New Super Mario Bros.: Difference between revisions

Gotta go for 30 minutes
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[[Mario]] and [[Princess Peach]] were walking together around [[Peach's Castle]], when a mysterious thundercloud appeared, and struck the castle with lightning. [[Mario]] went to investigate, and while he was there, [[Bowser Jr.]] sneaked up behind a bush and kidnapped Peach. Mario followed, and Bowser Jr. dragged her behind him through eight different worlds.  
[[Mario]] and [[Princess Peach]] were walking together around [[Peach's Castle]], when a mysterious thundercloud appeared, and struck the castle with lightning. [[Mario]] went to investigate, and while he was there, [[Bowser Jr.]] sneaked up behind a bush and kidnapped Peach. Mario followed, and Bowser Jr. dragged her behind him through eight different worlds.  


[[Image:BowserJr and Bowser.jpg|thumb|150px||left|Bowser and Bowser Jr. on the final boss fight.]]
[[File:BowserJr and Bowser.jpg|thumb|150px||left|Bowser and Bowser Jr. on the final boss fight.]]
The end of the first world has Bowser as its boss, unusually.  Even more surprising, after Mario presses a switch that destroys the floor and Bowser falls into the pit of lava, the king's flesh is burned off and he becomes a [[Dry Bones]]-like version of himself (known as [[Dry Bowser]]).  Later, at World 8, Mario has to face this undead version of Bowser as the penultimate boss in the game. Dry Bowser falls into a pit, but Bowser Jr. somehow finds his father's bones, and he revives him by tossing his remains into a bubbling cauldron of some magic potion, which results in not only Bowser returning from the dead, but growing roughly three times his size.   
The end of the first world has Bowser as its boss, unusually.  Even more surprising, after Mario presses a switch that destroys the floor and Bowser falls into the pit of lava, the king's flesh is burned off and he becomes a [[Dry Bones]]-like version of himself (known as [[Dry Bowser]]).  Later, at World 8, Mario has to face this undead version of Bowser as the penultimate boss in the game. Dry Bowser falls into a pit, but Bowser Jr. somehow finds his father's bones, and he revives him by tossing his remains into a bubbling cauldron of some magic potion, which results in not only Bowser returning from the dead, but growing roughly three times his size.   


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==Gameplay==
==Gameplay==
===Controls===
===Controls===
[[Image:NewMarioFlagpole.png|thumb|150px|Mario, near the end of the level.]]
[[File:NewMarioFlagpole.png|thumb|150px|Mario, near the end of the level.]]
''New Super Mario Bros.'' is very much like ''[[Super Mario Bros.]]'' in terms of gameplay, but new features have been added. One of two control options can be selected in the Options menu: Jumping with A/B and Running with X/Y, or Jumping with A/Y and Running with B/X. Mario is controlled with the D-Pad, and the Touch Screen is only required to activate the stored item, which is used in the same style as in ''[[Super Mario World]]''. When Mario enters a pipe to a secret area, the top screen and the touch screen are switched, and gameplay continues on the touch screen as long as Mario is in that area. In that case, the stored item cannot be activated.
''New Super Mario Bros.'' is very much like ''[[Super Mario Bros.]]'' in terms of gameplay, but new features have been added. One of two control options can be selected in the Options menu: Jumping with A/B and Running with X/Y, or Jumping with A/Y and Running with B/X. Mario is controlled with the D-Pad, and the Touch Screen is only required to activate the stored item, which is used in the same style as in ''[[Super Mario World]]''. When Mario enters a pipe to a secret area, the top screen and the touch screen are switched, and gameplay continues on the touch screen as long as Mario is in that area. In that case, the stored item cannot be activated.


