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{{game infobox | {{game infobox | ||
|image=[[File:New Super Mario Bros box.png|275px]] | |image=[[File:New Super Mario Bros box.png|275px]] | ||
|developer=[[Nintendo]] | |developer=[[Nintendo]] | ||
|publisher=Nintendo | |publisher=Nintendo | ||
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|genre=Platform | |genre=Platform | ||
|modes=Single-player, Vs. Multiplayer, Mini-games (single-card and multi-card DS download play supported) | |modes=Single-player, Vs. Multiplayer, Mini-games (single-card and multi-card DS download play supported) | ||
|ratings=[[ESRB]]: | |ratings=[[ESRB]]: Everyone<br>[[PEGI]]: 3+ | ||
|platforms=[[Nintendo DS]] | |platforms=[[Nintendo DS]] | ||
|media= | |media= | ||
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|input= | |input= | ||
}} | }} | ||
'''''New Super Mario Bros.''''' is a side-scrolling platformer game exclusive to the [[Nintendo DS]], starring [[Mario]] and [[Luigi]]. The game features a solo story mode with Mario or Luigi, a two-player wireless game Mario vs. Luigi, as well as a mini-game mode for up to four players | '''''New Super Mario Bros.''''' is a side-scrolling platformer game exclusive to the [[Nintendo DS]], starring [[Mario]] and [[Luigi]]. The game features a solo story mode with Mario or Luigi, a two-player wireless game Mario vs. Luigi, as well as a mini-game mode for up to four players. The multiplayer games support both single-card and multi-card play. The mini-games are mostly the same as those featured in ''[[Super Mario 64 DS]]'', with the difference that they do not need to be unlocked here. The game would receive a sequel for the [[Wii]] in 2009, ''[[New Super Mario Bros. Wii]]''. | ||
==Story== | ==Story== | ||
[[File:NSMB intro.png|thumb|Bowser Jr. about to kidnap Peach | [[File:NSMB intro.png|thumb|left|Bowser Jr. about to kidnap Peach, as shown during the intro cutscene]] | ||
[[Mario]] and [[Princess Peach]] were walking together around [[Peach's Castle]], when a mysterious thundercloud appeared, and struck the castle with lightning. [[Mario]] went to investigate, and while he was there, [[Bowser Jr.]] sneaked up behind a bush and kidnapped Peach. Mario followed, and Bowser Jr. dragged her behind him through eight different worlds. | [[Mario]] and [[Princess Peach]] were walking together around [[Peach's Castle]], when a mysterious thundercloud appeared, and struck the castle with lightning. [[Mario]] went to investigate, and while he was there, [[Bowser Jr.]] sneaked up behind a bush and kidnapped Peach. Mario followed, and Bowser Jr. dragged her behind him through eight different worlds. | ||
The end of the first world has Bowser as its boss, unusually. Even more surprising, after Mario presses a switch that destroys the floor and Bowser falls into the pit of lava, the king's flesh is burned off and he becomes a [[Dry Bones]]-like version of himself (known as [[Dry Bowser]]). Later, at World 8, Mario has to face this undead version of Bowser as the penultimate boss in the game. Dry Bowser falls into a pit, but Bowser Jr. somehow finds his father's bones, and he revives him by tossing his remains into a bubbling cauldron of some magic potion, which results in not only Bowser returning from the dead, but growing roughly three times his size. | The end of the first world has Bowser as its boss, unusually. Even more surprising, after Mario presses a switch that destroys the floor and Bowser falls into the pit of lava, the king's flesh is burned off and he becomes a [[Dry Bones]]-like version of himself (known as [[Dry Bowser]]). Later, at World 8, Mario has to face this undead version of Bowser as the penultimate boss in the game. Dry Bowser falls into a pit, but Bowser Jr. somehow finds his father's bones, and he revives him by tossing his remains into a bubbling cauldron of some magic potion, which results in not only Bowser returning from the dead, but growing roughly three times his size. | ||
