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{{game infobox
{{rewrite|needs present tense}}{{construction}}
|image = [[File:Yoshi's Safari cover.jpg|250px]]
{{game infobox | title = Yoshi's Safari
|image = [[File:Yoshi's Safari cover.jpg|250px]]<br>PAL game cover.<br><br>[[File:JapCover_YSafari.jpg|250px]]<br>Japanese game cover.
|developer = [[Nintendo]]
|developer = [[Nintendo]]
|publisher = [[Nintendo]]
|publisher = [[Nintendo]]
|designer =  
|designer =  
|engine =  
|engine =  
|released = {{releasedate|Japan|July 14, 1993|USA|September, 1993 <ref>[http://www.themushroomkingdom.net/games/ysafari Date info of Yoshi's Safari from TMK], retrieved 4/1/2008</ref>}}
|released = {{release|Japan|July 14, 1993|USA|September 1993<ref>[http://www.themushroomkingdom.net/games/ysafari Date info of ''Yoshi's Safari'']. The Mushroom Kingdom. Retrieved 5/5/2025.</ref>}}
|genre = Rail shooter
|genre = Rail shooter
|modes = Single player
|modes = Single player
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|input = Light Gun
|input = Light Gun
}}
}}
'''''Yoshi's Safari''''' is a video game made for the [[Super Nintendo Entertainment System|Super Nintendo]] in [[1993]]. Unlike most ''[[Mario (series)|Mario]]'' games, it is a rail-gun shooter with support for the SNES's [[Super Scope]] light gun.
'''''Yoshi's Safari''''' is a [[Super Nintendo Entertainment System]] title released in [[1993]]. It is a rail-gun shooter that utilizes the [[Super Scope]] light gun.


In ''Yoshi's Safari'', [[Mario]] and [[Yoshi]] at the request of [[Princess Peach]], have to save [[King Fret]] and his son [[Prince Pine]] of [[Jewelry Land]] from [[Bowser|King Bowser]] and his [[Koopalings]].  The Koopalings are equiped with powerful mechs built by Lemmy Koopa and possess one of each of Jewelry Land's twelve gems.  Mario armed with the Super Scope and mounted on Yoshi sets off to retrieve these gems.
In ''Yoshi's Safari'', [[Mario]] and [[Yoshi]] at the request of [[Princess Peach]], have to save [[King Fret]] and his son [[Prince Pine]] of [[Jewelry Land]] from [[Bowser]] and his [[Koopalings]].  The Koopalings are equipped with powerful mechs built by Lemmy Koopa and possess one of each of Jewelry Land's twelve gems.  Mario armed with the Super Scope and mounted on Yoshi sets off to retrieve these gems.


==Story==
==Story==
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After defeating the Koopalings in the Light Realm and freeing King Fret, Mario and Yoshi head to the Dark Realm to save Prince Pine from Bowser. At the end of the game, a code for a harder game is given to use at the title screen. This not only changes the colors of the levels, but it also makes the bosses harder and changes the text of the story scenes to say that the events of the story are repeating themselves.
After defeating the Koopalings in the Light Realm and freeing King Fret, Mario and Yoshi head to the Dark Realm to save Prince Pine from Bowser. At the end of the game, a code for a harder game is given to use at the title screen. This not only changes the colors of the levels, but it also makes the bosses harder and changes the text of the story scenes to say that the events of the story are repeating themselves.
==Gameplay==
[[File:Crescent Coast.png|thumb|Gameplay screenshot of the fifth stage, Crescent Coast]]
The game is played from the perspective of [[Mario]], who rides on Yoshi's back and must shoot incoming enemies with the Super Scope. Yoshi's head is always visible, and accidentally shooting at him causes a loss of health. The Super Scope could fire automatically, which quickly drained power. The RPM of the Super Scope would decrease when its Power Meter was close to empty; when it becomes completely empty, the Scope will continue firing, but only one shot at a time, even if the Fire Button was still held down (signifying that the player needs to release the Fire Button and let it recharge). There are two [[Fire Flower]]s in the game, and collecting them increases the amount of time that the Scope can shoot before needing to recharge.
''Yoshi's Safari'' puts some emphasis on platforming, and at times it's imperative to jump (via the Cursor button) in order to avoid some obstacles. Also, there are branching paths that leads to different enemies, mini-bosses or prizes; they always end with the same main road, which leads to a boss. The bosses include the [[Koopalings]], with some of them piloting Mechs; bigger versions of normal enemies (such as a large [[Magikoopa]] or the [[Big Boo]]); and Bowser himself, wearing a suit of armor equipped with two Gun-Hands and a devastating energy cannon located in the stomach.


