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| | {{level infobox | ||
|image=[[File:Yoshi's Island 2 SMW.png]] | |||
|code=1-2 | |code=1-2 | ||
|game=''[[Super Mario World]]'' | |game=''[[Super Mario World]]'' | ||
|difficulty=Very Easy | |difficulty=Very Easy | ||
| | |previous=[[Yoshi's Island 1]] | ||
|next=[[Yoshi's Island 3]] | |||
| | |||
}} | }} | ||
'''Yoshi's Island 2''' is the second [[level]] on [[Yoshi's Island (Mario franchise)|Yoshi's Island]] in ''[[Super Mario World]]''. Finishing the level is compulsory for beating the game, unlike [[Yoshi's Island 1]], which can be accessed as the first level instead. [[Yoshi]] makes his very first appearance in this level. Another typical aspect are the [[Berry|Berries]] found throughout the level. The level has a forest theme. | |||
This is the first level the player must finish in order to beat the game. It introduces [[Yoshi]], [[Monty Mole]]s, regular [[Koopa Troopa]]s, [[Berry|Berries]] and a [[Vine]]. | |||
== Overview == | == Overview == | ||
Right at the start, a red Berry can be seen; Berries are typical of this level. Soon after, there is a [[Red Shell]] on the ground which can be thrown into a series of [[Koopa Troopa]] on a plateau, providing the [[player]] with many [[point]]s and finally an [[Extra Life]]. There are two [[? Block]]s ahead and, given that the player already has beaten the [[Yellow Switch Palace]], a yellow [[! Block]] containing a [[Super Mushroom]]. The next pair of ? Blocks not only contains a [[Coin]] but also Yoshi, who is glad for being rescued by Mario or [[Luigi]]. When proceeding, the player will come across a [[Message Block]] giving information about the [[Spin Jump]]. There are also some more red Berries here Yoshi can eat. After defeating a red-shelled Koopa Troopa and a [[Beach Koopa]], the player can easily reach the first [[Dragon Coin]], surrounded by some regular Coins. When going on, another Beach Koopa will be seen about to step into a [[Green Shell]]. Yoshi's abilities make it easy to defeat those. The second Dragon Coin can be found here as well. After going up some steps, the player will be attacked by a [[Chargin' Chuck]] who protects the third Dragon Coin. A Message Block right before the [[Midway Gate]] describes the function of the same. | Right at the start, a red Berry can be seen; Berries are typical of this level. Soon after, there is a [[Red Shell]] on the ground which can be thrown into a series of [[Koopa Troopa]] on a plateau, providing the [[player]] with many [[point]]s and finally an [[Extra Life]]. There are two [[? Block]]s ahead and, given that the player already has beaten the [[Yellow Switch Palace]], a yellow [[! Block]] containing a [[Super Mushroom]]. The next pair of ? Blocks not only contains a [[Coin]] but also Yoshi, who is glad for being rescued by Mario or [[Luigi]]. When proceeding, the player will come across a [[Message Block]] giving information about the [[Spin Jump]]. There are also some more red Berries here Yoshi can eat. After defeating a red-shelled Koopa Troopa and a [[Beach Koopa]], the player can easily reach the first [[Dragon Coin]], surrounded by some regular Coins. When going on, another Beach Koopa will be seen about to step into a [[Green Shell]]. Yoshi's abilities make it easy to defeat those. The second Dragon Coin can be found here as well. After going up some steps, the player will be attacked by a [[Chargin' Chuck]] who protects the third Dragon Coin. A Message Block right before the [[Midway Gate]] describes the function of the same. | ||
After two yellow [[Warp Pipe]]s, a ? Block will provide a second chance to get Yoshi in this level, or a [[1-Up Mushroom]] if Yoshi is already there. | After two yellow [[Warp Pipe]]s, a ? Block will provide a second chance to get Yoshi in this level, or a [[1-Up Mushroom]] if Yoshi is already there. [[Monty Mole]]s, are introduced afterward. The right one of the [[Turning Block]]s here will release a [[Beanstalk]]. Climbing up will give the player access to a row of Clouds and the fourth Dragon Coin (Yoshi won't be able to go up the Beanstalk). The final Dragon Coin can be found just afterwards back on the ground, after another Monty Mole. When eating the next Berry, Yoshi will release a Super Mushroom, given that he has eaten all the other Berries in the level. There is also a pink Berry right next to it. The player can slip into the blue Warp Pipe ahead, taking him to an underground room with six winged ? Blocks and four [[Grab Block]]s. Mario and Luigi can use the Double Jump off Yoshi to reach the ? Blocks, or they can throw the Grab Blocks. They all contain Coins, except for one which contains a 1-Up Mushroom. When leaving the underground room through the green Pipe, the player will find himself right next to a Warp Pipe with a [[Jumping Piranha Plant]] inside. After this, a [[P-Switch]] surrounded by Turning Blocks can be seen. Hitting the lower central Block will make the P-Switch drop, and hitting the Switch will turn the Coins to the right into solid Blocks. The player now can walk right onto the Blocks and thus avoid the [[Chargin' Chuck]] below and reach a high score at the [[Giant Gate]]. | ||
==Disclaimer== | ==Disclaimer== | ||
{{Attribution-SMWiki|Yoshi's Island 2}} | {{Attribution-SMWiki|Yoshi's Island 2|authors=Time Q, Booster, CrystalYoshi, Ultima Bahamut, Stooben Rooben, Dark Lakitu 789, Son of Suns, TheUltimateKoopa, Henry Tucayo Clay, Gabumon, and Meteo}} | ||
{{SMW | {{SMW levels}} | ||
[[Category:Forests]] | [[Category:Forests]] | ||
[[Category:Super Mario World levels]] | [[Category:Super Mario World levels]] |