At the end, Bowser and his son fight Mario together, but Mario defeats them (again), sending the two into yet another pit. After the ending sequence, Bowser Jr. is shown dragging his unconscious father across the castle floor. When he notices the player watching him, he shouts something and then continues on with his task. | At the end, Bowser and his son fight Mario together, but Mario defeats them (again), sending the two into yet another pit. After the ending sequence, Bowser Jr. is shown dragging his unconscious father across the castle floor. When he notices the player watching him, he shouts something and then continues on with his task. | ||
{{br|left}} | |||
==Gameplay== | ==Gameplay== | ||
===Controls=== | ===Controls=== | ||
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''New Super Mario Bros.'' is very much like ''[[Super Mario Bros.]]'' in terms of gameplay, but new features have been added. One of two control options can be selected in the Options menu: Jumping with A/B and Running with X/Y, or Jumping with A/Y and Running with B/X. Mario is controlled with the D-Pad, and the Touch Screen is only required to activate the stored item, which is used in the same style as in ''[[Super Mario World]]''. When Mario enters a pipe to a secret area, the top screen and the touch screen are switched, and gameplay continues on the touch screen as long as Mario is in that area. In that case, the stored item cannot be activated. | ''New Super Mario Bros.'' is very much like ''[[Super Mario Bros.]]'' in terms of gameplay, but new features have been added. One of two control options can be selected in the Options menu: Jumping with A/B and Running with X/Y, or Jumping with A/Y and Running with B/X. Mario is controlled with the D-Pad, and the Touch Screen is only required to activate the stored item, which is used in the same style as in ''[[Super Mario World]]''. When Mario enters a pipe to a secret area, the top screen and the touch screen are switched, and gameplay continues on the touch screen as long as Mario is in that area. In that case, the stored item cannot be activated. | ||
===Moves and | ===Moves and items=== | ||
[[File:Mario | [[File:Fire Mario shooting fireballs NSMB.png|thumb|left|150px|Mario, shooting a fireball as a result of a Fire Flower.]] | ||
The [[Wall Jump]] makes its first appearance in a 2D game since being introduced to 3D Mario games with ''[[Super Mario 64]]''. In contrast to the 3D games, Mario has to slide down a wall for a considerable amount of time before being able to jump. This technique lets Mario or Luigi reach new areas by bouncing off the side of any wall or vertical object, and is useful for escaping from a fall down a hole. Mario has the ability to [[Ground Pound]] by pressing down when in the air, allowing him to smash blocks downward. There are different power-ups, like the [[Blue Koopa Shell]] that lets Mario travel like a kicked Koopa Troopa shell, the [[Mega Mushroom]] that makes the player grow about three to five times Mario's size (also seen in ''[[Super Mario 64 DS]]''), and the [[Mini Mushroom]] which causes Mario to grow about half of [[Small Mario]]'s size. However, some items remain unchanged, such as the [[Super Mushroom]], and the [[Fire Flower]]. | The [[Wall Jump]] makes its first appearance in a 2D game since being introduced to 3D Mario games with ''[[Super Mario 64]]''. In contrast to the 3D games, Mario has to slide down a wall for a considerable amount of time before being able to jump. This technique lets Mario or Luigi reach new areas by bouncing off the side of any wall or vertical object, and is useful for escaping from a fall down a hole. Mario has the ability to [[Ground Pound]] by pressing down when in the air, allowing him to smash blocks downward. There are different power-ups, like the [[Blue Koopa Shell]] that lets Mario travel like a kicked Koopa Troopa shell, the [[Mega Mushroom]] that makes the player grow about three to five times Mario's size (also seen in ''[[Super Mario 64 DS]]''), and the [[Mini Mushroom]] which causes Mario to grow about half of [[Small Mario]]'s size. However, some items remain unchanged, such as the [[Super Mushroom]], and the [[Fire Flower]]. | ||