===Moves and Items===
===Moves and Items===
[[Image:Mario Firebro.jpg|thumb|left|150px|Mario, shooting a fireball as a result of a Fire Flower.]]
[[File:Mario Firebro.jpg|thumb|left|150px|Mario, shooting a fireball as a result of a Fire Flower.]]
The [[Wall Jump]] makes its first appearance in a 2D game since being introduced to 3D Mario games with ''[[Super Mario 64]]''. In contrast to the 3D games, Mario has to slide down a wall for a considerable amount of time before being able to jump. This technique lets Mario or Luigi reach new areas by bouncing off the side of any wall or vertical object, and is useful for escaping from a fall down a hole. Mario has the ability to [[Ground Pound]] by pressing down when in the air, allowing him to smash blocks downward. There are different power-ups, like the [[Blue Koopa Shell]] that lets Mario travel like a kicked Koopa Troopa shell, the [[Mega Mushroom]] that makes the player grow about three to five times Mario's size (also seen in ''[[Super Mario 64 DS]]''), and the [[Mini Mushroom]] which causes Mario to grow about half of [[Small Mario]]'s size. However, some items remain unchanged, such as the [[Super Mushroom]], and the [[Fire Flower]].
The [[Wall Jump]] makes its first appearance in a 2D game since being introduced to 3D Mario games with ''[[Super Mario 64]]''. In contrast to the 3D games, Mario has to slide down a wall for a considerable amount of time before being able to jump. This technique lets Mario or Luigi reach new areas by bouncing off the side of any wall or vertical object, and is useful for escaping from a fall down a hole. Mario has the ability to [[Ground Pound]] by pressing down when in the air, allowing him to smash blocks downward. There are different power-ups, like the [[Blue Koopa Shell]] that lets Mario travel like a kicked Koopa Troopa shell, the [[Mega Mushroom]] that makes the player grow about three to five times Mario's size (also seen in ''[[Super Mario 64 DS]]''), and the [[Mini Mushroom]] which causes Mario to grow about half of [[Small Mario]]'s size. However, some items remain unchanged, such as the [[Super Mushroom]], and the [[Fire Flower]].


===Levels===
===Levels===
[[Image:NSMBw1.png|thumb|150px|Mario in '''World 1''']]
[[File:NSMBw1.png|thumb|150px|Mario in '''World 1''']]
The game also features a world map, with different and secret paths (like ''[[Super Mario World]]''). Alternate paths can be unlocked with [[Star Coin]]s. There are three in each level, usually adding an extra challenge for the player apart from just reaching the goal. Some are in clear sight while others are hidden in warp pipes, up [[Beanstalk]]s, and other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats [[Bowser]] and [[Bowser Jr.]] in [[Bowser's Castle]], a new, mysterious blue [[Toad House]] will appear just above World 1. It is a market, and for 20 [[Star Coins]], the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 40 [[Star Coin Gates]] have been opened.  
The game also features a world map, with different and secret paths (like ''[[Super Mario World]]''). Alternate paths can be unlocked with [[Star Coin]]s. There are three in each level, usually adding an extra challenge for the player apart from just reaching the goal. Some are in clear sight while others are hidden in warp pipes, up [[Beanstalk]]s, and other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats [[Bowser]] and [[Bowser Jr.]] in [[Bowser's Castle]], a new, mysterious blue [[Toad House]] will appear just above World 1. It is a market, and for 20 [[Star Coins]], the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 40 [[Star Coin Gates]] have been opened.  
[[Image:Ss_nsmb_pre27.jpg|left|thumb|150px|Mario in the level 1-A, with all three Star Coins collected]]
[[File:Ss_nsmb_pre27.jpg|left|thumb|150px|Mario in the level 1-A, with all three Star Coins collected]]
Mario or Luigi only has to go through six of the eight worlds — after [[World 2 (NSMB)|World 2]], the player gets to either of [[World 3 (NSMB)|World 3]] or [[World 4 (NSMB)|World 4]], and the world following both of those is [[World 5 (NSMB)|World 5]]. After World 5, the player can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat the [[World 2 (NSMB)|World 2]] or [[World 5 (NSMB)|World 5]] bosses in Mini mode to instead reach [[World 4 (NSMB)|World 4]] and [[World 7 (New Super Mario Bros.)|World 7]], respectively.
Mario or Luigi only has to go through six of the eight worlds — after [[World 2 (NSMB)|World 2]], the player gets to either of [[World 3 (NSMB)|World 3]] or [[World 4 (NSMB)|World 4]], and the world following both of those is [[World 5 (NSMB)|World 5]]. After World 5, the player can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat the [[World 2 (NSMB)|World 2]] or [[World 5 (NSMB)|World 5]] bosses in Mini mode to instead reach [[World 4 (NSMB)|World 4]] and [[World 7 (New Super Mario Bros.)|World 7]], respectively.


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==Worlds==
==Worlds==
[[Image:NSMB WorldOne.jpg|thumb|200px|A View of World 1.]]
[[File:NSMB WorldOne.jpg|thumb|200px|A View of World 1.]]
*'''[[World 1 (New Super Mario Bros.)|World 1]]
*'''[[World 1 (New Super Mario Bros.)|World 1]]
*'''[[World 2 (New Super Mario Bros.)|World 2]]
*'''[[World 2 (New Super Mario Bros.)|World 2]]
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[[Category:Nintendo DS Games]]
[[Category:Nintendo DS Games]]
[[Category:Platforming Games]]
[[Category:Platforming Games]]
[[Category:2006 games]]