==Characters==
==Characters==
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*[[Yoshi]]
*[[Yoshi]]


===Non-Playable===
===Non-playable===
*[[Princess Peach|Princess Toadstool]]
*[[Princess Peach|Princess Toadstool]]
*[[King Fret]]
*[[King Fret]]
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===Enemies===
===Enemies===
 
[[File:Mecha Nokonoko.png|thumb|Yoshi and Mario battling Mecha Nokonoko]]
*[[Goomba]]
*[[Goomba]]
*[[Paragoomba]]
*[[Paragoomba]]
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*[[Boo]]
*[[Boo]]
*[[Bob-omb]]
*[[Bob-omb]]
*[[Monty Mole]] [[File:Mecha Nokonoko.png|200px|right|thumb|Yoshi and Mario battling [[Koopa Troopa Sub]].]]
*[[Monty Mole]]


===Mini-Bosses===
===Mini-Bosses===
*[[Hammer Bro.]]
*[[Hammer Bro]]
*[[Boomerang Bro.]]
*[[Boomerang Bro]]
*[[Sledge Bro.]]
*[[Sledge Bro]]
*[[Lakitu]]
*[[Lakitu]]
*[[Fire Snake]]
*[[Fire Snake]]
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**[[Dark Sea]] (Boss: [[Koopa Troopa Sub]])  
**[[Dark Sea]] (Boss: [[Koopa Troopa Sub]])  
**[[Bowser's Castle]] (Boss: [[Bowser]])
**[[Bowser's Castle]] (Boss: [[Bowser]])
==Gameplay==
[[File:Crescent Coast.png|200px|thumb|left|Ludwig Von Koopa and his machine.]]
The game is played from the perspective of [[Mario]], who rides on Yoshi's back and must shoot incoming enemies with the Super Scope. Yoshi's head is always visible, and accidentally shooting at him causes a loss of health. The Super Scope could fire automatically, which quickly drained power. The RPM of the Super Scope would decrease when its Power Meter was close to empty; when it becomes completely empty, the Scope will continue firing, but only one shot at a time, even if the Fire Button was still held down (signifying that the player needs to release the Fire Button and let it recharge). There are two [[Fire Flower]]s in the game, and collecting them increases the amount of time that the Scope can shoot before needing to recharge.
''Yoshi's Safari'' puts some emphasis on platforming, and at times it's imperative to jump (via the Cursor button) in order to avoid some obstacles. Also, there are branching paths that leads to different enemies, mini-bosses or prizes; they always end with the same main road, which leads to a boss. The bosses include the [[Koopalings]], with some of them piloting Mechs; bigger versions of normal enemies (such as a large [[Magikoopa]] or the [[Big Boo]]); and Bowser himself, wearing a suit of armor equipped with two Gun-Hands and a devastating energy cannon located in the stomach.


==Trivia==
==Trivia==
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*''Yoshi's Safari'' is the first and only dedicated shooting game that Mario has starred in.
*''Yoshi's Safari'' is the first and only dedicated shooting game that Mario has starred in.


==External Links==
==Gallery==
*[http://www.youtube.com/watch?v=zE7epNDtXDg&feature=related Final Level & Bowser Battle]
<gallery widths=180>
*[http://www.youtube.com/watch?v=rjKiA2FUVh0&feature=related Game Ending]
Yoshi'sSafariBox.png|PAL game cover
JapCover_YSafari.jpg|Japanese game cover
</gallery>


==References==
==References==
<references/>
<references/>
<br clear=all>
 
{{Yoshi series}}
{{SNES}}
==Disclaimer==
==Disclaimer==
{{Attribution-SMWiki|Yoshi's Safari}}
{{Attribution-SMWiki|Yoshi's Safari}}


[[Category:Mario Games]]
{{Yoshi games}}
[[Category:Super Nintendo Games]]
{{SNES}}
[[Category:Yoshi's Safari|*]]
[[Category:Yoshi games]]
[[Category:Super Nintendo Entertainment System games]]
[[Category:1993 games]]
[[Category:1993 games]]

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