{{br|left}} | |||
===Levels=== | |||
[[File:NSMBw1.png|thumb|150px|Mario in World 1 of ''New Super Mario Bros.'']] | |||
The game also features a world map, with different and secret paths (like ''[[Super Mario World]]''). Alternate paths can be unlocked with [[Star Coin]]s. There are three in each level, usually adding an extra challenge for the player apart from just reaching the goal. Some are in clear sight while others are hidden in warp pipes, up [[Beanstalk]]s, and other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats [[Bowser]] and [[Bowser Jr.]] in [[Bowser's Castle]], a new, mysterious blue [[Toad House]] will appear just above World 1. It is a market, and for 20 [[Star Coins]], the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 40 [[Star Coin Gate]]s have been opened. | |||
Mario or Luigi only has to go through six of the eight worlds — after [[World 2 (New Super Mario Bros.)|World 2]], the player gets to either of [[World 3 (New Super Mario Bros.)|World 3]] or [[World 4 (New Super Mario Bros.)|World 4]], and the world following both of those is [[World 5 (New Super Mario Bros.)|World 5]]. After World 5, the player can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat the [[World 2 (New Super Mario Bros.)|World 2]] or World 5 bosses in Mini mode to instead reach [[World 4 (New Super Mario Bros.)|World 4]] and [[World 7 (New Super Mario Bros.)|World 7]], respectively. | |||
Mario or Luigi only has to go through six of the eight worlds — after [[World 2 ( | |||
Another secret is Challenge Mode. This means the player cannot scroll the screen to the left or downward. To unlock it, the player should go to the map screen (any world) and press START, L, R, L, R, X, X, Y, Y. It will also show an arrow pointing right on the world maps and levels touch screen. This means that the player cannot turn back in all the courses (including castles), which adds the feeling of the original game even more. | Another secret is Challenge Mode. This means the player cannot scroll the screen to the left or downward. To unlock it, the player should go to the map screen (any world) and press START, L, R, L, R, X, X, Y, Y. It will also show an arrow pointing right on the world maps and levels touch screen. This means that the player cannot turn back in all the courses (including castles), which adds the feeling of the original game even more. | ||
It is also possible to play as Luigi in single player mode by holding down L+R when selecting a file. There are no gameplay differences between the brothers. The character does not get locked in - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the | It is also possible to play as Luigi in single player mode by holding down L+R when selecting a file. There are no gameplay differences between the brothers. The character does not get locked in - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the save file. When the player has completed all levels, there are two stars next to it. When the player collects all the Star Coins in the game, there will be three stars on the save file. | ||
{{br}} | |||
==Worlds== | ==Worlds== | ||
[[File:NSMB WorldOne.jpg|thumb| | [[File:NSMB WorldOne.jpg|thumb|300px|A view of World 1]] | ||
*'''[[World 1 (New Super Mario Bros.)|World 1]] | *'''[[World 1 (New Super Mario Bros.)|World 1]]''' | ||
*'''[[World 2 (New Super Mario Bros.)|World 2]] | *'''[[World 2 (New Super Mario Bros.)|World 2]]''' | ||
*'''[[World 3 (New Super Mario Bros.)|World 3]] | *'''[[World 3 (New Super Mario Bros.)|World 3]]''' | ||
*'''[[World 4 (New Super Mario Bros.)|World 4]] | *'''[[World 4 (New Super Mario Bros.)|World 4]]''' | ||
*'''[[World 5 (New Super Mario Bros.)|World 5]] | *'''[[World 5 (New Super Mario Bros.)|World 5]]''' | ||
