Super Mario World]]'' - Yoshi says to Mario that they haven't shared an adventure in ages, and the last adventure they went through together was in this game. Also the idea of Switch Palaces is in a way brought back. | *''[[Super Mario World]]'' - Yoshi says to Mario that they haven't shared an adventure in ages, and the last adventure they went through together was in this game. Also the idea of Switch Palaces is in a way brought back. | ||
*''[[Super Mario World 2: Yoshi's Island]]'' - The theme used for [[Invincible Mario|invincibility]] in this game, specifically the string instruments playing in the background, is reworked into [[Wing Mario|Wing]]/[[Vanish Mario]]'s theme for ''Super Mario 64''. | *''[[Super Mario World 2: Yoshi's Island]]'' - The theme used for [[Invincible Mario|invincibility]] in this game, specifically the string instruments playing in the background, is reworked into [[Wing Mario|Wing]]/[[Vanish Mario]]'s theme for ''Super Mario 64''. | ||
==References in | ==References in later games== | ||
*''[[Paper Mario]]'' - This game starts the same way, with a letter being sent from Peach. [[Peach's Castle]] returns and the main room is near identical (however the doors do lead to different rooms). | *''[[Paper Mario]]'' - This game starts the same way, with a letter being sent from Peach. [[Peach's Castle]] returns and the main room is near identical (however the doors do lead to different rooms). | ||
*''[[Super Mario 64 DS]]'' - This game is a remake of ''Super Mario 64''. Also, at the start, Yoshi is on the roof and jumps down, a reference to the fact that he is there at the start of ''Super Mario 64''. | *''[[Super Mario 64 DS]]'' - This game is a remake of ''Super Mario 64''. Also, at the start, Yoshi is on the roof and jumps down, a reference to the fact that he is there at the start of ''Super Mario 64''. | ||
*''[[Mario Kart 64]]'' - Peach's Castle is hidden in the [[Royal Raceway]]. | *''[[Mario Kart 64]]'' - Peach's Castle is hidden in the [[Royal Raceway]]. | ||
*''[[Super Smash Bros.]]'' - When Mario's shield breaks in this game he acts the same as he does when he has low health here. Two levels based on places here are also accessible, such as Metal Mario's Stage and [[Peach's Castle ( | *''[[Super Smash Bros.]]'' - When Mario's shield breaks in this game he acts the same as he does when he has low health here. Two levels based on places here are also accessible, such as Metal Mario's Stage and [[Peach's Castle (Super Smash Bros.)| Peach's Castle]]. | ||
*''[[Mario Kart Super Circuit]]'' - Peach's castle reappears in the background of Peach Circuit, Mario Circuit 1, and Mario Circuit 4. | *''[[Mario Kart Super Circuit]]'' - Peach's castle reappears in the background of Peach Circuit, Mario Circuit 1, and Mario Circuit 4. | ||
*''[[Mario Kart DS]]'' - [[Tick Tock Clock]] appears as a race track in this game. Several bosses found here also reappear in this game. | *''[[Mario Kart DS]]'' - [[Tick Tock Clock]] appears as a race track in this game. Several bosses found here also reappear in this game. | ||
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*''[[Super Mario Galaxy 2]]'' - In [[Tall Trunk Galaxy]], [[The Princess's Secret Slide]] music plays at a moment. Also, the [[Whomp's Fortress]] reappears as the [[Throwback Galaxy]], alongside [[Bob-omb Buddy|Bob-Omb Buddies]] and the [[Whomp King]]. Both games start with Peach sending a letter to Mario. | *''[[Super Mario Galaxy 2]]'' - In [[Tall Trunk Galaxy]], [[The Princess's Secret Slide]] music plays at a moment. Also, the [[Whomp's Fortress]] reappears as the [[Throwback Galaxy]], alongside [[Bob-omb Buddy|Bob-Omb Buddies]] and the [[Whomp King]]. Both games start with Peach sending a letter to Mario. | ||
== | ==Pre-release and unused content== | ||
{{ | {{main|List of Super Mario 64 pre-release and unused content}} | ||
=== | ==Glitches== | ||
{{main|List of Super Mario 64 glitches}} | |||
==Staff== | ==Staff== | ||
{{main|Super Mario 64 | {{main|List of Super Mario 64 staff}} | ||
==Trivia== | ==Trivia== | ||
*This game was not the debut of [[Charles Martinet]] as Mario's voice; he gave his first voices to ''[[Mario's FUNdamentals]]''. | *This game was not the debut of [[Charles Martinet]] as Mario's voice; he gave his first voices to ''[[Mario's FUNdamentals]]''. | ||
*Mario's method of defeating Bowser in this game is identical to the one he used in ''[[The Great Mission to Save Princess Peach]]'' | *Mario's method of defeating Bowser in this game is identical to the one he used in ''[[The Great Mission to Save Princess Peach]]'', and he also used it during "[[Mario Meets Koop-zilla]]," an episode of ''[[The Super Mario Bros. Super Show!]]''. | ||
[[ | [[File:SM64 flying fish.png|thumb|The flying fish Easter egg.]] | ||
*The title screen of the game features the ability to grab [[Mario's face]] with the hand cursor and distort it in various bizarre ways. | *The title screen of the game features the ability to grab [[Mario's face]] with the hand cursor and distort it in various bizarre ways. | ||
*When ''Super Mario 64'' was being localized for the English speaking countries, many small changes were made. For example, Princess Toadstool never reads her letter aloud in the Japanese version of ''Super Mario 64''. In 1997, ''Super Mario 64'' was re-released in Japan as "Shindou edition." It featured all the changes from the English game, plus Rumble Pak support. | *When ''Super Mario 64'' was being localized for the English speaking countries, many small changes were made. For example, Princess Toadstool never reads her letter aloud in the Japanese version of ''Super Mario 64''. In 1997, ''Super Mario 64'' was re-released in Japan as "Shindou edition." It featured all the changes from the English game, plus Rumble Pak support. | ||
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*If a second Nintendo 64 controller is connected to the Nintendo 64, the second player can control the camera while Peach congratulates Mario, as well as during the credits. | *If a second Nintendo 64 controller is connected to the Nintendo 64, the second player can control the camera while Peach congratulates Mario, as well as during the credits. | ||
== | ==External links== | ||
*[http://www.nintendo.co.jp/n01/n64/software/nus_p_nsmj/index.html Official Japanese website] | |||
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[[Category:1996 games]] | [[Category:1996 games]] |