Super Smash Bros. Brawl: Difference between revisions

→‎Classic Mode: more formatting updates
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====Classic Mode====
====Classic Mode====
{{main|Classic Mode (Super Smash Bros. Brawl)}}
[[File:Brawl_Classic_Mode.jpg|thumb|The loading screen before each level of Classic Mode, with [[Link]] acting as the first opponent.]]
[[File:Brawl_Classic_Mode.jpg|thumb|The loading screen before each level of Classic Mode, with [[Link]] acting as the first opponent.]]
Classic Mode returns from ''Super Smash Bros. Melee'', acting the exact same way. Players pick a character, and then go through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player and two teammates fighting a giant version of an opponent, or the player having to fight a [[Metal Box|metal]] version of another player. A small heart will appear next to a teammate's logo in the matches with allies. When a level is finished, the score will be added up, and coins will be earned. These can be used in the Coin Launcher. Clearing this Mode will give the player a trophy of the character used to complete it. <ref> When finishing it as Zelda or Sheik the player can only get the trophy of her current form, unlike in Melee where they received both. The same applies to Samus and Zero Suit Samus. Classic must be cleared three times with the Pokémon Trainer to obtain all the trophies, clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared. </ref>
Classic Mode returns from ''Super Smash Bros. Melee'', acting the exact same way. Players pick a character, and then go through a barrage of fights. Each stage appears in a certain order, such as how a ''The Legend of Zelda'' stage is always first and a ''[[Pokémon (franchise)|Pokémon]]'' stage is always third. Like the last game, certain conditions are set in a few matches. A few examples are the player and two teammates fighting a giant version of an opponent, or the player having to fight a [[Metal Box|metal]] version of another player. A small heart will appear next to a teammate's logo in the matches with allies. When a level is finished, the score will be added up, and coins will be earned. These can be used in the Coin Launcher. Clearing this Mode will give the player a trophy of the character used to complete it.


{| class="table" style="width:100%"
If the player finishes Classic Mode as either Zelda or Sheik, they only receive the trophy of either form, depending on who cleared the mode; this is unlike ''[[Super Smash Bros. Melee]]'', where both are earned upon winning. Likewise, the player a trophy of either Samus or Zero Suit Samus, depending on who finished the mode. Classic must be cleared three times with the [[Pokémon Trainer]] to obtain every trophy, and clearing the mode each time rewards the player with the trophy of the Pokémon Trainer and the Pokémon he used upon clearing the mode.
 
{| class="table"
!colspan=2 style="background:orange;font-size:120%"|Classic Mode
!colspan=2 style="background:orange;font-size:120%"|Classic Mode
|-
|-
!width=15%|Stage 1
!width=15%|Stage 1
|Legend of Zelda Series. (Link, Toon Link, Zelda, Sheik or Ganondorf)
|''[[The Legend of Zelda (franchise)|The Legend of Zelda]]'' (Link, Toon Link, Zelda, Sheik or Ganondorf)
|-
|-
!Stage 2  
!Stage 2  
|Yoshi or Donkey Kong Series. (Yoshi, Donkey Kong or Diddy Kong)
|''[[Yoshi (franchise)|Yoshi]]'' or ''[[Donkey Kong (franchise)|Donkey Kong]]'' (Yoshi, Donkey Kong or Diddy Kong)
|-
|-
!Stage 3
!Stage 3
|Pokémon Series. (Pokémon Trainer, Pikachu, Jigglypuff or Lucario)
|''[[Pokémon (franchise)|Pokémon]]'' (Pokémon Trainer, Pikachu, Jigglypuff or Lucario)
|-
|-
!Stage 4
!Stage 4
|Fire Emblem or Earthbound Series. (Marth, Ike, Ness or Lucas)
|''[[Fire Emblem (franchise)|Fire Emblem]]'' or ''[[EarthBound (series)|EarthBound]]'' series (Marth, Ike, Ness or Lucas)
|-
|-
!Bonus Stage 1
!Bonus Stage 1
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|-
|-
!Stage 5
!Stage 5
|Kirby Series. (Kirby, Meta Knight or King Dedede)
|''[[Kirby (franchise)|Kirby]]'' (Kirby, Meta Knight or King Dedede)
|-
|-
!Stage 6
!Stage 6
|Metroid or Pikmin Series. (Olimar, Samus or Zero Suit Samus)
|''[[Metroid (franchise)|Metroid]]'' or ''[[Pikmin (franchise)|Pikmin]]'' (Olimar, Samus or Zero Suit Samus)
|-
|-
!Stage 7
!Stage 7
|Star Fox or F-Zero Series. (Fox, Falco, Wolf or Captain Falcon)
|''[[Star Fox (franchise)|Star Fox]]'' or ''[[F-Zero (franchise)|F-Zero]]'' (Fox, Falco, Wolf or Captain Falcon)
|-
|-
!Stage 8
!Stage 8
|Mario Series. (Mario, Peach, Luigi or Bowser)
|''[[Mario (franchise)|Mario]]'' (Mario, Peach, Luigi or Bowser)
|-
|-
!Stage 9
!Stage 9
|Robot, Kid Icarus, Ice Climber or Game & Watch Series. (R.O.B, Pit, Ice Climbers, or Mr. Game & Watch)
|[[R.O.B.]], ''[[Kid Icarus (series)|Kid Icarus]]'', ''[[Ice Climber (series)|Ice Climber]]'', or ''[[Game & Watch]]'' (R.O.B, Pit, Ice Climbers, or Mr. Game & Watch)
|-
|-
!Stage 10
!Stage 10
|WarioWare, Metal Gear Solid or Sonic the Hedgehog Series. (Wario, Snake or Sonic)
|''[[WarioWare (series)|WarioWare]]'', ''[[Metal Gear (franchise)|Metal Gear]]'', or ''[[Sonic the Hedgehog (franchise)|Sonic the Hedgehog]]'' (Wario, Snake or Sonic)
|-
|-
!Bonus Stage 2
!Bonus Stage 2
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|-
|-
!Final Stage
!Final Stage
|The player has to fight Master Hand. Crazy Hand will also appear if it is completed on Hard or higher, within nine minutes, and with no continues.
|The player has to fight [[Master Hand]]. [[Crazy Hand]] will also appear if it is completed on Hard or higher, within nine minutes, and with no continues.
|}
|}