*'''[[World 6 (New Super Mario Bros.)|World 6]] | *'''[[World 6 (New Super Mario Bros.)|World 6]]''' | ||
*'''[[World 7 (New Super Mario Bros.)|World 7]] | *'''[[World 7 (New Super Mario Bros.)|World 7]]''' | ||
*'''[[World 8 (New Super Mario Bros.)|World 8]] | *'''[[World 8 (New Super Mario Bros.)|World 8]]''' | ||
==Characters== | ==Characters== | ||
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==Enemies== | ==Enemies== | ||
{|style=" | {| class=table style="width: 100%; margin: 0 auto" | ||
|-style="background-color: whitesmoke;" | |-style="background-color: whitesmoke;" | ||
!Enemies !! | !Enemies !! First world !! Description | ||
|- | |- | ||
|[[Ball and Chain]] || [[World 7 (New Super Mario Bros.)|World 7]] || Spiked Ball attached to a chain on a block. It spins around and is indestructible. | |[[Ball and Chain]] || [[World 7 (New Super Mario Bros.)|World 7]] || Spiked Ball attached to a chain on a block. It spins around and is indestructible. | ||
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==Bosses== | ==Bosses== | ||
{|style=" | {|class=table style="width: 100%; margin: 0 auto" | ||
|- style="background-color: whitesmoke;" | |- style="background-color: whitesmoke;" | ||
!Boss !! World !! How to | !Boss !! World !! How to defeat | ||
|- | |- | ||
|[[Bowser Jr.]] || All the Worlds || The player needs to jump on him three times. In later worlds, he'll hide in his shell, so the player needs to jump on the [[Green Shell|Green Shells]] he throws and throw them back at him, then jump on him, three times. | |[[Bowser Jr.]] || All the Worlds || The player needs to jump on him three times. In later worlds, he'll hide in his shell, so the player needs to jump on the [[Green Shell|Green Shells]] he throws and throw them back at him, then jump on him, three times. | ||
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==Items== | ==Items== | ||
{|style=" | {|class=table style="width: 100%; margin: 0 auto" | ||
|- style="background-color: whitesmoke;" | |- style="background-color: whitesmoke;" | ||
!Item !! | !Item !! Effect | ||
|- | |- | ||
|[[1-Up Mushroom]] || Gives Mario or Luigi an extra life. | |[[1-Up Mushroom]] || Gives Mario or Luigi an extra life. | ||
|- | |- | ||
|[[? Block]] || Gives Mario an unknown Item. | |[[? Block]] || Gives Mario an unknown Item. | ||
|- | |- | ||
|[[Big Star]] || In Mario Vs. Luigi it helps Mario or Luigi win. In the real game, it helps you to unlock certain toad houses and backgrounds. | |[[Big Star]] || In Mario Vs. Luigi it helps Mario or Luigi win. In the real game, it helps you to unlock certain toad houses and backgrounds. | ||
|- | |- | ||
|[[Blue Shell]] || Makes Mario into [[Shell Mario]]. | |[[Blue Shell]] || Makes Mario into [[Shell Mario]]. | ||
|- | |- | ||
|[[Brick]] || Gives Mario an | |[[Brick]] || Gives Mario an item. | ||
|- | |- | ||
|[[Coin]] || 100 coins will give Mario an extra life. In Mario Vs. Luigi, 8 coins | |[[Coin]] || 100 coins will give Mario an extra life. In Mario Vs. Luigi, 8 coins earns the player an item. | ||
|- | |- | ||
|[[Fire Flower]] || Makes Mario into [[Fire Mario]]. | |[[Fire Flower]] || Makes Mario into [[Fire Mario]]. | ||
|- | |- | ||
|[[Mega Mushroom]] || Makes Mario into [[Mega Mario]]. | |[[Mega Mushroom]] || Makes Mario into [[Mega Mario]]. | ||
|- | |- | ||
|[[Mini Mushroom]] || Makes Mario into [[Mini Mario]]. | |[[Mini Mushroom]] || Makes Mario into [[Mini Mario]]. | ||
|- | |- | ||
|[[Red Coin]] || All 8 Red Coins gives Mario an [[Mushroom]] if he's small or [[Mini-Mario]], a [[Fire Flower]] if he is [[Super Mario]], or a [[1-Up Mushroom]] if he's [[Fire Mario]] or [[Shell Mario]]. | |[[Red Coin]] || All 8 Red Coins gives Mario an [[Mushroom]] if he's small or [[Mini-Mario]], a [[Fire Flower]] if he is [[Super Mario]], or a [[1-Up Mushroom]] if he's [[Fire Mario]] or [[Shell Mario]]. | ||
|- | |- | ||
|[[Red Ring]] || Makes 8 Red Coins appear. If Mario collects all 8 coins, an [[item]] will appear on the screen. | |[[Red Ring]] || Makes 8 Red Coins appear. If Mario collects all 8 coins, an [[item]] will appear on the screen. | ||
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|[[Silver Coin]] || Just like normal Coins but appear by hitting a [[P-Switch]]. | |[[Silver Coin]] || Just like normal Coins but appear by hitting a [[P-Switch]]. | ||
|- | |- | ||
|[[Star]] || Turns Mario into [[Invincible Mario]]. | |[[Star]] || Turns Mario into [[Invincible Mario]]. | ||
|- | |- | ||
|[[Super Mushroom]] || Turns Mario into [[Super Mario]]. | |||
|} | |} | ||
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*[[Puzzle Panel]] | *[[Puzzle Panel]] | ||
*[[Coincentration]] | *[[Coincentration]] | ||
===Table=== | ===Table=== | ||
*[[Memory Match ( | *[[Memory Match (Super Mario series)|Memory Match]] | ||
*[[Picture Poker]] | *[[Picture Poker]] | ||
*[[Pair-a-Gone]] | *[[Pair-a-Gone]] | ||
===Variety=== | ===Variety=== | ||
*[[Mario's Slides]] | *[[Mario's Slides]] | ||
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*[[Bob-omb Squad (mini-game)|Bob-omb Squad]] | *[[Bob-omb Squad (mini-game)|Bob-omb Squad]] | ||
*[[Trampoline Time]] | *[[Trampoline Time]] | ||
==Trivia== | ==Trivia== | ||
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*During Mario World in [[Dream Figure Skating]] in ''[[Mario & Sonic at the Olympic Winter Games]]'', 3 Backgrounds from this game appear. They are [[World 1 (New Super Mario Bros.)|World 1]], [[Bowser's Castle]] and [[Princess Peach's Castle|Peach's Castle]]. Also, in the Wii version of the game, the same Star-theme plays as from ''New Super Mario Bros.'' | *During Mario World in [[Dream Figure Skating]] in ''[[Mario & Sonic at the Olympic Winter Games]]'', 3 Backgrounds from this game appear. They are [[World 1 (New Super Mario Bros.)|World 1]], [[Bowser's Castle]] and [[Princess Peach's Castle|Peach's Castle]]. Also, in the Wii version of the game, the same Star-theme plays as from ''New Super Mario Bros.'' | ||
==References to | ==References to other games== | ||
*''[[Super Mario Bros.]]''- There are two unlockable skins for the bottom screen that resemble something of that game. One shows an 8-bit Mario from that game, close-up. The other one is a secret unlockable skin and it features [[Mario]], [[Luigi]] and some [[Goombas]] all as they appear in this game, they are even in an area similar to the areas in this game. The overworld Multiplayer stage is based on [[World 1 (SMB)|World 1-1]]. [[Bowser]] and [[Dry Bowser]] are defeated the exact same way as in the SMB castles - by hitting the [[Ax]]/[[Skull Switch]] which makes the bridge he's standing on fall into the lava or a bottomless pit, respectively. The latter also applies to the final battle against Bowser and Bowser Jr. The color scheme of the [[Mega Mushroom]] in ''New Super Mario Bros.'' is similar that of the [[Super Mushroom]] in this game. If the player finishes a level with the last 2 numbers of the time limit the same, the player gets the level complete soundtrack from the original Super Mario Bros.. When the Player loses a life the same music appears from when this happens also happens in this game. It later happens in Super Mario Galaxy and New Super Mario Bros. Wii. | *''[[Super Mario Bros.]]''- There are two unlockable skins for the bottom screen that resemble something of that game. One shows an 8-bit Mario from that game, close-up. The other one is a secret unlockable skin and it features [[Mario]], [[Luigi]] and some [[Goombas]] all as they appear in this game, they are even in an area similar to the areas in this game. The overworld Multiplayer stage is based on [[World 1 (SMB)|World 1-1]]. [[Bowser]] and [[Dry Bowser]] are defeated the exact same way as in the SMB castles - by hitting the [[Ax]]/[[Skull Switch]] which makes the bridge he's standing on fall into the lava or a bottomless pit, respectively. The latter also applies to the final battle against Bowser and Bowser Jr. The color scheme of the [[Mega Mushroom]] in ''New Super Mario Bros.'' is similar that of the [[Super Mushroom]] in this game. If the player finishes a level with the last 2 numbers of the time limit the same, the player gets the level complete soundtrack from the original Super Mario Bros.. When the Player loses a life the same music appears from when this happens also happens in this game. It later happens in Super Mario Galaxy and New Super Mario Bros. Wii. | ||
*''[[Super Mario Bros. 3]]'' - One of the hazards of the Castle multiplayer stage is the moving roof that will crush players upon contact. This seems to be based on the fact that there were moving roofs in some of the SMB3 [[fortress]]es/[[castle]]s. Also, in Boss Battles, the Super Mario Bros. 3 boss music lintens. Also, the [[Bowser]] theme from here is heavily remixed into this game. The two games' worlds are relatively similar. | *''[[Super Mario Bros. 3]]'' - One of the hazards of the Castle multiplayer stage is the moving roof that will crush players upon contact. This seems to be based on the fact that there were moving roofs in some of the SMB3 [[fortress]]es/[[castle]]s. Also, in Boss Battles, the Super Mario Bros. 3 boss music lintens. Also, the [[Bowser]] theme from here is heavily remixed into this game. The two games' worlds are relatively similar. | ||
*''[[Super Mario 64]]''- There are several characters from this game reappearing here, such as [[Dorrie]] and [[Sushi]]. Many of the Mario Bros.' techniques, such as the [[Triple Jump]], are also borrowed from this game. The theme used for the [[Invincible Mario|Invincible Mario Bros.]] is the same as the theme for [[Wing Mario]] and [[Vanish Mario]]. | *''[[Super Mario 64]]''- There are several characters from this game reappearing here, such as [[Dorrie]] and [[Sushi]]. Many of the Mario Bros.' techniques, such as the [[Triple Jump]], are also borrowed from this game. The theme used for the [[Invincible Mario|Invincible Mario Bros.]] is the same as the theme for [[Wing Mario]] and [[Vanish Mario]]. | ||
*''[[Super Mario 64 DS]]''- The characters reappearing from ''Super Mario 64'' are as they appear in this game. Additionally, the effect of grabbing a [[Super Mushroom]] in ''Super Mario 64 DS'' is much similar to the effect of the [[Mega Mushroom]] in other ''Mario'' games. | *''[[Super Mario 64 DS]]''- The characters reappearing from ''Super Mario 64'' are as they appear in this game. Additionally, the effect of grabbing a [[Super Mushroom]] in ''Super Mario 64 DS'' is much similar to the effect of the [[Mega Mushroom]] in other ''Mario'' games. | ||
*''[[Super Mario World]]''- [[Grinder (obstacle)|Grinders]] don't appear in ''New Super Mario Bros.'', but spiked balls appear in the game, having the same function. [[Items]] can be held in a level, just like in the aforementioned game. | *''[[Super Mario World]]''- [[Grinder (obstacle)|Grinders]] don't appear in ''New Super Mario Bros.'', but spiked balls appear in the game, having the same function. [[Items]] can be held in a level, just like in the aforementioned game. Small Mario is also able to crouch. | ||
==References to | ==References to later games== | ||
*''[[Mario Kart Wii]]'' - The [[Mega Mushroom]] appears as an item. Also, Dry Bowser is a playable character. | *''[[Mario Kart Wii]]'' - The [[Mega Mushroom]] appears as an item. Also, Dry Bowser is a playable character. | ||
*''[[Super Smash Bros. Brawl]]'' - The Mega Mushroom appears as a sticker. Plus, the main theme is one of the many songs in this game. | *''[[Super Smash Bros. Brawl]]'' - The Mega Mushroom appears as a sticker. Plus, the main theme is one of the many songs in this game. | ||
==Beta Elements== | ==Beta Elements== | ||
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==Disclaimer== | ==Disclaimer== | ||
{{Attribution-SMWiki|New Super Mario Bros.}} | {{Attribution-SMWiki|New Super Mario Bros.}} | ||
[[Category:Nintendo DS | [[Category:New Super Mario Bros.|*]] | ||
[[Category:Platforming | [[Category:Nintendo DS games]] | ||
[[Category:Platforming games]] | |||
[[Category:2006 games]] | [[Category:2006 games]] |